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author | UbitUmarov | 2015-09-24 20:55:39 +0100 |
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committer | UbitUmarov | 2015-09-24 20:55:39 +0100 |
commit | 13b8b17b9a451343d1358e41ddb0a245cbd22939 (patch) | |
tree | 157a993c35a656df4d1c63acb36fdd6c9ce05e3f /OpenSim/Region/Framework/Scenes | |
parent | some cleanup on terrain encoder (diff) | |
download | opensim-SC-13b8b17b9a451343d1358e41ddb0a245cbd22939.zip opensim-SC-13b8b17b9a451343d1358e41ddb0a245cbd22939.tar.gz opensim-SC-13b8b17b9a451343d1358e41ddb0a245cbd22939.tar.bz2 opensim-SC-13b8b17b9a451343d1358e41ddb0a245cbd22939.tar.xz |
we still don't have extended wind and cloud neither do viewers
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | 72 |
1 files changed, 32 insertions, 40 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs index e0095e8..0db1033 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -82,8 +82,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
82 | } | 82 | } |
83 | 83 | ||
84 | // Used to send cloud and wind patches | 84 | // Used to send cloud and wind patches |
85 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, | 85 | public static LayerDataPacket CreateLayerDataPacketStandardSize(TerrainPatch[] patches, byte type) |
86 | int pRegionSizeY) | ||
87 | { | 86 | { |
88 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | 87 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; |
89 | 88 | ||
@@ -98,7 +97,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | bitpack.PackBits(type, 8); | 97 | bitpack.PackBits(type, 8); |
99 | 98 | ||
100 | foreach (TerrainPatch t in patches) | 99 | foreach (TerrainPatch t in patches) |
101 | CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY); | 100 | CreatePatchtStandardSize(bitpack, t.Data, t.X, t.Y); |
102 | 101 | ||
103 | bitpack.PackBits(END_OF_PATCHES, 8); | 102 | bitpack.PackBits(END_OF_PATCHES, 8); |
104 | 103 | ||
@@ -108,27 +107,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
108 | return layer; | 107 | return layer; |
109 | } | 108 | } |
110 | 109 | ||
111 | public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY) | 110 | public static void CreatePatchtStandardSize(BitPack output, float[] patchData, int x, int y) |
112 | { | 111 | { |
113 | TerrainPatch.Header header = PrescanPatch(patchData); | 112 | TerrainPatch.Header header = PrescanPatch(patchData); |
114 | header.QuantWBits = 136; | 113 | header.QuantWBits = 136; |
115 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | 114 | |
116 | { | 115 | header.PatchIDs = (y & 0x1F); |
117 | header.PatchIDs = (y & 0xFFFF); | 116 | header.PatchIDs += (x << 5); |
118 | header.PatchIDs += (x << 16); | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | header.PatchIDs = (y & 0x1F); | ||
123 | header.PatchIDs += (x << 5); | ||
124 | } | ||
125 | 117 | ||
126 | int wbits; | 118 | int wbits; |
127 | int[] patch = CompressPatch(patchData, header, 10, out wbits); | 119 | int[] patch = CompressPatch(patchData, header, 10, out wbits); |
128 | wbits = EncodePatchHeader(output, header, patch, Constants.RegionSize, Constants.RegionSize, wbits); | 120 | EncodePatchHeader(output, header, patch, false, ref wbits); |
129 | EncodePatch(output, patch, 0, wbits); | 121 | EncodePatch(output, patch, 0, wbits); |
130 | } | 122 | } |
131 | 123 | ||
124 | private static TerrainPatch.Header PrescanPatch(float[] patch) | ||
125 | { | ||
126 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
127 | float zmax = -99999999.0f; | ||
128 | float zmin = 99999999.0f; | ||
129 | |||
130 | for (int i = 0; i < Constants.TerrainPatchSize * Constants.TerrainPatchSize; i++) | ||
131 | { | ||
132 | float val = patch[i]; | ||
133 | if (val > zmax) zmax = val; | ||
134 | if (val < zmin) zmin = val; | ||
135 | } | ||
136 | |||
137 | header.DCOffset = zmin; | ||
138 | header.Range = (int)((zmax - zmin) + 1.0f); | ||
139 | |||
140 | return header; | ||
141 | } | ||
132 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) | 142 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) |
133 | { | 143 | { |
134 | float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | 144 | float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; |
@@ -232,11 +242,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
232 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY, out frange); | 242 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY, out frange); |
