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* Add saving vehicle physics data to the databaseMelanie2012-07-073-25/+56
* added llSetVelocity. will refuse to work on vehicles and on attachments ( th...UbitUmarov2012-07-061-0/+28
* Merge branch 'ubitwork' into avinationMelanie2012-06-284-45/+56
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| * fix a seg fault in sp.csUbitUmarov2012-06-251-1/+2
| * fix turning off phanton always decreasing number of physical partsUbitUmarov2012-06-211-28/+28
| * fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov2012-06-211-2/+2
| * *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.Abs...UbitUmarov2012-06-172-14/+24
* | Fix llRegionSayTo the right wayMelanie2012-06-281-2/+9
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* Revert changes...UbitUmarov2012-06-151-21/+3
* Add sop IsPhysical and IsPhantom to be used gradually in core in place of as...UbitUmarov2012-06-151-3/+21
* Changed t adding the avatar dependent sit offset and not subtracting, so not...UbitUmarov2012-06-131-2/+4
* *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Ch...UbitUmarov2012-06-131-1/+2
* Moved auxiliar funtions of last commit from sop to lsl api since they are on...UbitUmarov2012-06-121-34/+0
* *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...UbitUmarov2012-06-121-0/+34
* change object drag so it applies a impulse and not a push force so it works a...UbitUmarov2012-06-111-2/+6
* Fix a corner case where checking for region corssing may cross an avatar back ifMelanie2012-06-081-2/+7
* Revert "Add a frame based watchdog function to keyframed motion"Melanie2012-06-081-20/+0
* Merge branch 'ubitwork' into avinationMelanie2012-06-081-0/+20
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| * Add a frame based watchdog function to keyframed motionMelanie2012-06-081-0/+20
* | Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie2012-06-081-1/+1
* | Further limit the amount of avatar collisions that will actually triggerMelanie2012-06-071-2/+4
* | Implement playing of the real collision sounds, change scaling for avatarMelanie2012-06-071-133/+57
* | Make not_at_target stop when the target is reached even if the scriptMelanie2012-06-071-1/+2
* | Disable default collision sounds until they can be uploaded, but enable custo...Melanie2012-06-071-55/+56
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* fix the real cause of double velocityUbitUmarov2012-06-051-1/+0
* Fix land collisions to work like SL.Melanie2012-06-051-6/+16
* Actually trigger land collisions in the root even when a child collidesMelanie2012-06-041-1/+1
* Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie2012-06-041-1/+1
* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-011-1/+1
* Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
* Fix collision filteringMelanie2012-05-291-10/+10
* Merge branch 'avination' into ubitworkUbitUmarov2012-05-281-176/+90
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| * Place the return back into collision sounds.Melanie2012-05-281-0/+4
| * Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90
* | disable collision sounds for nowUbitUmarov2012-05-281-2/+8
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* Merge branch 'ubitwork' into avinationMelanie2012-05-213-174/+384
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| * missing update script events callUbitUmarov2012-05-201-1/+12
| * fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov2012-05-191-1/+1
| * reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-191-1/+3
| * a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
| * temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov2012-05-191-30/+98
| * modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2012-05-192-46/+89
| * modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
* | Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
* | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
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| * removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov2012-05-171-28/+13
* | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
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* trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2012-05-172-23/+22
* increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2012-05-172-2/+2
* add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-172-62/+120