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author | Justin Clark-Casey (justincc) | 2011-07-18 01:33:57 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-18 01:33:57 +0100 |
commit | e9a739f45fdc464b19ad520c3efcb202d8bd5458 (patch) | |
tree | 620e9ab9e4b2d09a958f74c7227af53fa0052bec /OpenSim/Region/Framework/Scenes | |
parent | Replace ifs in SOG.GroupResize() with Math.Min() (diff) | |
download | opensim-SC-e9a739f45fdc464b19ad520c3efcb202d8bd5458.zip opensim-SC-e9a739f45fdc464b19ad520c3efcb202d8bd5458.tar.gz opensim-SC-e9a739f45fdc464b19ad520c3efcb202d8bd5458.tar.bz2 opensim-SC-e9a739f45fdc464b19ad520c3efcb202d8bd5458.tar.xz |
refactor: group all the undo/redo code in SOP into one place for easier code reading
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 121 |
1 files changed, 62 insertions, 59 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6b9607c..253326e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -414,7 +414,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
414 | CreateSelected = true; | 414 | CreateSelected = true; |
415 | 415 | ||
416 | TrimPermissions(); | 416 | TrimPermissions(); |
417 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | ||
418 | 417 | ||
419 | m_inventory = new SceneObjectPartInventory(this); | 418 | m_inventory = new SceneObjectPartInventory(this); |
420 | } | 419 | } |
@@ -1621,19 +1620,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1621 | } | 1620 | } |
1622 | } | 1621 | } |
1623 | 1622 | ||
1624 | public void ClearUndoState() | ||
1625 | { | ||
1626 | lock (m_undo) | ||
1627 | { | ||
1628 | m_undo.Clear(); | ||
1629 | } | ||
1630 | lock (m_redo) | ||
1631 | { | ||
1632 | m_redo.Clear(); | ||
1633 | } | ||
1634 | StoreUndoState(); | ||
1635 | } | ||
1636 | |||
1637 | public byte ConvertScriptUintToByte(uint indata) | 1623 | public byte ConvertScriptUintToByte(uint indata) |
1638 | { | 1624 | { |
1639 | byte outdata = (byte)TextureAnimFlags.NONE; | 1625 | byte outdata = (byte)TextureAnimFlags.NONE; |
@@ -3721,6 +3707,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
3721 | // } | 3707 | // } |
3722 | } | 3708 | } |
3723 | 3709 | ||
3710 | public void Undo() | ||
3711 | { | ||
3712 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling undo request for {0} {1}", Name, LocalId); | ||
3713 | |||
3714 | lock (m_undo) | ||
3715 | { | ||
3716 | if (m_undo.Count > 0) | ||
3717 | { | ||
3718 | UndoState nUndo = null; | ||
3719 | |||
3720 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
3721 | { | ||
3722 | nUndo = new UndoState(this); | ||
3723 | } | ||
3724 | |||
3725 | UndoState goback = m_undo.Pop(); | ||
3726 | |||
3727 | if (goback != null) | ||
3728 | { | ||
3729 | goback.PlaybackState(this); | ||
3730 | if (nUndo != null) | ||
3731 | m_redo.Push(nUndo); | ||
3732 | } | ||
3733 | } | ||
3734 | } | ||
3735 | } | ||
3736 | |||
3737 | public void Redo() | ||
3738 | { | ||
3739 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling redo request for {0} {1}", Name, LocalId); | ||
3740 | |||
3741 | lock (m_redo) | ||
3742 | { | ||
3743 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
3744 | { | ||
3745 | UndoState nUndo = new UndoState(this); | ||
3746 | |||
3747 | m_undo.Push(nUndo); | ||
3748 | } | ||
3749 | |||
3750 | UndoState gofwd = m_redo.Pop(); | ||
3751 | |||
3752 | if (gofwd != null) | ||
3753 | gofwd.PlayfwdState(this); | ||
3754 | } | ||
3755 | } | ||
3756 | |||
3757 | public void ClearUndoState() | ||
3758 | { | ||
3759 | lock (m_undo) | ||
3760 | { | ||
3761 | m_undo.Clear(); | ||
3762 | } | ||
3763 | |||
3764 | lock (m_redo) | ||
3765 | { | ||
3766 | m_redo.Clear(); | ||
3767 | } | ||
3768 | |||
3769 | StoreUndoState(); | ||
3770 | } | ||
3771 | |||
3724 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) | 3772 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) |
3725 | { | 3773 | { |
3726 | // In this case we're using a sphere with a radius of the largest dimension of the prim | 3774 | // In this case we're using a sphere with a radius of the largest dimension of the prim |
@@ -4181,51 +4229,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4181 | _nextOwnerMask &= (uint)PermissionMask.All; | 4229 | _nextOwnerMask &= (uint)PermissionMask.All; |
4182 | } | 4230 | } |
4183 | 4231 | ||
4184 | public void Undo() | ||
4185 | { | ||
4186 | lock (m_undo) | ||
4187 | { | ||
4188 | if (m_undo.Count > 0) | ||
4189 | { | ||
4190 | UndoState nUndo = null; | ||
4191 | |||
4192 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
4193 | { | ||
4194 | nUndo = new UndoState(this); | ||
4195 | } | ||
4196 | |||
4197 | UndoState goback = m_undo.Pop(); | ||
4198 | |||
4199 | if (goback != null) | ||
4200 | { | ||
4201 | goback.PlaybackState(this); | ||
4202 | if (nUndo != null) | ||
4203 | m_redo.Push(nUndo); | ||
4204 | } | ||
4205 | } | ||
4206 | } | ||
4207 | } | ||
4208 | |||
4209 | public void Redo() | ||
4210 | { | ||
4211 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling redo request for {0} {1}", Name, LocalId); | ||
4212 | |||
4213 | lock (m_redo) | ||
4214 | { | ||
4215 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
4216 | { | ||
4217 | UndoState nUndo = new UndoState(this); | ||
4218 | |||
4219 | m_undo.Push(nUndo); | ||
4220 | } | ||
4221 | |||
4222 | UndoState gofwd = m_redo.Pop(); | ||
4223 | |||
4224 | if (gofwd != null) | ||
4225 | gofwd.PlayfwdState(this); | ||
4226 | } | ||
4227 | } | ||
4228 | |||
4229 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 4232 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |
4230 | { | 4233 | { |
4231 | m_shape.ReadInUpdateExtraParam(type, inUse, data); | 4234 | m_shape.ReadInUpdateExtraParam(type, inUse, data); |