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* work around some 'tests' errors: suspend sit on sittarget until im not 2 ↵UbitUmarov2015-11-171-0/+2
| | | | sleepy to fix the math
* work around some 'tests' errors: suspend undo-redo tests until new ones can ↵UbitUmarov2015-11-171-1/+3
| | | | be written to conform to new code
* bug fix: StateSource of a SOG that is not a attachment is ↵UbitUmarov2015-11-171-1/+3
| | | | StateSource.PrimCrossing
* work around some 'tests' errors: backup is asyncUbitUmarov2015-11-161-1/+3
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* work around some 'tests' errors: fix mathUbitUmarov2015-11-161-3/+2
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* work around some 'tests' error: internal GroupResize() doesn't heave UndoUbitUmarov2015-11-161-1/+1
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* work around some 'tests' error: object is deleted on DeRezObjects, fix last ↵UbitUmarov2015-11-161-2/+2
| | | | commit side effects
* dont find parts of groups marked as DeletedUbitUmarov2015-11-161-1/+1
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* work around some 'tests' error: object is deleted on DeRezObjectsUbitUmarov2015-11-161-7/+7
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* work around some 'tests' error: object crossing is asyncUbitUmarov2015-11-161-0/+14
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* Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker2015-11-121-0/+29
| | | | | | | | SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
* Move a call to RequestModuleInterface to a new scene callback functionMelanie Thielker2015-11-121-1/+9
| | | | because the current implementation would have always returned null
* reduce the small MTU violation sending terrain compressed patchsUbitUmarov2015-11-101-1/+1
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* replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵UbitUmarov2015-11-092-166/+179
| | | | simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
* rename MinFrameTime as FrameTime, since it is not a minimum but a target ↵UbitUmarov2015-11-082-21/+28
| | | | value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-2/+4
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* Merge branch 'master' into avinationmergeUbitUmarov2015-11-013-8/+15
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-311-4/+5
| | | | | | | | | | to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
| * Remove testing cruft that is blocking the new protocols. Unit tests noMelanie Thielker2015-10-311-1/+5
| | | | | | | | | | longer test TP v1 now. TP v1 will be removed within 6 months anyway.
| * let silly tests override version on local connectionsUbitUmarov2015-10-311-2/+2
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| * Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-312-9/+6
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| | * fix mantis 7733, reverting setting of IsAttachment on first call to full ↵UbitUmarov2015-10-292-9/+6
| | | | | | | | | | | | check. Replace instead same simple IsAttachment tests by full checks
| * | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-311-1/+1
| |/ | | | | | | work. Will eat your babies. Yada. Yada.
| * set SOG.IsAttachment when doing a full check, so future gets see the right ↵UbitUmarov2015-10-251-1/+6
| | | | | | | | value
* | friends rights to edit objects display on viewers fixed. This needs to be ↵UbitUmarov2015-10-271-5/+9
| | | | | | | | optimized in future
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵UbitUmarov2015-10-232-139/+83
| | | | | | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
* | Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-222-2/+8
| | | | | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* | recover scripts execution time stat i lost on previus changes. Behing ↵UbitUmarov2015-10-212-5/+10
| | | | | | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov2015-10-201-20/+2
| | | | | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
* | add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov2015-10-201-0/+8
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* | also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
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* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-202-22/+57
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* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-202-18/+20
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* | in stats use real integration time, not the wanted one. Dont let stats ↵UbitUmarov2015-10-121-20/+29
| | | | | | | | calls overlap using a proper lock object
* | send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov2015-10-011-0/+9
| | | | | | | | on at best timming, or on the right source files
* | change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
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* | let hoverheight rest position be a falling stateUbitUmarov2015-09-302-2/+12
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* | add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov2015-09-301-1/+9
| | | | | | | | so in future physics engines can also suport it
* | let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
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* | clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
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* | let us see our online friendsUbitUmarov2015-09-281-6/+6
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* | remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
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* | recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
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* | fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
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* | fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
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* | fix object crossings to other scene on same instanceUbitUmarov2015-09-262-1/+8
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* | rearrange source codeUbitUmarov2015-09-251-313/+304
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* | add butterflies to terrainUbitUmarov2015-09-251-185/+757
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* | we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-241-40/+32
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* | some cleanup on terrain encoderUbitUmarov2015-09-241-178/+55
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