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My fork of OpenSim for IG and DG, called SledjChisl.
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in raycast for camera exclude self detection
UbitUmarov
2013-01-07
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Merge branch 'avination' into careminster
Melanie
2013-01-06
1
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check land permitions on sit target for unscripted sits
UbitUmarov
2013-01-03
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+17
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make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
2013-01-03
1
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+2
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cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
2013-01-03
1
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+22
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*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
1
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-12-22
1
-47
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+46
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-12-18
1
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-12-18
1
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+6
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some clean up/fix
UbitUmarov
2012-12-17
1
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* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
2012-12-21
1
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+17
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* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...
teravus
2012-12-19
1
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+20
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Merge branch 'master' into careminster
Melanie
2013-01-04
4
-81
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+74
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Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
2
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+68
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Fixed several problems with the Sun: some settings didn't work, or were incon...
Oren Hurvitz
2013-01-02
2
-35
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+6
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Merge branch 'master' into careminster
Melanie
2012-12-30
1
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+2
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ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
2012-12-28
1
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+4
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Merge branch 'master' into careminster
Melanie
2012-12-28
1
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+8
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Add check to always push terse updates for presences that have new velocities...
Robert Adams
2012-12-27
1
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+8
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Merge branch 'master' into careminster
Melanie
2012-12-21
2
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+15
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Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2012-12-18
2
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+15
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Merge branch 'avination' into careminster
Melanie
2012-12-18
2
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+123
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Fix locking for good
Melanie
2012-12-18
1
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+3
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Merge branch 'ubitwork' into avination
Melanie
2012-12-17
1
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+48
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* TEST * unscripted sit
UbitUmarov
2012-12-17
1
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+48
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Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...
Melanie
2012-12-17
1
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+3
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* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...
teravus
2012-12-15
1
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+4
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Fix locking objects
Melanie
2012-12-16
1
-1
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+3
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right fix this time ??
UbitUmarov
2012-12-13
1
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+1
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fix the 'fix'
UbitUmarov
2012-12-13
1
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+2
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fix coment out code not in use
UbitUmarov
2012-12-13
1
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+2
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FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
2012-12-13
1
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+36
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add some default size setting and checks
UbitUmarov
2012-12-07
1
-1
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+2
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revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
2012-12-07
1
-2
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+2
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create a new ode character also with the new information
UbitUmarov
2012-12-07
1
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+6
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*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
1
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+6
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avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
1
-4
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+11
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
1
-2
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+13
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Merge branch 'master' into careminster
Melanie
2012-12-18
1
-5
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+13
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BulletSim: experimentally remove unit displacement from prim border crossing ...
Robert Adams
2012-12-16
1
-2
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+13
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Merge branch 'master' into careminster
Melanie
2012-12-16
5
-41
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+66
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minor: If the physics module tells us that an object has gone out of bounds, ...
Justin Clark-Casey (justincc)
2012-12-15
1
-2
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+5
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minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
2012-12-14
1
-1
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+10
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Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...
Justin Clark-Casey (justincc)
2012-12-14
2
-2
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+42
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Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
2012-12-13
1
-30
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+6
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Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
2012-12-09
1
-6
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+4
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UserManagementModule: search the local cache for names too.
Diva Canto
2012-12-09
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-12-07
2
-5
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+14
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
2012-12-07
1
-1
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+3
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minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
-4
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+11
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