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My fork of OpenSim for IG and DG, called SledjChisl.
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*
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...
UbitUmarov
2016-08-12
3
-30
/
+23
*
to do that don't use slideexpiration; add cap event ChatterBoxForceClose
UbitUmarov
2016-08-11
1
-5
/
+6
*
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...
UbitUmarov
2016-08-09
3
-11
/
+97
*
add a simple prim area estimator
UbitUmarov
2016-08-09
1
-0
/
+23
*
fill data for llDetected funtions of collisions closer to the event. (xengin...
UbitUmarov
2016-08-05
2
-27
/
+42
*
fix parcel Avatar Sounds using group membership not active group
UbitUmarov
2016-08-05
1
-1
/
+1
*
use group provided by viewer on Object rez from inventory
UbitUmarov
2016-08-05
1
-3
/
+3
*
more changes relative to incorrect use of activegroupid
UbitUmarov
2016-08-05
4
-19
/
+21
*
revert a variable rename
UbitUmarov
2016-08-04
1
-6
/
+6
*
cancel sending group powers on crossings, they are no longer needed.
UbitUmarov
2016-08-04
1
-55
/
+21
*
make sure all new scenepresences have fresh groups information at creation ti...
UbitUmarov
2016-08-04
1
-0
/
+2
*
add GetActiveMembershipData() to groups modules, let core groups also have Ge...
UbitUmarov
2016-08-04
1
-0
/
+1
*
add a weak safeguard
UbitUmarov
2016-08-04
1
-1
/
+9
*
fix a typo
UbitUmarov
2016-08-04
2
-2
/
+2
*
fix NULL references added in recente changes in standalone mode
UbitUmarov
2016-07-30
1
-2
/
+3
*
fix cAgent.CrossingFlags
UbitUmarov
2016-07-30
1
-1
/
+7
*
remove more code related to Mega regions
UbitUmarov
2016-07-28
4
-527
/
+34
*
remove references to RegionCombinerModule
UbitUmarov
2016-07-28
3
-96
/
+4
*
but buoyancy was missing
UbitUmarov
2016-07-27
1
-1
/
+1
*
actually that was redundante, already done at low level
UbitUmarov
2016-07-27
1
-11
/
+4
*
move refresh forces into applyphysics
UbitUmarov
2016-07-27
1
-13
/
+12
*
a few more changes relative to sits crossing
UbitUmarov
2016-07-27
2
-10
/
+25
*
clear SitTargetAvatar on a sop copy
UbitUmarov
2016-07-27
1
-1
/
+1
*
a few more changes on avatar crossing
UbitUmarov
2016-07-27
1
-9
/
+11
*
missing changes about friends on crossings, and missing angular velocity clea...
UbitUmarov
2016-07-27
1
-4
/
+14
*
take friends out of onMakeRoot if crossing
UbitUmarov
2016-07-26
1
-0
/
+2
*
reduce some grid services calls on region crossings, sending more informatio...
UbitUmarov
2016-07-26
1
-24
/
+91
*
remove extra char
UbitUmarov
2016-07-25
1
-2
/
+6
*
missing file
UbitUmarov
2016-07-25
1
-2
/
+26
*
change avatar Health, from bad penetration depth to relative velocity
UbitUmarov
2016-07-25
1
-91
/
+89
*
add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ...
UbitUmarov
2016-07-23
1
-1
/
+1
*
make getBoundsCenter() call GetBoundsRadius() to do the math if needed
UbitUmarov
2016-07-13
1
-1
/
+4
*
use geometric center and not sog root position in culling
UbitUmarov
2016-07-13
1
-13
/
+19
*
add missing prim count for stats
UbitUmarov
2016-07-13
1
-0
/
+8
*
be nicer to PIs (actually linux)
UbitUmarov
2016-07-12
1
-0
/
+5
*
let radius be radius, not diameter
UbitUmarov
2016-07-12
1
-1
/
+1
*
don't break child agents start position
UbitUmarov
2016-07-12
1
-10
/
+12
*
work around missing information on child creation, hidding its effects with r...
UbitUmarov
2016-07-12
1
-1
/
+2
*
add object UUID to a debug/warn message
UbitUmarov
2016-07-12
1
-1
/
+1
*
some changes to RequestInventoryFile()
UbitUmarov
2016-07-09
1
-38
/
+36
*
don't auto return objects if they have sitting avatars (not npcs) - mantis 78...
UbitUmarov
2016-07-08
1
-0
/
+14
*
Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4
Diva Canto
2016-07-07
1
-1
/
+1
*
reduce lock time during object inventory ProcessInventoryBackup
UbitUmarov
2016-07-07
1
-7
/
+4
*
reduce the initial capacity of InventoryStringBuilder the 16k i added is
UbitUmarov
2016-07-07
1
-1
/
+1
*
hide the footprints of my previus bug ( take out comented code
UbitUmarov
2016-07-07
1
-3
/
+0
*
forget InventoryStringBuilder.close()
UbitUmarov
2016-07-07
1
-3
/
+3
*
change InventoryStringBuilder. This will do much for mantis 7904 objects inv...
UbitUmarov
2016-07-07
1
-12
/
+21
*
move object inventory send to udp queue asset ( was task). Remove a call
UbitUmarov
2016-07-07
1
-5
/
+1
*
avoid InvalidBoundsRadius() calls caused by small changes
UbitUmarov
2016-07-07
1
-3
/
+4
*
let RePrioritization also work on child agents
UbitUmarov
2016-07-06
1
-4
/
+12
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