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* | | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge | Melanie | 2011-10-26 | 4 | -12/+8 | |
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| * | | Merge branch 'master' into bigmerge | Melanie | 2011-10-26 | 1 | -1/+1 | |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
| * | | Merge branch 'master' into bigmerge | Melanie | 2011-10-26 | 3 | -11/+7 | |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs | |||||
| | * | Get rid of the pointless null checks on collision listeners. Add warning ↵ | Justin Clark-Casey (justincc) | 2011-10-25 | 2 | -7/+0 | |
| | | | | | | | | | | | | about synchronicity for PhysicsActor.OnCollisionUpdate event doc | |||||
| | * | For ScenePresence collision events, instead of creating a new ↵ | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -4/+6 | |
| | | | | | | | | | | | | | | | | | | CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead. This assumes that the listener is using the data synchronously, which is currently the case. | |||||
| | * | Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵ | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -0/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo) | |||||
* | | | Fix a missing locking call | Melanie | 2011-10-25 | 1 | -0/+1 | |
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* | | Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+3 | |
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| * | Add new EventQueueTests with basic test to check that adding a client ↵ | Justin Clark-Casey (justincc) | 2011-10-24 | 1 | -1/+3 | |
| | | | | | | | | registers an http poll | |||||
* | | Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+4 | |
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| * | Comment out the uuid gatherer lines that I accidentally left in. | Justin Clark-Casey (justincc) | 2011-10-23 | 1 | -4/+4 | |
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* | | Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmerge | Melanie | 2011-10-25 | 2 | -16/+48 | |
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| * | Get UUIDGatherer to scan notecards in the graph for asset uuids. | Justin Clark-Casey (justincc) | 2011-10-22 | 2 | -16/+48 | |
| | | | | | | | | | | This is to support npc baked texture saving in oars and iars. May address http://opensimulator.org/mantis/view.php?id=5743 | |||||
* | | Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+8 | |
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| * | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -2/+8 | |
| | | | | | | | | However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference | |||||
* | | Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge | Melanie | 2011-10-25 | 1 | -12/+4 | |
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| * | Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless ↵ | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -12/+4 | |
| | | | | | | | | | | | | | | | | | | Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime) SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame. This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog. This doesn't appear to play much practical role right now. ODE was actually ignoring it entirely. Bullet might be helped slightly by receiving a non-varying value. | |||||
* | | Merge commit '9ab2943abf5f890a53dc8ada48bf63ed15331c07' into bigmerge | Melanie | 2011-10-25 | 1 | -5/+0 | |
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| * | Removed redundant NotInTransit function from ScenePresence. ↵ | Dan Lake | 2011-10-19 | 1 | -5/+0 | |
| | | | | | | | | IsInTransit=false does the same thing and NotInTransit was not used anywhere. | |||||
* | | Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge | Melanie | 2011-10-25 | 2 | -48/+48 | |
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| * | Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line ↵ | Dan Lake | 2011-10-19 | 2 | -48/+48 | |
| | | | | | | | | endings from previous commit. | |||||
* | | Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge | Melanie | 2011-10-25 | 2 | -4/+4 | |
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| * | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵ | Dan Lake | 2011-10-19 | 2 | -4/+4 | |
| | | | | | | | | scene presence by client ID. | |||||
* | | Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+3 | |
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| * | Allow an avatar to be explicitly named to the "debug packet" command | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -2/+3 | |
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* | | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 | |
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| * | refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+1 | |
| | | | | | | | | without a getter | |||||
* | | Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge | Melanie | 2011-10-25 | 2 | -12/+13 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | refactor: Use SOP.SitTargetAvatar instead of calling a special ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 2 | -10/+9 | |
| | | | | | | | | GetAvatarOnSitTarget() which returned exactly the same thing | |||||
* | | Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge | Melanie | 2011-10-25 | 3 | -15/+3 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 2 | -5/+4 | |
| | | | | | | | | | | | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :) | |||||
* | | Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+4 | |
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| * | improve method doc on Scene.OtherRegionUp() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -4/+4 | |
| | | | | | | | | this is really just to trigger panda. | |||||
* | | Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge | Melanie | 2011-10-25 | 1 | -3/+2 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | |||||
| * | move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -3/+2 | |
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* | | Merge | Melanie | 2011-10-25 | 2 | -3/+1 | |
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* | | Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge | Melanie | 2011-10-25 | 2 | -35/+18 | |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||||
| * | fetch physical_prim switch from [Startup] config from inside scene, as is ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 2 | -38/+17 | |
| | | | | | | | | done for most other scene config params | |||||
* | | Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge | Melanie | 2011-10-25 | 2 | -6/+6 | |
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| * | remove now redundant m_physical_prim flag from SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 2011-10-15 | 2 | -6/+6 | |
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* | | Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+6 | |
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| * | Restore [Startup] physical_prim flag which can stop any prims being subject ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -1/+6 | |
| | | | | | | | | | | | | | | to physics This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously. | |||||
* | | Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+0 | |
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| * | remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -4/+0 | |
| | | | | | | | | done immediately afterwards in DoPhysicsPropertyUpdate() | |||||
* | | Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge | Melanie | 2011-10-25 | 1 | -27/+21 | |
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| * | refactor: Remove redundant code in SOP.UpdatePrimFlags() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -27/+21 | |
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* | | Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge | Melanie | 2011-10-25 | 2 | -7/+18 | |
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| * | factor common code out into SOP.RemoveFromPhysics() | Justin Clark-Casey (justincc) | 2011-10-15 | 2 | -7/+18 | |
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* | | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge | Melanie | 2011-10-25 | 2 | -3/+3 | |
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| * | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵ | Justin Clark-Casey (justincc) | 2011-10-14 | 2 | -3/+3 | |
| | | | | | | | | sends entity updates (including presence ones), not just prims. |