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| * | debug msgUbitUmarov2014-09-261-0/+5
| * | bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
| * | coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
| * | add stack trace debug messageUbitUmarov2014-09-241-0/+2
| * | same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
| * | replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
| * | populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-232-1/+6
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-0/+6
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| | * | If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+6
| * | | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
| * | | debug show stack traceUbitUmarov2014-09-221-1/+1
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| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-224-51/+77
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| | * | a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| | * | same in a few more spotsUbitUmarov2014-09-221-3/+10
| | * | send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| | * | update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| | * | compile fixUbitUmarov2014-09-211-3/+5
| | * | release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| | * | protect getting the itemUbitUmarov2014-09-211-1/+3
| | * | remove redundant codeUbitUmarov2014-09-211-20/+7
| * | | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+2
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| * | exclude npcs from baked cacheUbitUmarov2014-09-191-7/+14
| * | fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
| * | Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
| * | try to send fly state on tpsUbitUmarov2014-09-161-1/+2
| * | When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker2014-09-131-0/+12
| * | taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov2014-09-121-101/+96
| * | handle AO sit ground caseUbitUmarov2014-09-101-2/+27
| * | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-102-21/+54
| * | Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
| * | force update of movement animationUbitUmarov2014-09-092-2/+15
| * | on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
| * | *test*UbitUmarov2014-09-092-1/+22
| * | Plumb the rest of the serverside AOMelanie Thielker2014-09-091-0/+5
| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-091-1/+4
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| | * | add full delete if uuid iz zero and state is ALLUbitUmarov2014-09-091-1/+4
| * | | Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-091-0/+1
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| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-093-1/+97
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| | * | Add perms checkMelanie Thielker2014-09-091-0/+5
| | * | Add some forgotten callsMelanie Thielker2014-09-091-0/+2
| | * | Add missing fileMelanie Thielker2014-09-091-0/+76
| | * | Actually do the overridingMelanie Thielker2014-09-092-1/+14
| * | | only cancel attchment needed update type on sending sheduled updates.UbitUmarov2014-09-091-4/+3
| * | | huds bug fixUbitUmarov2014-09-091-28/+50
| * | | set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov2014-09-091-1/+1
| * | | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-0/+4
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| | * | Plumb llSetAnimationOverrideMelanie Thielker2014-09-091-0/+4
| * | | dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
| * | | limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-084-3/+67
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| * | do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov2014-09-051-2/+2