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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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Merge branch 'master' into careminster
Melanie
2012-11-25
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Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...
Justin Clark-Casey (justincc)
2012-11-24
3
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+83
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Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...
Justin Clark-Casey (justincc)
2012-11-24
1
-7
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+12
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Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
2012-11-24
17
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+17
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minor: Make note in log if scene was restarted due to an unrecoverable physic...
Justin Clark-Casey (justincc)
2012-11-23
1
-1
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+6
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Merge branch 'master' into careminster
Melanie
2012-11-23
3
-19
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+81
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Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2012-11-23
2
-31
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+25
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Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
2012-11-23
1
-0
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+58
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Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
2012-11-23
1
-4
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+8
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Merge branch 'master' into careminster
Melanie
2012-11-23
1
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+7
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Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
2012-11-23
1
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+7
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Merge branch 'master' into careminster
Melanie
2012-11-20
1
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+20
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Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
2012-11-20
1
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+7
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Fix movetotarget on mega regions.
Iain Oliver
2012-11-20
1
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+21
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Merge branch 'avination' into careminster
Melanie
2012-11-17
3
-5
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+28
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Merge branch 'ubitwork' into avination
Melanie
2012-11-06
1
-5
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+10
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actually remove the use of random on persist timmings
UbitUmarov
2012-11-02
1
-4
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+6
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Create a new random when needed using normal time based seed instead of
UbitUmarov
2012-11-02
1
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+5
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-30
5
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+55
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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2012-11-04
2
-0
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+18
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Merge branch 'master' into careminster
Melanie
2012-11-12
3
-97
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+12
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Stop closing old style modules
Melanie
2012-11-12
1
-9
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+0
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Remove the old style module loader and all references to it
Melanie
2012-11-12
3
-88
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+12
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Merge branch 'master' into careminster
Melanie
2012-11-11
2
-35
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+70
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Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...
Justin Clark-Casey (justincc)
2012-11-10
2
-35
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+70
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Merge branch 'avination' into careminster
Melanie
2012-11-04
3
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+11
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Merge branch 'ubitwork' into avination
Melanie
2012-11-01
2
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+11
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more debug
UbitUmarov
2012-10-28
1
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+2
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remove pre physics build testing
UbitUmarov
2012-10-28
1
-1
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+1
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Add some extra debug on scene close
UbitUmarov
2012-10-28
1
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+9
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Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
2012-10-30
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-11-03
1
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+3
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Change to earlier commit for TargetVelocity to support distributed physics.
Dan Lake
2012-11-02
1
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+3
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Merge branch 'master' into careminster
Melanie
2012-11-01
1
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+1
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Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
-14
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+35
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Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
1
-17
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+35
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Merge branch 'master' into careminster
Melanie
2012-10-31
3
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+24
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-10-30
1
-5
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+9
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Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
2012-10-30
1
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+9
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Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
2
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+17
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Merge branch 'avination' into careminster
Melanie
2012-10-30
1
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+1
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Set the script state to new rez when a scriptis saved, rather than region start.
Melanie
2012-10-28
1
-1
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+1
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Put back the collision sound shim into SOP
Melanie
2012-10-30
1
-0
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+29
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Merge branch 'master' into careminster
Melanie
2012-10-30
3
-155
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+5
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shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-1
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+1
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moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-79
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+9
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fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
2012-10-29
1
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+8
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Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
2012-10-29
1
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+8
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removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
2012-10-29
1
-8
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