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authorDan Lake2011-09-21 16:24:19 -0700
committerDan Lake2011-09-21 16:24:19 -0700
commit2c0bb8118db0b91c14783c2e2a401725e88aa650 (patch)
treed31022370f824820547ec68069cee9f8e27590ba /OpenSim/Region/Framework
parentMove code which handles NPC movement into Scene so that this can also be used... (diff)
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Commented out new debug statements in ScenePresence
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 82d9abf..b1c2eea 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1171,7 +1171,7 @@ namespace OpenSim.Region.Framework.Scenes
1171 m_callbackURI = null; 1171 m_callbackURI = null;
1172 } 1172 }
1173 1173
1174 m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); 1174 //m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
1175 1175
1176 m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1176 m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
1177 SendInitialData(); 1177 SendInitialData();
@@ -2514,7 +2514,7 @@ namespace OpenSim.Region.Framework.Scenes
2514 /// </summary> 2514 /// </summary>
2515 private void SendInitialData() 2515 private void SendInitialData()
2516 { 2516 {
2517 m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); 2517 //m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
2518 // Moved this into CompleteMovement to ensure that m_appearance is initialized before 2518 // Moved this into CompleteMovement to ensure that m_appearance is initialized before
2519 // the inventory arrives 2519 // the inventory arrives
2520 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2520 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
@@ -2559,7 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes
2559 /// </summary> 2559 /// </summary>
2560 public void SendAvatarDataToAllAgents() 2560 public void SendAvatarDataToAllAgents()
2561 { 2561 {
2562 m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); 2562 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
2563 // only send update from root agents to other clients; children are only "listening posts" 2563 // only send update from root agents to other clients; children are only "listening posts"
2564 if (IsChildAgent) 2564 if (IsChildAgent)
2565 { 2565 {
@@ -2613,7 +2613,7 @@ namespace OpenSim.Region.Framework.Scenes
2613 /// <param name="avatar"></param> 2613 /// <param name="avatar"></param>
2614 public void SendAvatarDataToAgent(ScenePresence avatar) 2614 public void SendAvatarDataToAgent(ScenePresence avatar)
2615 { 2615 {
2616 m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); 2616 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
2617 2617
2618 avatar.ControllingClient.SendAvatarDataImmediate(this); 2618 avatar.ControllingClient.SendAvatarDataImmediate(this);
2619 if (Animator != null) 2619 if (Animator != null)
@@ -2656,7 +2656,7 @@ namespace OpenSim.Region.Framework.Scenes
2656 /// </summary> 2656 /// </summary>
2657 public void SendOtherAgentsAppearanceToMe() 2657 public void SendOtherAgentsAppearanceToMe()
2658 { 2658 {
2659 m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); 2659 //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
2660 m_perfMonMS = Util.EnvironmentTickCount(); 2660 m_perfMonMS = Util.EnvironmentTickCount();
2661 2661
2662 int count = 0; 2662 int count = 0;