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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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refactor: Fold 3 ScenePresence() constructors into one since only one is called.
Justin Clark-Casey (justincc)
2011-08-18
1
-9
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+2
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Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
5
-12
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+20
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Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...
Justin Clark-Casey (justincc)
2011-08-17
1
-4
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+4
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*
get rid of logged warnings about lack of some modules - afaik these never occ...
Justin Clark-Casey (justincc)
2011-08-16
1
-10
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+0
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relocate AttachmentTests.cs to AttachmentsModuleTests.cs
Justin Clark-Casey (justincc)
2011-08-16
1
-172
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+0
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Added console command "delete object outside" to delete all objects outside r...
Snoopy Pfeffer
2011-08-15
1
-2
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+37
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eliminate redundant ground sitting checks since these are already done in enc...
Justin Clark-Casey (justincc)
2011-08-11
1
-4
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+1
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eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
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+4
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instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
2011-08-11
1
-16
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+14
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get rid of intermediate local store of body rotation in ScenePresence, this i...
Justin Clark-Casey (justincc)
2011-08-11
1
-5
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+4
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Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
2
-2
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+14
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If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
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+3
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early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
2
-3
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+8
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Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
3
-22
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+11
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When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
1
-4
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+8
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get rid of bogus log message
Justin Clark-Casey (justincc)
2011-08-06
1
-7
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+0
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remove some obsolete tests that are now done elsewhere
Justin Clark-Casey (justincc)
2011-08-06
1
-53
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+53
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Add a test to check that ScenePresence and circuit go away when a root agent ...
Justin Clark-Casey (justincc)
2011-08-06
1
-10
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+17
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refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
6
-37
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+47
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rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...
Justin Clark-Casey (justincc)
2011-08-06
2
-38
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+8
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Do proper locking of m_localScenes list in SceneManager
Justin Clark-Casey (justincc)
2011-08-06
1
-93
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+140
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rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
16
-41
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+41
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rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
15
-65
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+65
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extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2011-08-06
2
-0
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+7
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refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
2
-27
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+2
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Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
3
-13
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+78
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BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
1
-0
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+7
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remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
2011-08-05
1
-40
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+11
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if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
1
-5
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+4
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if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
1
-7
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+19
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if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+3
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move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
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+5
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only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
2011-08-04
1
-9
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+12
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move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
1
-16
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+12
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Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
1
-5
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+7
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When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+2
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extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+1
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eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
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+1
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Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
1
-6
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+6
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eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
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+4
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Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
2011-08-03
1
-6
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+16
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remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
1
-12
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+12
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refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
2
-36
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+12
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get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
2
-3
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+6
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Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
2
-19
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+29
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Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
2
-12
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+30
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Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
2
-17
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+40
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get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
2011-08-03
1
-3
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+7
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refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
2011-08-03
1
-5
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+5
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refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
2011-08-03
1
-98
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+116
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