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* explicitly remove some references, and other useless changesUbitUmarov2016-11-171-2/+22
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-11/+27
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* change camera collision check rulesUbitUmarov2016-11-141-23/+34
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-49/+48
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* on Select use again the priority queues to send ObjectProperties, including ↵UbitUmarov2016-11-101-39/+3
| | | | physics via caps. This is need to reduce useless redudance
* fix some invalid string.format argumentsUbitUmarov2016-11-092-2/+2
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* stop warning about integer division cast to floatUbitUmarov2016-11-092-5/+4
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* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov2016-11-071-1/+29
| | | | talk with Robert before last changes bc of bullet
* only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2016-11-022-56/+43
| | | | when viewers change ExtraPhysics parameters, send back the new values.
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
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* dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-051-16/+33
| | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* minor cleanupUbitUmarov2016-10-021-4/+5
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* change avatar and attachments priority (downgraded) in priritizer option ↵UbitUmarov2016-10-021-35/+30
| | | | SimpleAngularDistance
* exclude invalid collision sound (used as collision type flag) from assets ↵UbitUmarov2016-09-271-2/+4
| | | | UUIDGather
* fix linknumbers when unlink the root primUbitUmarov2016-09-242-70/+157
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* remove a redundant and potencially dangerous child.AbsolutePosition = ↵UbitUmarov2016-09-241-1/+2
| | | | child.AbsolutePosition
* move wind generation out of heartbeat to a pool job. Use that to send to all ↵UbitUmarov2016-09-231-1/+1
| | | | clients and not one per client
* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
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* add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2016-09-172-10/+49
| | | | using its code). Only did minor testing in MySQL
* add load baked terrain methods. missing fileUbitUmarov2016-09-171-0/+1
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* add load baked terrain methodsUbitUmarov2016-09-171-1/+2
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* add to databases a table to store baked terrain.UbitUmarov2016-09-172-2/+17
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* stop using legacy storeterrain in scene.csUbitUmarov2016-09-171-3/+3
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* change spinobject math, and a few minor thingsUbitUmarov2016-09-163-37/+14
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* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵UbitUmarov2016-09-163-44/+64
| | | | handles, since they are related operations (possible should be moving to graph, not clear this files roles)
* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-163-63/+54
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* avoid siting a avatar at 0,0,0UbitUmarov2016-09-121-7/+33
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* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-281-2/+28
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* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-284-7/+26
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-284-4/+38
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* reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov2016-08-271-8/+14
| | | | on sits AToffset for some reason ATaxis got in there (needs testing)
* remove excess dataUbitUmarov2016-08-271-4/+1
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* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-6/+46
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19
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* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-251-11/+3
| | | | physics single caps message per selection request
* first step changing Object Select codeUbitUmarov2016-08-251-18/+33
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* fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov2016-08-251-24/+1
| | | | temporary Fix, entire Object select code needs to be changed
* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
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* coment some debug messagesUbitUmarov2016-08-231-1/+1
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* locking issueUbitUmarov2016-08-221-4/+5
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* locking issueUbitUmarov2016-08-221-18/+18
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* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-213-7/+19
| | | | scene.PacketHandlers) where it belongs
* fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2016-08-201-21/+46
| | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
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* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
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* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-192-8/+3
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* remove some dead codeUbitUmarov2016-08-171-240/+2
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