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* Merge commit 'e3c522e2118108a01d2c6f77c8065224d53d6bb9' into bigmergeMelanie2011-10-121-1/+1
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| * Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)2011-10-071-1/+1
| | | | | | | | As per earlier discussions with dslake
* | Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmergeMelanie2011-10-123-51/+51
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| * Fixed line endings from previous commitDan Lake2011-10-063-51/+51
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-061-9/+2
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* | \ Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmergeMelanie2011-10-124-88/+78
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| * | Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-064-88/+78
| | | | | | | | | | | | | | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists.
* | | Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmergeMelanie2011-10-121-9/+2
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| * | remove the pointless slashes on the end of the (5!) different server stat ↵Justin Clark-Casey (justincc)2011-10-071-9/+2
| |/ | | | | | | | | | | | | retrieval mechanisms. Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/ Can't do this with webstats yet since it does insane things to the path.
* | Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmergeMelanie2011-10-121-11/+10
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| * Simplified IsInTransit property on ScenePresence and removed InTransit() ↵Dan Lake2011-10-061-11/+10
| | | | | | | | which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit().
* | Merge commit '08f264d096e1dca535a64e683fa5ab5918368085' into bigmergeMelanie2011-10-121-3/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-064-60/+57
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
* | \ Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmergeMelanie2011-10-121-255/+266
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Refactor ScenePresence so gets and sets are through properties. Added ↵Dan Lake2011-10-061-287/+288
| | | | | | | | | | | | private sets when needed. Removed redundant code when methods replicated what the set already does
* | | Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmergeMelanie2011-10-124-36/+21
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| * | Instead of adding stat agentMS in all kinds of places, calculate it instead ↵Justin Clark-Casey (justincc)2011-10-064-36/+21
| | | | | | | | | | | | | | | | | | | | | | | | in the main Scene.Update() loop, like the other stats Some of the places where agentMS was added were in separate threads launched by the update loop. I don't believe this is correct, since such threads are no longer contributing to frame time. Some of the places were also driven by client input rather than the scene loop. I don't believe it's appropriate to add this kind of stuff to scene loop stats. These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time
* | | Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmergeMelanie2011-10-123-24/+36
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| * | Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)2011-10-053-24/+36
| |/ | | | | | | Also remove some unused fields and improve naming on others.
* | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-10-1215-283/+467
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| * \ Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmergeMelanie2011-10-121-27/+10
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| | * Removed all refs to IClientAPI from IAttachmentsModule. Separated client ↵Dan Lake2011-10-041-22/+9
| | | | | | | | | | | | handlers for attachments to call public interface and rearranged module file into sections
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-032-47/+48
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| * | \ Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmergeMelanie2011-10-112-32/+7
| |\ \ \ | | |/ / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * | Removed redundant code in AttachmentsModule and simplified interfaces which ↵Dan Lake2011-10-032-30/+7
| | | | | | | | | | | | | | | | converted back and forth between ScenePresence and IClientAPI. More to be done still.
| * | | Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmergeMelanie2011-10-111-3/+13
| |\ \ \ | | | |/ | | |/| | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
| | * | Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen2011-10-041-2/+6
| | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3036
| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-031-2/+2
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| * | | Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmergeMelanie2011-10-111-40/+44
| |\ \ \ | | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| | * | Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)2011-10-031-45/+42
| | | | | | | | | | | | | | | | This appears to be code clutter since the code that uses this has long gone.
| * | | Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmergeMelanie2011-10-111-2/+2
| |\ \ \ | | | |/ | | |/| | | | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
| | * | Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-2/+2
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| * | Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmergeMelanie2011-10-114-17/+1
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| | * Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)2011-10-014-17/+1
| | | | | | | | | | | | | | | SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase. No point making the code more complex until it actually needs to be,
| * | Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmergeMelanie2011-10-111-0/+9
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| | * minor: remove clutter null check from pass in config to ↵Justin Clark-Casey (justincc)2011-10-011-0/+9
| | | | | | | | | | | | | | | | | | AvatarFactoryModule.Initialize() This is never null
| * | Merge commit 'a3531dec1aaafdcd22a70764cc512dd5666c75fc' into bigmergeMelanie2011-10-111-0/+5
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| | * Add en_US culture setting to the async delete to inventory thread, to avoid ↵Justin Clark-Casey (justincc)2011-09-261-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | any issues with float serialization with machines set to non en_US locales. Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now. Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead. But don't want to do something like that this close to a release.
| * | Merge commit '2b2580e3a12d5c493f9a77bf9435ca32a0a0355c' into bigmergeMelanie2011-10-112-1/+14
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| | * Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ↵Snoopy Pfeffer2011-09-252-2/+11
| | | | | | | | | | | | are only sent to affected clients.
| * | Merge commit 'bec0cbe82b0de1b5fa8e214a0cc59d0db1f25959' into bigmergeMelanie2011-10-111-14/+0
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| | * remove unused SOP.Create() methodJustin Clark-Casey (justincc)2011-09-231-14/+0
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| * | Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmergeMelanie2011-10-111-2/+5
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
| | * Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-231-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-09-214-7/+16
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| * | \ Merge commit '2c0bb8118db0b91c14783c2e2a401725e88aa650' into bigmergeMelanie2011-10-111-5/+5
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| | * | Commented out new debug statements in ScenePresenceDan Lake2011-09-211-5/+5
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| * | | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-114-7/+16
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| | * | Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-224-7/+16
| | |/ | | | | | | | | | This is moved into ScenePresence for now as a general facility
| * | Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmergeMelanie2011-10-112-1/+202
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs