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author | Justin Clark-Casey (justincc) | 2011-08-04 01:00:33 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-04 01:00:33 +0100 |
commit | 7f6f100c5a93791e8af29bafcfb93cfd289d5e8b (patch) | |
tree | f36b5dfbc1414fa2564429dd3f4eec6dc1479201 /OpenSim/Region/Framework/Scenes | |
parent | extend npc move test to check a second movement (diff) | |
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When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the target, move it directly to the target.
This makes the movement exact. Regression test changed to check avatar reaches exact target.
Also has the nice side effect of making NPC animations continue to work after the first movement (which wasn't working). However, avatar still pauses in mid-stride
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 54ef039..ba10423 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1575,6 +1575,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1575 | if (distanceToTarget <= 1) | 1575 | if (distanceToTarget <= 1) |
1576 | { | 1576 | { |
1577 | // We are close enough to the target | 1577 | // We are close enough to the target |
1578 | AbsolutePosition = MoveToPositionTarget; | ||
1578 | ResetMoveToTarget(); | 1579 | ResetMoveToTarget(); |
1579 | updated = true; | 1580 | updated = true; |
1580 | } | 1581 | } |
@@ -1713,7 +1714,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1713 | /// </summary> | 1714 | /// </summary> |
1714 | public void ResetMoveToTarget() | 1715 | public void ResetMoveToTarget() |
1715 | { | 1716 | { |
1716 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); | 1717 | m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
1717 | 1718 | ||
1718 | m_moveToPositionInProgress = false; | 1719 | m_moveToPositionInProgress = false; |
1719 | MoveToPositionTarget = Vector3.Zero; | 1720 | MoveToPositionTarget = Vector3.Zero; |