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* Merge branch 'avination' into careminsterMelanie2012-05-274-191/+386
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| * Merge branch 'ubitwork' into avinationMelanie2012-05-213-174/+384
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| | * missing update script events callUbitUmarov2012-05-201-1/+12
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| | * fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵UbitUmarov2012-05-191-1/+1
| | | | | | | | | | | | resonable value ( 1m);
| | * reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov2012-05-191-1/+3
| | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
| | * a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
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| | * temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov2012-05-191-30/+98
| | | | | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
| | * modulate collision sound intensity with collision relative velocity for ↵UbitUmarov2012-05-192-46/+89
| | | | | | | | | | | | parts also
| | * modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
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| * | Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
| | | | | | | | | | | | prim entry messed it up.
| * | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| | * removed redundant colision sounds. Temporary muted sounds ( returns at top ↵UbitUmarov2012-05-171-28/+13
| | | | | | | | | | | | of funtions ).
| * | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
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* | Merge branch 'master' into careminsterMelanie2012-05-276-58/+125
|\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | If restating a region, clean up the physics scene after the main scene has ↵Justin Clark-Casey (justincc)2012-05-261-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | been closed not before. If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed. Bullet plugin does nothing on Dispose() However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
| * | refactor: replace LSL_Api.InventoryKey(string) largely with ↵Justin Clark-Casey (justincc)2012-05-261-8/+14
| | | | | | | | | | | | | | | | | | SceneObjectPartInventory.GetInventoryItem(string) Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
| * | Remove a call stack debugging line accidentally left in from a few days ago ↵Justin Clark-Casey (justincc)2012-05-251-2/+0
| | | | | | | | | | | | at SceneObjectPartInventory.ApplyNextOwnerPermissions().
| * | Stop it being possible for an agent to teleport back to its source region ↵Justin Clark-Casey (justincc)2012-05-251-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | before the source region has finished cleaning up old agent data and structures. If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states. To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp). This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up. Tested on standalone, grid and with v1 and v3 clients.
| * | If an agent is still registered as 'in transit' by the source region, don't ↵Justin Clark-Casey (justincc)2012-05-242-36/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | allow an immediate teleport back. This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence. This is rare in viewers but much more possible via scripting or region module. However, more needs to be done since virtually all clean up happens after the transit flag is cleared . Possibly need to add a 'cleaning up' state to in transit. This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists. Changes were also required in LocalSimulationConnector. Tested in standalone, grid and with local and remote region crossings with attachments.
| * | Add "show scene" command which lists stats for the currently selected ↵Justin Clark-Casey (justincc)2012-05-231-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | console scene(s) This includes prim count, script count, avatar count, etc. Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change). Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter. Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate. Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
| * | Fix bug where an avatar that had an object they owned attached through ↵Justin Clark-Casey (justincc)2012-05-233-3/+26
| | | | | | | | | | | | | | | | | | | | | llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
| * | minor: extend commented out LinkInventoryItem log message for future useJustin Clark-Casey (justincc)2012-05-211-5/+5
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* | | Merge branch 'master' into careminsterMelanie2012-05-193-25/+54
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
| * | Further refinement on propertiesBlueWall2012-05-181-7/+4
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| * | Cleanup + change properties to set fields with private set : Thanks Justin ↵BlueWall2012-05-182-3/+4
| | | | | | | | | | | | for the tip.
| * | Provide Telehub setting to allow use of landmarksBlueWall2012-05-182-1/+9
| | | | | | | | | | | | Setting to allow use of landmarks to override telehub routing. Default is off.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-171-29/+28
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| * | | Check agent limit against root agent count rather than both root and child ↵Justin Clark-Casey (justincc)2012-05-173-22/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | agents From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115 agent should apply to avatars only. This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources. As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate. This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed. This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
* | | | Merge branch 'avination' into careminsterMelanie2012-05-173-6/+314
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| * | | trigger collision sounds on active agent position for better spatial effect ↵UbitUmarov2012-05-172-23/+22
| | | | | | | | | | | | | | | | without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
| * | | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵UbitUmarov2012-05-172-2/+2
| | | | | | | | | | | | | | | | volumedetect collision
| * | | add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-172-62/+120
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| * | | default colisionVolume is 0, use it only for user specified soundUbitUmarov2012-05-171-3/+6
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| * | | default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-172-1/+205
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| * | | collision sounds: simplify send code a bit and limit sending rate to 5 per ↵UbitUmarov2012-05-161-1/+36
| | | | | | | | | | | | | | | | sec per part ???
| * | | Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵UbitUmarov2012-05-161-4/+13
| | | | | | | | | | | | | | | | sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
* | | | Merge branch 'master' into careminsterMelanie2012-05-172-29/+171
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| * | | Merge branch 'master' of /home/opensim/lib/osgrid/opensimBlueWall2012-05-171-29/+28
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| | * | Force the default Telehub router if no matches are found in the config.BlueWall2012-05-171-29/+28
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| * | | minor: improve method doc for ↵Justin Clark-Casey (justincc)2012-05-171-1/+1
| | | | | | | | | | | | | | | | TestSameSimulatorSeparatedRegionsCreateAgentFails()
| * | | Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails()Justin Clark-Casey (justincc)2012-05-171-0/+67
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| * | Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression ↵Justin Clark-Casey (justincc)2012-05-171-2/+2
| | | | | | | | | | | | test logging accidentally left in
| * | Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()Justin Clark-Casey (justincc)2012-05-171-0/+76
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* | | Merge branch 'master' into careminsterMelanie2012-05-163-114/+16
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| * | Route OAR SOG loading through the common ↵Justin Clark-Casey (justincc)2012-05-162-113/+4
| | | | | | | | | | | | | | | | | | SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG(). Remove buggy Xml2ToSOG().
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-153-512/+191
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| * | | Fix issue where loading OARs could sometimes result in link numbers being ↵Justin Clark-Casey (justincc)2012-05-151-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | reordered. This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
* | | | Merge branch 'avination' into careminsterMelanie2012-05-151-50/+124
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵UbitUmarov2012-05-151-2/+5
| | | | | | | | | | | | | | | | coerent with other places in case of future changes. Should be equivalent if all is well.
| * | | sop colisions don't play sounds on volume detectorsUbitUmarov2012-05-151-1/+1
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