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author | Melanie | 2012-05-19 13:34:44 +0100 |
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committer | Melanie | 2012-05-19 13:34:44 +0100 |
commit | ebd9d2618bc88eafdc0bbf86c9f1755476cc68e4 (patch) | |
tree | 2d63da14ca345487a27f2202b2490eae0d86b60c /OpenSim/Region/Framework/Scenes | |
parent | Merge branch 'avination' into careminster (diff) | |
parent | Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be ... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 59 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 15 |
3 files changed, 54 insertions, 25 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3e11db3..e3bd527 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -591,13 +591,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
591 | get { return m_sceneGraph.Entities; } | 591 | get { return m_sceneGraph.Entities; } |
592 | } | 592 | } |
593 | 593 | ||
594 | // can be closest/random/sequence | 594 | |
595 | private string m_SpawnPointRouting = "closest"; | ||
596 | // used in sequence see: SpawnPoint() | 595 | // used in sequence see: SpawnPoint() |
597 | private int m_SpawnPoint; | 596 | private int m_SpawnPoint; |
597 | // can be closest/random/sequence | ||
598 | public string SpawnPointRouting | 598 | public string SpawnPointRouting |
599 | { | 599 | { |
600 | get { return m_SpawnPointRouting; } | 600 | get; private set; |
601 | } | ||
602 | // allow landmarks to pass | ||
603 | public bool TelehubAllowLandmarks | ||
604 | { | ||
605 | get; private set; | ||
601 | } | 606 | } |
602 | 607 | ||
603 | #endregion Properties | 608 | #endregion Properties |
@@ -737,7 +742,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
737 | m_maxPhys = RegionInfo.PhysPrimMax; | 742 | m_maxPhys = RegionInfo.PhysPrimMax; |
738 | } | 743 | } |
739 | 744 | ||
740 | m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 745 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
746 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
741 | 747 | ||
742 | // Here, if clamping is requested in either global or | 748 | // Here, if clamping is requested in either global or |
743 | // local config, it will be used | 749 | // local config, it will be used |
@@ -2794,7 +2800,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2794 | if (sp == null) | 2800 | if (sp == null) |
2795 | { | 2801 | { |
2796 | m_log.DebugFormat( | 2802 | m_log.DebugFormat( |
2797 | "[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos); | 2803 | "[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}", |
2804 | client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos); | ||
2798 | 2805 | ||
2799 | m_clientManager.Add(client); | 2806 | m_clientManager.Add(client); |
2800 | SubscribeToClientEvents(client); | 2807 | SubscribeToClientEvents(client); |
@@ -4098,6 +4105,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4098 | return false; | 4105 | return false; |
4099 | } | 4106 | } |
4100 | 4107 | ||
4108 | // TODO: This check should probably be in QueryAccess(). | ||
4101 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4109 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4102 | if (nearestParcel == null) | 4110 | if (nearestParcel == null) |
4103 | { | 4111 | { |
@@ -4108,14 +4116,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4108 | return false; | 4116 | return false; |
4109 | } | 4117 | } |
4110 | 4118 | ||
4111 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 4119 | // We have to wait until the viewer contacts this region after receiving EAC. |
4112 | 4120 | // That calls AddNewClient, which finally creates the ScenePresence | |
4113 | if (num >= RegionInfo.RegionSettings.AgentLimit) | ||
4114 | { | ||
4115 | if (!Permissions.IsAdministrator(cAgentData.AgentID)) | ||
4116 | return false; | ||
4117 | } | ||
4118 | |||
4119 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 4121 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
4120 | 4122 | ||
4121 | if (childAgentUpdate != null) | 4123 | if (childAgentUpdate != null) |
@@ -4159,14 +4161,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4159 | return false; | 4161 | return false; |
4160 | } | 4162 | } |
4161 | 4163 | ||
4164 | /// <summary> | ||
4165 | /// Poll until the requested ScenePresence appears or we timeout. | ||
4166 | /// </summary> | ||
4167 | /// <returns>The scene presence is found, else null.</returns> | ||
4168 | /// <param name='agentID'></param> | ||
4162 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4169 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4163 | { | 4170 | { |
4164 | int ntimes = 10; | 4171 | int ntimes = 10; |
4165 | ScenePresence childAgentUpdate = null; | 4172 | ScenePresence sp = null; |
4166 | while ((childAgentUpdate = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4173 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4167 | Thread.Sleep(1000); | 4174 | Thread.Sleep(1000); |
4168 | return childAgentUpdate; | ||
4169 | 4175 | ||
4176 | if (sp == null) | ||
4177 | m_log.WarnFormat( | ||
4178 | "[SCENE PRESENCE]: Did not find presence with id {0} in {1} before timeout", | ||
4179 | agentID, RegionInfo.RegionName); | ||
4180 | // else | ||
4181 | // m_log.DebugFormat( | ||
4182 | // "[SCENE PRESENCE]: Found presence {0} {1} {2} in {3} after {4} waits", | ||
4183 | // sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", RegionInfo.RegionName, 10 - ntimes); | ||
4184 | |||
4185 | return sp; | ||
