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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
2012-01-12
2
-6
/
+6
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If deserializing a scene object fails during IAR load then ignore the object ...
Justin Clark-Casey (justincc)
2012-01-11
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-01-10
1
-2
/
+0
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Teleport Debugging
BlueWall
2012-01-10
1
-2
/
+0
*
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HG landing points: this hopefully fixes some confusion that was making HG avi...
Diva Canto
2012-01-10
1
-5
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+6
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Add some run-time debugging support
BlueWall
2012-01-09
2
-1
/
+6
*
Use our TeleportFlags
BlueWall
2012-01-09
2
-22
/
+30
*
TP Routing debug
BlueWall
2012-01-09
1
-2
/
+5
*
Fix teleport routing for incoming HG+Owner
BlueWall
2012-01-09
1
-18
/
+19
*
Debugging HG teleport routing
BlueWall
2012-01-09
1
-0
/
+18
*
Fix HG teleport routing
BlueWall
2012-01-09
1
-2
/
+4
*
Fix a build break
Melanie
2012-01-09
1
-1
/
+1
*
Add the HG case to landing point checks
Melanie
2012-01-09
1
-1
/
+1
*
Update teleport routing to match Avination
Melanie
2012-01-08
1
-16
/
+58
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Fix teleport routing
BlueWall
2012-01-08
1
-0
/
+17
*
Add method doc to SPA.Falling and use automatic private get property
Justin Clark-Casey (justincc)
2012-01-07
1
-13
/
+14
*
Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
2012-01-07
2
-9
/
+10
*
If dragging a script that is no copy from prim inventory into agent
Melanie
2012-01-06
1
-16
/
+39
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-01-05
4
-5
/
+30
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Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
Dan Lake
2012-01-04
2
-0
/
+25
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-01-03
5
-177
/
+209
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*
commented out "Prevented flyoff" log message for now as this becomes problema...
Justin Clark-Casey (justincc)
2012-01-03
1
-1
/
+1
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*
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Access to these static methods to serialize objects are useful outside of ser...
Dan Lake
2012-01-03
1
-4
/
+4
*
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Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
2012-01-05
1
-10
/
+4
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Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...
Diva Canto
2011-12-30
1
-13
/
+20
*
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fix the UsesPhysics flag to reference the physics flag rather than the tempon...
Mic Bowman
2011-12-22
1
-1
/
+1
*
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rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
2011-12-22
2
-3
/
+3
*
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Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-12-22
2
-4
/
+2
*
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Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
2011-12-22
2
-1
/
+13
*
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And a typo fix
Melanie
2011-12-22
1
-1
/
+1
*
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Add a few comments, correct a merge artefact
Melanie
2011-12-22
1
-1
/
+6
*
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Harmonizing SP with Avination
Melanie
2011-12-22
1
-41
/
+55
*
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Fixing a bug introduced yesterday. This put the precondition test inside Chec...
Diva Canto
2011-12-22
1
-105
/
+109
*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-21
1
-4
/
+1
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Though the viewer warns about receiving this, not sending appears to break ba...
Justin Clark-Casey (justincc)
2011-12-20
1
-4
/
+1
*
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Moved an external test into the method that uses those preconditions.
Diva Canto
2011-12-21
1
-19
/
+11
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/
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-20
7
-193
/
+153
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*
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...
Justin Clark-Casey (justincc)
2011-12-19
2
-6
/
+44
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*
Stop sending the viewer its own AvatarAppearance packet.
Justin Clark-Casey (justincc)
2011-12-19
1
-1
/
+4
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*
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2011-12-19
1
-1
/
+1
|
*
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
4
-17
/
+8
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*
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2011-12-17
2
-142
/
+81
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*
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
3
-27
/
+10
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*
Don't pass on ChaneWaterHeight event from EventManager is new water height is...
Justin Clark-Casey (justincc)
2011-12-16
1
-0
/
+6
*
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Changed the async approach on close child agents. This may improve crossings ...
Diva Canto
2011-12-16
2
-7
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+7
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No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
2011-12-16
2
-15
/
+15
*
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
2011-12-15
1
-6
/
+2
*
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
1
-27
/
+32
*
Just adding a comment to SendFullUpdatToClient
Dan Lake
2011-12-13
1
-0
/
+2
*
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
2011-12-13
1
-11
/
+3
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