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* trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2012-05-172-23/+22
* increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2012-05-172-2/+2
* add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-172-62/+120
* default colisionVolume is 0, use it only for user specified soundUbitUmarov2012-05-171-3/+6
* default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-172-1/+205
* collision sounds: simplify send code a bit and limit sending rate to 5 per s...UbitUmarov2012-05-161-1/+36
* Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...UbitUmarov2012-05-161-4/+13
* use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...UbitUmarov2012-05-151-2/+5
* sop colisions don't play sounds on volume detectorsUbitUmarov2012-05-151-1/+1
* sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...UbitUmarov2012-05-151-48/+118
* Port the mel/dahlia fixMelanie2012-05-151-0/+3
* don't send colision events to volume detectorsUbitUmarov2012-05-151-1/+2
* Fix an omissionMelanie2012-05-151-1/+1
* Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-143-512/+178
* Check parcel entry permissions when moving objectsMelanie2012-05-141-1/+2
* Allow non-gods to deed no-mod objectsMelanie2012-05-141-1/+4
* display a sleep time of zero if forced spare time to zero, when sim fps is l...UbitUmarov2012-05-121-2/+7
* ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov2012-05-122-2/+26
* Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2012-05-071-0/+27
* SOG: tell physics about when we want a force or a impulse. (sorry add to cha...UbitUmarov2012-05-051-2/+4
* Add the default animation to the child agent data updateMelanie2012-05-041-0/+3
* Reverse the order of physics event unsubscription to allow GC. Adapted from U...Melanie2012-05-041-2/+2
* Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie2012-05-041-1/+13
* Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...Melanie2012-05-042-28/+8
* *TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...UbitUmarov2012-05-042-8/+28
* SOG copy bug fix, now new group has own empty list of sitted avatars. Also ch...UbitUmarov2012-05-041-12/+54
* Stabilize sit position on region crossingMelanie2012-05-031-1/+7
* Clear permissions given to the object we stand up fromMelanie2012-05-031-1/+25
* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-4/+12
* Merge branch 'ubitwork' into avinationMelanie2012-05-021-2/+14
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| * llGetGeometricCenter...UbitUmarov2012-04-291-2/+14
* | Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2012-05-022-0/+4
* | Fix saving of attachment positionsMelanie2012-05-011-1/+1
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* remove repeated set of group rotation to physicsUbitUmarov2012-04-291-2/+3
* SOG bug fix in group rotations updatesUbitUmarov2012-04-291-4/+6
* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-282-3/+70
* testUbitUmarov2012-04-271-3/+0
* testUbitUmarov2012-04-271-12/+9
* testUbitUmarov2012-04-271-1/+1
* itestUbitUmarov2012-04-271-2/+3
* itestUbitUmarov2012-04-271-2/+5
* testUbitUmarov2012-04-271-2/+2
* testing....UbitUmarov2012-04-271-15/+24
* testingUbitUmarov2012-04-271-1/+1
* TESTINGUbitUmarov2012-04-271-4/+4
* TEST more changesUbitUmarov2012-04-271-1/+2
* TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
* TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...UbitUmarov2012-04-271-0/+22
* Help big boobies to dance (avatar visualParams). May not persist and need mor...UbitUmarov2012-04-261-1/+1
* set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7