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| * Generate the initial maptile asynchronouslyOren Hurvitz2011-07-221-11/+11
| * Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
| * On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
| * If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
| * stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
| * refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
| * rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
| * Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
| * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
| * comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-193-39/+39
| * Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
| * Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11
| * Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-193-24/+34
| * Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-192-7/+11
| * Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-193-9/+15
| * fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-192-4/+6
| * Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-193-29/+60
| * remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-192-5/+1
| * Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-185-53/+193
| * Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-182-2/+16
| * refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
| * Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-163-14/+25
| * remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
| * refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
| * refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-164-56/+32
| * add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-162-1/+36
| * refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-161-29/+32
| * minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
| * refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9
| * eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)2011-07-161-17/+0
| * fix build break from last commitJustin Clark-Casey (justincc)2011-07-161-1/+1
| * Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)2011-07-161-15/+6
| * remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-163-132/+133
| * Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-162-1/+69
| * If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)2011-07-161-2/+8
| * Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-162-1/+20
| * Fix some local id issues in physics glueroot2011-07-152-14/+22
| * fix duplication of physical objects for physics engines that care about the i...Robert Adams2011-07-151-6/+6
| * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-123-4/+10
| * Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
| * refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-112-17/+49
| * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-113-9/+23
| * refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
| * refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-07-111-1/+1
| * refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
| * refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
| * Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)2011-07-096-7/+7
* | Guard another nullrefMelanie2011-08-091-1/+1
* | Add a timer to monitor the heartbeat. Restart it if it's been dead forMelanie2011-07-251-2/+16