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author | Melanie | 2011-11-05 21:53:05 +0000 |
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committer | Melanie | 2011-11-05 21:53:05 +0000 |
commit | 9c6025f928302b0242aa1887071e5e3f96bae90e (patch) | |
tree | a6b9b1a6ca401cf9878f25d0f632c825df2b169c /OpenSim/Region/Framework/Scenes | |
parent | Some more changes to catch up with core (diff) | |
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Adapt to the core SP rework
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
2 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 175e8ed..cc96b24 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -262,7 +262,7 @@ TrySetMovementAnimation("STAND"); | |||
262 | m_animTickFall = Environment.TickCount; | 262 | m_animTickFall = Environment.TickCount; |
263 | } | 263 | } |
264 | // else if (!jumping && fallElapsed > FALL_DELAY) | 264 | // else if (!jumping && fallElapsed > FALL_DELAY) |
265 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.m_wasFlying)) // add for falling and jumping | 265 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.WasFlying)) // add for falling and jumping |
266 | { | 266 | { |
267 | // Falling long enough to trigger the animation | 267 | // Falling long enough to trigger the animation |
268 | //Console.WriteLine("FALLDOWN"); //## | 268 | //Console.WriteLine("FALLDOWN"); //## |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a1fc1c0..cca55be 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -144,7 +144,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | get { return m_userFlags; } | 144 | get { return m_userFlags; } |
145 | } | 145 | } |
146 | private bool m_flyingOld; // add for fly velocity control | 146 | private bool m_flyingOld; // add for fly velocity control |
147 | public bool m_wasFlying; // add for fly velocity control | 147 | public bool WasFlying |
148 | { | ||
149 | get { return m_wasFlying; } | ||
150 | } | ||
151 | private bool m_wasFlying; // add for fly velocity control | ||
148 | 152 | ||
149 | private int m_lastColCount = -1; //KF: Look for Collision chnages | 153 | private int m_lastColCount = -1; //KF: Look for Collision chnages |
150 | private int m_updateCount = 0; //KF: Update Anims for a while | 154 | private int m_updateCount = 0; //KF: Update Anims for a while |