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* [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
* [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-285-111/+299
* fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
* Make terrain save every 1000 frames instead of every 50. Database load is a s...Melanie2012-08-221-1/+1
* Fix group return stuffMelanie2012-08-211-1/+1
* Cause a persistence save if prim flags changeMelanie2012-08-211-0/+2
* Add Camera Offsets to serializationMelanie2012-08-211-0/+14
* Remove AreUpdatesSuspended flag because it does nothingMelanie2012-08-162-24/+0
* Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie2012-08-162-8/+8
* Add support for the extra params to scene and the event managerMelanie2012-08-152-0/+62
* Add a skeleton for a name value storage associated with regionsMelanie2012-08-151-0/+4
* Merge branch 'careminster' into avinationMelanie2012-08-142-3/+10
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| * Merge branch 'master' into careminsterMelanie2012-08-141-1/+1
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| | * Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-141-1/+1
| * | Merge branch 'master' into careminsterMelanie2012-08-042-2/+9
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| | * Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...Justin Clark-Casey (justincc)2012-08-031-1/+1
| | * Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...Justin Clark-Casey (justincc)2012-08-031-1/+7
* | | Merge branch 'ubitwork' into avinationMelanie2012-08-031-0/+7
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| * | | on presence close(), release animator and OnRegionHeartbeatEnd eventUbitUmarov2012-08-031-0/+7
* | | | Merge branch 'careminster' into avinationMelanie2012-08-033-2/+13
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| * | | Merge branch 'master' into careminsterMelanie2012-08-033-2/+13
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| | * | refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)2012-08-032-2/+2
| | * | Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...Justin Clark-Casey (justincc)2012-08-031-3/+4
| | * | ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...SignpostMarv2012-08-031-1/+1
| | * | Initialize the Rezzing object to UUID.ZeroMelanie2012-08-021-3/+4
| | * | reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-022-1/+10
* | | | Make WaitGetScenePresence wait for up to 20 secondsMelanie2012-08-031-1/+1
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* | | minor change avoiding a null referenceUbitUmarov2012-08-031-2/+4
* | | Make sure the position of a loggin-in agent is within region boundaries sinceMelanie2012-08-031-0/+9
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* | Merge branch 'master' into careminsterMelanie2012-08-011-0/+16
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| * Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+16
* | Merge branch 'avination' into careminsterMelanie2012-08-012-4/+12
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| * \ Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-07-311-1/+3
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| | * | Correct StandUp position and rotationMelanie2012-07-301-1/+3
| * | | Reverse a senseless change in the prioritizer. Why I would want avatars to re...Melanie2012-07-311-3/+9
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* | | Merge branch 'avination' into careminsterMelanie2012-07-291-0/+3
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| * | Fix an exception while outputting a log messageMelanie2012-07-291-1/+1
| * | See that if controls are taken, those are released before taking new onesMelanie2012-07-291-0/+3
* | | Fix some merge issues and a functional issue in the scene managerMelanie2012-07-281-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-07-287-40/+144
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| * | Avoid a race condition between the scene shutdown thread and the update threa...Justin Clark-Casey (justincc)2012-07-271-3/+5
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2012-07-261-23/+46
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| | * | When copying items, copy the item description field instead of the asset desc...Justin Clark-Casey (justincc)2012-07-261-23/+46
| * | | Add a Dispose() of the physics engine when a scene is being shutdown.Robert Adams2012-07-261-0/+9
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| * | Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi...Justin Clark-Casey (justincc)2012-07-251-0/+1
| * | Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-252-2/+2
| * | Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)2012-07-254-10/+76
| * | Change attachment handling to remove object from the scene first as perMelanie2012-07-232-11/+19
| * | Committing Avination's memleak fix-a-thon, installment #3Melanie2012-07-231-0/+2