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* change a few more parcel eject code pathsUbitUmarov2017-08-241-1/+1
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* add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov2017-08-241-2/+16
| | | | (un)freeze no t(un)eject
* change SOP updates throttles again. Small values of omega on ↵UbitUmarov2017-08-192-58/+74
| | | | llSetTargetOmega where skiped
* jenkins tests still don't set scene.IsRunningUbitUmarov2017-08-131-2/+2
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* change locking on sop updatesUbitUmarov2017-08-132-169/+186
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* shape convex should not trigger complex cost (LI) aloneUbitUmarov2017-07-211-1/+1
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* fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov2017-07-181-14/+17
| | | | position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
* KFM: changes on update method implies other changes. Still not that good. ↵UbitUmarov2017-07-171-13/+25
| | | | Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
* fix placement of xml ReadEndElement()UbitUmarov2017-07-161-2/+1
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* test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
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* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-164-6/+34
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* don't start moving KFM things on region start that where stopped on last ↵UbitUmarov2017-07-161-2/+2
| | | | shutdown
* trigger moving_end also KFM stop and pauseUbitUmarov2017-07-161-0/+2
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* make KFM use scheduled terse updates. This may increase some rubber band, ↵UbitUmarov2017-07-161-12/+14
| | | | but is needed, and should work better with recent changes on sop terseupdates control
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-131-28/+76
| | | | separed land collsions dispatch from the others...
* replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov2017-07-133-49/+49
| | | | User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
* fix wrong testUbitUmarov2017-07-131-1/+1
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* add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
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* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov2017-07-123-76/+59
| | | | group never individual prims/parts and so confusing
* a few more changes on entities updatesUbitUmarov2017-07-102-43/+36
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* on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2017-07-102-32/+116
| | | | just their norms
* fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
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* throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
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* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-281-3/+4
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* some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov2017-06-261-14/+30
| | | | script thread
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
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* a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov2017-06-241-8/+44
| | | | known to be asset errors
* code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov2017-06-231-2/+2
| | | | all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
* coment out missing or damage assets messages in uuidgather that are not ↵UbitUmarov2017-06-231-10/+15
| | | | very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
* several changes to iar/oar assets error reportsUbitUmarov2017-06-231-6/+7
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* change uuidgather a bit moreUbitUmarov2017-06-221-16/+32
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* split some asset uuids gather i stages with dif possible errors, and dont ↵UbitUmarov2017-06-221-32/+45
| | | | let them be fatal
* avoid some broken object assets present in osgrid inventories due to past ↵UbitUmarov2017-06-211-0/+9
| | | | problems, etc
* some cleanupUbitUmarov2017-06-134-36/+16
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* improve english on few messages (thx)UbitUmarov2017-06-122-3/+3
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* try to mk jenkins happyUbitUmarov2017-06-121-1/+1
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* stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov2017-06-121-2/+2
| | | | incorrect changes
* fix a error messageUbitUmarov2017-06-111-2/+5
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* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-092-0/+6
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* make SendCoarseLocations async, since it is http. Make some actions use ↵UbitUmarov2017-06-091-12/+19
| | | | thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
* still losing time with of halcyon incompatibile oars... cathch exceptions of ↵UbitUmarov2017-06-091-8/+6
| | | | the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
* Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams2017-06-081-1/+22
| | | | | | | | | | Seems there are multiple interpretations of the format of the content of the <Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time) escapes the XML in the element and then reparses it was a separate XmlReader. Other simulators fill the <Media> element with regular XML. This patch parses the <Media> escaped XML content as it always has and, if the parsing fails, falls back to trying to parse the pure XML.
* bug fix plus some cleanupUbitUmarov2017-06-091-56/+65
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* revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov2017-06-081-2/+1
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* so no real need for Maintenance thread.. so removedUbitUmarov2017-06-071-77/+1
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* course locations is a also heartbeat job (for now sync)UbitUmarov2017-06-071-30/+13
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* remove some more dead scene optionsUbitUmarov2017-06-071-39/+1
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* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2017-06-071-29/+5
| | | | a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-062-19/+6
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* bug fix: handle current region on GetChildAgentsToCloseUbitUmarov2017-06-061-4/+19
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