4170 | } | 4186 | } |
4171 | 4187 | ||
4172 | public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent) | 4188 | public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent) |
@@ -5493,13 +5509,22 @@ Environment.Exit(1); | |||
5493 | return true; | 5509 | return true; |
5494 | } | 5510 | } |
5495 | 5511 | ||
5496 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5512 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5513 | // However, the long term fix is to make sure root agent count is always accurate. | ||
5514 | m_sceneGraph.RecalculateStats(); | ||
5515 | |||
5516 | int num = m_sceneGraph.GetRootAgentCount(); | ||
5497 | 5517 | ||
5498 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5518 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
5499 | { | 5519 | { |
5500 | if (!Permissions.IsAdministrator(agentID)) | 5520 | if (!Permissions.IsAdministrator(agentID)) |
5501 | { | 5521 | { |
5502 | reason = "The region is full"; | 5522 | reason = "The region is full"; |
5523 | |||
5524 | m_log.DebugFormat( | ||
5525 | "[SCENE]: Denying presence with id {0} entry into {1} since region is at agent limit of {2}", | ||
5526 | agentID, RegionInfo.RegionName, RegionInfo.RegionSettings.AgentLimit); | ||
5527 | |||
5503 | return false; | 5528 | return false; |
5504 | } | 5529 | } |
5505 | } | 5530 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 00f76e0..23a0550 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -860,11 +860,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
860 | return m_scenePresenceArray; | 860 | return m_scenePresenceArray; |
861 | } | 861 | } |
862 | 862 | ||
863 | public int GetNumberOfScenePresences() | ||
864 | { | ||
865 | return m_scenePresenceArray.Count; | ||
866 | } | ||
867 | |||
868 | /// <summary> | 863 | /// <summary> |
869 | /// Request a scene presence by UUID. Fast, indexed lookup. | 864 | /// Request a scene presence by UUID. Fast, indexed lookup. |
870 | /// </summary> | 865 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 913942f..e0872d0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1299,6 +1299,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1299 | Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); | 1299 | Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI); |
1300 | m_callbackURI = null; | 1300 | m_callbackURI = null; |
1301 | } | 1301 | } |
1302 | // else | ||
1303 | // { | ||
1304 | // m_log.DebugFormat( | ||
1305 | // "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}", | ||
1306 | // client.Name, client.AgentId, m_scene.RegionInfo.RegionName); | ||
1307 | // } | ||
1302 | 1308 | ||
1303 | ValidateAndSendAppearanceAndAgentData(); | 1309 | ValidateAndSendAppearanceAndAgentData(); |
1304 | 1310 | ||
@@ -2691,7 +2697,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2691 | // If we are using the the cached appearance then send it out to everyone | 2697 | // If we are using the the cached appearance then send it out to everyone |
2692 | if (cachedappearance) | 2698 | if (cachedappearance) |
2693 | { | 2699 | { |
2694 | m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2700 | m_log.DebugFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name); |
2695 | 2701 | ||
2696 | // If the avatars baked textures are all in the cache, then we have a | 2702 | // If the avatars baked textures are all in the cache, then we have a |
2697 | // complete appearance... send it out, if not, then we'll send it when | 2703 | // complete appearance... send it out, if not, then we'll send it when |
@@ -3153,7 +3159,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3153 | 3159 | ||
3154 | public void ChildAgentDataUpdate(AgentData cAgentData) | 3160 | public void ChildAgentDataUpdate(AgentData cAgentData) |
3155 | { | 3161 | { |
3156 | //m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); | 3162 | // m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName); |
3157 | if (!IsChildAgent) | 3163 | if (!IsChildAgent) |
3158 | return; | 3164 | return; |
3159 | 3165 | ||
@@ -3297,6 +3303,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3297 | m_originRegionID = cAgent.RegionID; | 3303 | m_originRegionID = cAgent.RegionID; |
3298 | 3304 | ||
3299 | m_callbackURI = cAgent.CallbackURI; | 3305 | m_callbackURI = cAgent.CallbackURI; |
3306 | // m_log.DebugFormat( | ||
3307 | // "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()", | ||
3308 | // Name, m_scene.RegionInfo.RegionName, m_callbackURI); | ||
3300 | 3309 | ||
3301 | m_pos = cAgent.Position; | 3310 | m_pos = cAgent.Position; |
3302 | m_velocity = cAgent.Velocity; | 3311 | m_velocity = cAgent.Velocity; |
@@ -4120,7 +4129,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4120 | { | 4129 | { |
4121 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == | 4130 | if ((m_teleportFlags & (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID)) == |
4122 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || | 4131 | (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || |
4123 | (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || | 4132 | (m_scene.TelehubAllowLandmarks == true ? false : ((m_teleportFlags & TeleportFlags.ViaLandmark) != 0 )) || |
4124 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || | 4133 | (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || |
4125 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) | 4134 | (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) |
4126 | { | 4135 | { |