233 | header.QuantWBits = 130; | 243 | header.QuantWBits = 130; |
234 | 244 | ||
245 | bool largeRegion = false; | ||
235 | // If larger than legacy region size, pack patch X and Y info differently. | 246 | // If larger than legacy region size, pack patch X and Y info differently. |
236 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | 247 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) |
237 | { | 248 | { |
238 | header.PatchIDs = (patchY & 0xFFFF); | 249 | header.PatchIDs = (patchY & 0xFFFF); |
239 | header.PatchIDs += (patchX << 16); | 250 | header.PatchIDs += (patchX << 16); |
251 | largeRegion = true; | ||
240 | } | 252 | } |
241 | else | 253 | else |
242 | { | 254 | { |
@@ -246,7 +258,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
246 | 258 | ||
247 | if(Math.Round((double)frange,2) == 1.0) | 259 | if(Math.Round((double)frange,2) == 1.0) |
248 | { | 260 | { |
249 | // flat terrain spead up things | 261 | // flat terrain speed up things |
250 | 262 | ||
251 | header.DCOffset -= 0.5f; | 263 | header.DCOffset -= 0.5f; |
252 | 264 | ||
@@ -254,7 +266,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | output.PackBits(header.QuantWBits, 8); | 266 | output.PackBits(header.QuantWBits, 8); |
255 | output.PackFloat(header.DCOffset); | 267 | output.PackFloat(header.DCOffset); |
256 | output.PackBits(1, 16); | 268 | output.PackBits(1, 16); |
257 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | 269 | if (largeRegion) |
258 | output.PackBits(header.PatchIDs, 32); | 270 | output.PackBits(header.PatchIDs, 32); |
259 | else | 271 | else |
260 | output.PackBits(header.PatchIDs, 10); | 272 | output.PackBits(header.PatchIDs, 10); |
@@ -266,28 +278,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
266 | 278 | ||
267 | int wbits; | 279 | int wbits; |
268 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); | 280 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); |
269 | wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits); | 281 | EncodePatchHeader(output, header, patch, largeRegion, ref wbits); |
270 | EncodePatch(output, patch, 0, wbits); | 282 | EncodePatch(output, patch, 0, wbits); |
271 | } | 283 | } |
272 | 284 | ||
273 | private static TerrainPatch.Header PrescanPatch(float[] patch) | ||
274 | { | ||
275 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
276 | float zmax = -99999999.0f; | ||
277 | float zmin = 99999999.0f; | ||
278 | 285 | ||
279 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
280 | { | ||
281 | float val = patch[i]; | ||
282 | if (val > zmax) zmax = val; | ||
283 | if (val < zmin) zmin = val; | ||
284 | } | ||
285 | |||
286 | header.DCOffset = zmin; | ||
287 | header.Range = (int) ((zmax - zmin) + 1.0f); | ||
288 | |||
289 | return header; | ||
290 | } | ||
291 | 286 | ||
292 | // Scan the height info we're returning and return a patch packet header for this patch. | 287 | // Scan the height info we're returning and return a patch packet header for this patch. |
293 | private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY, out float frange) | 288 | private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY, out float frange) |
@@ -338,8 +333,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | return header; | 333 | return header; |
339 | } | 334 | } |
340 | 335 | ||
341 | private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX, | 336 | private static void EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, bool largeRegion, ref int wbits) |
342 | uint pRegionSizeY, int wbits) | ||
343 | { | 337 | { |
344 | if (wbits > 17) | 338 | if (wbits > 17) |
345 | wbits = 17; | 339 | wbits = 17; |
@@ -352,12 +346,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
352 | output.PackBits(header.QuantWBits, 8); | 346 | output.PackBits(header.QuantWBits, 8); |
353 | output.PackFloat(header.DCOffset); | 347 | output.PackFloat(header.DCOffset); |
354 | output.PackBits(header.Range, 16); | 348 | output.PackBits(header.Range, 16); |
355 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | 349 | if (largeRegion) |
356 | output.PackBits(header.PatchIDs, 32); | 350 | output.PackBits(header.PatchIDs, 32); |
357 | else | 351 | else |
358 | output.PackBits(header.PatchIDs, 10); | 352 | output.PackBits(header.PatchIDs, 10); |
359 | |||
360 | return wbits; | ||
361 | } | 353 | } |
362 | 354 | ||
363 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) | 355 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) |