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* remove unused return value on DeliverMessageTo()UbitUmarov2015-11-201-1/+1
* work around some 'tests' errors: add a DefaultPermitions module to sceneBUbitUmarov2015-11-191-2/+3
* start adding LegacySitOffsets option. TRUE will prevent the use of new math f...UbitUmarov2015-11-172-19/+70
* work around some 'tests' errors: UUID.Zero is a invalid ownerIDUbitUmarov2015-11-171-2/+2
* remove unused parameterUbitUmarov2015-11-172-2/+3
* work around some 'tests' errors: missing call to InventoryDeQueueAndDelete()UbitUmarov2015-11-171-2/+2
* work around some 'tests' errors: suspend sit on sittarget until im not 2 sl...UbitUmarov2015-11-171-0/+2
* work around some 'tests' errors: suspend undo-redo tests until new ones can ...UbitUmarov2015-11-171-1/+3
* bug fix: StateSource of a SOG that is not a attachment is StateSource.PrimCr...UbitUmarov2015-11-171-1/+3
* work around some 'tests' errors: backup is asyncUbitUmarov2015-11-161-1/+3
* work around some 'tests' errors: fix mathUbitUmarov2015-11-161-3/+2
* work around some 'tests' error: internal GroupResize() doesn't heave UndoUbitUmarov2015-11-161-1/+1
* work around some 'tests' error: object is deleted on DeRezObjects, fix last ...UbitUmarov2015-11-161-2/+2
* dont find parts of groups marked as DeletedUbitUmarov2015-11-161-1/+1
* work around some 'tests' error: object is deleted on DeRezObjectsUbitUmarov2015-11-161-7/+7
* work around some 'tests' error: object crossing is asyncUbitUmarov2015-11-161-0/+14
* Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker2015-11-121-0/+29
* Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker2015-11-121-1/+9
* reduce the small MTU violation sending terrain compressed patchsUbitUmarov2015-11-101-1/+1
* replace StatisticsFPSfactor that needed to be changed with FrameTime to a si...UbitUmarov2015-11-092-166/+179
* rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov2015-11-082-21/+28
* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-2/+4
* Merge branch 'master' into avinationmergeUbitUmarov2015-11-014-14/+22
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| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-312-7/+8
| * Remove testing cruft that is blocking the new protocols. Unit tests noMelanie Thielker2015-10-311-1/+5
| * let silly tests override version on local connectionsUbitUmarov2015-10-311-2/+2
| * Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-312-9/+6
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| | * fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov2015-10-292-9/+6
| * | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-312-4/+4
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| * set SOG.IsAttachment when doing a full check, so future gets see the right v...UbitUmarov2015-10-251-1/+6
| * On to 0.8.3!Diva Canto2015-10-181-1/+1
* | friends rights to edit objects display on viewers fixed. This needs to be op...UbitUmarov2015-10-271-5/+9
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2015-10-232-139/+83
* | Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-222-2/+8
* | recover scripts execution time stat i lost on previus changes. Behing async,...UbitUmarov2015-10-212-5/+10
* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov2015-10-201-20/+2
* | add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov2015-10-201-0/+8
* | also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-202-22/+57
* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-202-18/+20
* | On to 0.8.3!Diva Canto2015-10-181-1/+1
* | in stats use real integration time, not the wanted one. Dont let stats calls...UbitUmarov2015-10-121-20/+29
* | remove unused method parameter master also removedUbitUmarov2015-10-021-1/+1
* | send DisableSimulator messages on closing childagents. Possible still not on...UbitUmarov2015-10-011-0/+9
* | change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
* | let hoverheight rest position be a falling stateUbitUmarov2015-09-302-2/+12
* | add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2015-09-301-1/+9
* | let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
* | clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
* | add several options for NPC creation so abusive use can be reduced (restrict...UbitUmarov2015-09-301-0/+12