Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | explicitly remove some references, and other useless changes | UbitUmarov | 2016-11-17 | 1 | -2/+22 | |
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* | minor: dont let rcvd agentupdates time jump back | UbitUmarov | 2016-11-16 | 1 | -11/+27 | |
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* | change camera collision check rules | UbitUmarov | 2016-11-14 | 1 | -23/+34 | |
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* | reduce calls to physics world cast rays for camera collision check | UbitUmarov | 2016-11-14 | 1 | -49/+48 | |
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* | on Select use again the priority queues to send ObjectProperties, including ↵ | UbitUmarov | 2016-11-10 | 1 | -39/+3 | |
| | | | | physics via caps. This is need to reduce useless redudance | |||||
* | fix some invalid string.format arguments | UbitUmarov | 2016-11-09 | 2 | -2/+2 | |
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* | stop warning about integer division cast to float | UbitUmarov | 2016-11-09 | 2 | -5/+4 | |
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* | a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵ | UbitUmarov | 2016-11-07 | 1 | -1/+29 | |
| | | | | talk with Robert before last changes bc of bullet | |||||
* | only add a prim to physics in PhysicsShapeType if changing from type none. ↵ | UbitUmarov | 2016-11-02 | 2 | -56/+43 | |
| | | | | when viewers change ExtraPhysics parameters, send back the new values. | |||||
* | ignore prims with shape type none on max size check for physics | UbitUmarov | 2016-10-17 | 1 | -8/+12 | |
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* | dont let ignored AgentUpdates change their throttles. Apply respective ↵ | UbitUmarov | 2016-10-05 | 1 | -16/+33 | |
| | | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere | |||||
* | minor cleanup | UbitUmarov | 2016-10-02 | 1 | -4/+5 | |
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* | change avatar and attachments priority (downgraded) in priritizer option ↵ | UbitUmarov | 2016-10-02 | 1 | -35/+30 | |
| | | | | SimpleAngularDistance | |||||
* | exclude invalid collision sound (used as collision type flag) from assets ↵ | UbitUmarov | 2016-09-27 | 1 | -2/+4 | |
| | | | | UUIDGather | |||||
* | fix linknumbers when unlink the root prim | UbitUmarov | 2016-09-24 | 2 | -70/+157 | |
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* | remove a redundant and potencially dangerous child.AbsolutePosition = ↵ | UbitUmarov | 2016-09-24 | 1 | -1/+2 | |
| | | | | child.AbsolutePosition | |||||
* | move wind generation out of heartbeat to a pool job. Use that to send to all ↵ | UbitUmarov | 2016-09-23 | 1 | -1/+1 | |
| | | | | clients and not one per client | |||||
* | change CreatorIdentification set code | UbitUmarov | 2016-09-19 | 1 | -22/+18 | |
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* | add rest of wiring for terrain bake persistent store (mantis 8024 but not | UbitUmarov | 2016-09-17 | 2 | -10/+49 | |
| | | | | using its code). Only did minor testing in MySQL | |||||
* | add load baked terrain methods. missing file | UbitUmarov | 2016-09-17 | 1 | -0/+1 | |
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* | add load baked terrain methods | UbitUmarov | 2016-09-17 | 1 | -1/+2 | |
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* | add to databases a table to store baked terrain. | UbitUmarov | 2016-09-17 | 2 | -2/+17 | |
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* | stop using legacy storeterrain in scene.cs | UbitUmarov | 2016-09-17 | 1 | -3/+3 | |
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* | change spinobject math, and a few minor things | UbitUmarov | 2016-09-16 | 3 | -37/+14 | |
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* | move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵ | UbitUmarov | 2016-09-16 | 3 | -44/+64 | |
| | | | | handles, since they are related operations (possible should be moving to graph, not clear this files roles) | |||||
* | pass touch_end as other touchs, make blockgrab work on nonphysical also | UbitUmarov | 2016-09-16 | 3 | -63/+54 | |
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* | avoid siting a avatar at 0,0,0 | UbitUmarov | 2016-09-12 | 1 | -7/+33 | |
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* | mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong | UbitUmarov | 2016-08-28 | 1 | -2/+28 | |
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* | mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵ | UbitUmarov | 2016-08-28 | 4 | -7/+26 | |
| | | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing | |||||
* | let mouse steer work on crossings; some cleanup | UbitUmarov | 2016-08-28 | 3 | -13/+8 | |
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* | my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) | UbitUmarov | 2016-08-28 | 4 | -4/+38 | |
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* | reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵ | UbitUmarov | 2016-08-27 | 1 | -8/+14 | |
| | | | | on sits AToffset for some reason ATaxis got in there (needs testing) | |||||
* | remove excess data | UbitUmarov | 2016-08-27 | 1 | -4/+1 | |
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* | Import plumbing from Halcyon for camera data to physics engine. | Vegaslon | 2016-08-27 | 1 | -6/+46 | |
| | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
* | experimental function. Results still too volatile to be usefull | UbitUmarov | 2016-08-27 | 1 | -0/+19 | |
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* | send selected objects Proprieties udp part outside update queues and as a ↵ | UbitUmarov | 2016-08-25 | 1 | -11/+3 | |
| | | | | physics single caps message per selection request | |||||
* | first step changing Object Select code | UbitUmarov | 2016-08-25 | 1 | -18/+33 | |
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* | fix missing PhysicsProprieties sending on Object select. This is a ↵ | UbitUmarov | 2016-08-25 | 1 | -24/+1 | |
| | | | | temporary Fix, entire Object select code needs to be changed | |||||
* | respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵ | UbitUmarov | 2016-08-24 | 1 | -0/+1 | |
| | | | | option (default one) | |||||
* | fix the conditions to do parcel objects autoreturn | UbitUmarov | 2016-08-24 | 1 | -7/+8 | |
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* | coment some debug messages | UbitUmarov | 2016-08-23 | 1 | -1/+1 | |
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* | locking issue | UbitUmarov | 2016-08-22 | 1 | -4/+5 | |
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* | locking issue | UbitUmarov | 2016-08-22 | 1 | -18/+18 | |
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* | (re)fix avatar standup from a child prim on object delete | UbitUmarov | 2016-08-22 | 1 | -1/+1 | |
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* | remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵ | UbitUmarov | 2016-08-21 | 3 | -7/+19 | |
| | | | | scene.PacketHandlers) where it belongs | |||||
* | fix llCollisionSound("",0.0) not disabling sounds BUT let ↵ | UbitUmarov | 2016-08-20 | 1 | -21/+46 | |
| | | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL | |||||
* | fix physics sits on child prims | UbitUmarov | 2016-08-19 | 1 | -1/+1 | |
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* | on sog unlink loose the reference to the deleted physics actor | UbitUmarov | 2016-08-19 | 1 | -0/+3 | |
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* | on object delete send a direct kill and a delayed one via updates queue, ↵ | UbitUmarov | 2016-08-19 | 2 | -8/+3 | |
| | | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands | |||||
* | remove some dead code | UbitUmarov | 2016-08-17 | 1 | -240/+2 | |
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