| Commit message (Expand) | Author | Age | Files | Lines |
* | Eliminate a few unnecessary calculations in the maintenance loop. | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -7/+17 |
* | Fix recent minor regression where the default frame time wasn't being set if ... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -2/+1 |
* | Improve frame time stability by taking a few unnecessary repeated calculation... | Justin Clark-Casey (justincc) | 2014-11-25 | 2 | -21/+42 |
* | Set ThreadPriority on main scene thread to highest. | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -0/+1 |
* | Temporarily add root agent rez attachments work to job engine if it is runnin... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -4/+8 |
* | Add experimental job engine to see if queueing some existing async work durin... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -1/+1 |
* | refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ... | Justin Clark-Casey | 2014-11-19 | 2 | -4/+4 |
* | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 2014-11-19 | 1 | -2/+1 |
* | Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s... | Justin Clark-Casey | 2014-11-19 | 1 | -3/+0 |
* | If llStopMoveToTarget() is called on an attachment, then stop the avatar if i... | Justin Clark-Casey | 2014-11-19 | 1 | -5/+19 |
* | Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a vali... | Justin Clark-Casey | 2014-11-11 | 1 | -8/+12 |
* | Fix transferring inventory from prims to agent inventory | Melanie Thielker | 2014-10-16 | 1 | -6/+11 |
* | Add LSL transaction_result event. | Justin Clark-Casey (justincc) | 2014-10-04 | 1 | -0/+1 |
* | Do not add attachments to the region scene object backup list. | Justin Clark-Casey (justincc) | 2014-10-02 | 1 | -2/+2 |
* | Set appearance refresh to false by default. | Justin Clark-Casey (justincc) | 2014-10-02 | 1 | -1/+1 |
* | Move expired objects cleaning trigger to the maintenance thread of a region r... | Justin Clark-Casey (justincc) | 2014-09-27 | 1 | -20/+23 |
* | Remove an unnecessary check at the bottom of Scene.CloseAgent() | Justin Clark-Casey (justincc) | 2014-09-24 | 1 | -7/+2 |
* | This fixes the Scene thread renaming issue | BlueWall | 2014-09-17 | 1 | -1/+0 |
* | Undo "Revert "Small changes to threading to send thread names to unmanaged th... | BlueWall | 2014-09-17 | 1 | -1/+3 |
* | Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack... | Edward | 2014-09-17 | 1 | -0/+15 |
* | Revert "Small changes to threading to send thread names to unmanaged threads.... | BlueWall | 2014-09-17 | 1 | -3/+1 |
* | Small changes to threading to send thread names to unmanaged threads. Needs M... | BlueWall | 2014-09-17 | 1 | -1/+3 |
* | Fix issues where setting llSetTextureAnim(FALSE... did not work properly). | Justin Clark-Casey (justincc) | 2014-09-12 | 1 | -11/+20 |
* | Fix regression from recent a02dae5 where stand positions are no longer correc... | Justin Clark-Casey (justincc) | 2014-09-11 | 1 | -3/+2 |
* | For monitoring purposes, start non-timeout tasks (which do not currently use ... | Justin Clark-Casey (justincc) | 2014-09-05 | 2 | -13/+10 |
* | Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars... | Justin Clark-Casey (justincc) | 2014-09-03 | 2 | -1/+19 |
* | Fix recent regression from 473c5594 where camera started to judder on moving ... | Justin Clark-Casey (justincc) | 2014-09-02 | 1 | -15/+25 |
* | As per the LL grid, if an avatar is sitting then return it's velocity relativ... | Justin Clark-Casey (justincc) | 2014-08-30 | 1 | -0/+5 |
* | Fix issue where moving a seated avatar would not adjust their subsequent stan... | Justin Clark-Casey (justincc) | 2014-08-30 | 1 | -1/+1 |
* | Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct... | Justin Clark-Casey (justincc) | 2014-08-29 | 3 | -20/+17 |
* | Ignore whitespace when reading serialized XML objects. | Justin Clark-Casey (justincc) | 2014-08-29 | 4 | -188/+192 |
* | minor: Eliminate more unnecessary code copying individual parameters for Vect... | Justin Clark-Casey (justincc) | 2014-08-28 | 1 | -17/+19 |
* | On code section that rezzes single objects and attachments, reduce CPU use by... | Justin Clark-Casey (justincc) | 2014-08-28 | 3 | -69/+123 |
* | Don't allow update timer to invoke another scene update if the previous is st... | Justin Clark-Casey (justincc) | 2014-08-26 | 1 | -1/+10 |
* | Fix frame times when updating scene on timer. | Justin Clark-Casey (justincc) | 2014-08-26 | 1 | -15/+17 |
* | Implement experimental non-default mechanism to update scene via a timer rath... | Justin Clark-Casey (justincc) | 2014-08-26 | 2 | -35/+62 |
* | If a user moves back in sight of a child region before the agent has been clo... | Justin Clark-Casey (justincc) | 2014-08-15 | 1 | -6/+3 |
* | On teleport to a region that already has a child agent established (e.g. a ne... | Justin Clark-Casey (justincc) | 2014-08-15 | 1 | -32/+43 |
* | Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [Intere... | Justin Clark-Casey (justincc) | 2014-08-14 | 1 | -0/+3 |
* | Make some existing reprioritization values changeable outside the scene for t... | Justin Clark-Casey (justincc) | 2014-08-14 | 1 | -15/+18 |
* | On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda... | Justin Clark-Casey (justincc) | 2014-08-13 | 1 | -14/+13 |
* | Remove redundant origin region lock in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2014-08-13 | 1 | -6/+1 |
* | Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well. | Justin Clark-Casey (justincc) | 2014-08-08 | 1 | -1/+1 |
* | Fixed crash when using Allowed/Denied Viewers, and the viewer's name is short... | Oren Hurvitz | 2014-08-06 | 1 | -2/+2 |
* | Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocit... | Justin Clark-Casey (justincc) | 2014-08-06 | 1 | -0/+7 |
* | refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance fo... | Justin Clark-Casey (justincc) | 2014-08-06 | 2 | -13/+13 |
* | Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat... | Justin Clark-Casey (justincc) | 2014-07-29 | 2 | -2/+24 |
* | Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents. | Justin Clark-Casey (justincc) | 2014-07-29 | 2 | -1/+18 |
* | Make it possible to change avatar position update, rotation and velocity tole... | Justin Clark-Casey (justincc) | 2014-07-29 | 2 | -8/+22 |
* | Allow the "debug scene set physics false|true" command to work when bulletsim... | Justin Clark-Casey (justincc) | 2014-07-29 | 1 | -20/+43 |