aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵teravus2012-11-042-0/+18
| | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
* Merge branch 'ubitwork' into avinationMelanie2012-11-012-1/+11
|\
| * more debugUbitUmarov2012-10-281-0/+2
| |
| * remove pre physics build testingUbitUmarov2012-10-281-1/+1
| |
| * Add some extra debug on scene closeUbitUmarov2012-10-281-1/+9
| |
* | Make sure we're not accessing a physics scene if we're not in one yet.Melanie2012-10-301-1/+1
| |
* | Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
| | | | | | | | Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
* | Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
| | | | | | | | | | a bug where "Force object permissive" god action would fail to reset child prim permissions.
* | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
| | | | | | | | it's being iterated
* | Merge branch 'ubitwork' into avinationMelanie2012-10-191-3/+4
|\ \ | |/
| * extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
| |
* | Merge branch 'ubitwork' into avinationMelanie2012-10-173-23/+36
|\ \ | |/
| * normalize quaternion.Slerp outputsUbitUmarov2012-10-102-0/+2
| |
| * bug fix + make costs visible for testingUbitUmarov2012-10-071-4/+9
| |
| * [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-072-19/+23
| | | | | | | | now
| * Merge branch 'avination' into ubitworkUbitUmarov2012-10-052-16/+29
| |\
| * | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-0/+2
| | | | | | | | | | | | for all physics engines)
* | | Fix perms when linking an object. Set root part perms to the permsMelanie2012-10-144-14/+29
| | | | | | | | | | | | | | | of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
* | | Change permissions on child prim inventory items when god mode "forceMelanie2012-10-082-2/+10
| |/ |/| | | | | permissive" is used.
* | Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
|/ | | | Fixes Mantis #6327
* add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-241-4/+15
| | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
* Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie2012-09-231-4/+4
| | | | We can't put it back so we don't need to know.
* Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie2012-09-161-1/+1
| | | | a viewer from being logged out after an otherwise successful teleport.
* Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie2012-09-141-1/+1
|
* Add the option to have variable costing for uploadsMelanie2012-09-111-2/+2
|
* One more redundante ParcelProprieties on loginUbitUmarov2012-09-071-0/+2
|
* remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov2012-09-071-1/+3
| | | | since this is already on own thread and its at the end of it.
* Make friend notifies and closing child agents async because both canMelanie2012-09-041-1/+1
| | | | block the heartbeat thread if the sim being contacted is unresponsive
* Merge branch 'ubitwork' into avinationMelanie2012-09-041-1/+2
|\
| * a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+2
| | | | | | | | flight. FS 4.2.2 does not.
* | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2012-09-041-1/+1
| | | | | | | | it's own sub-method
* | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie2012-09-031-14/+17
|/ | | | not yet initialized
* Merge branch 'avination' into ubitworkUbitUmarov2012-08-311-5/+55
|\
| * Merge branch 'ubitwork' into avinationMelanie2012-08-303-35/+38
| |\
| * | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-301-5/+55
| | | | | | | | | | | | movement lag.
* | | move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-303-4/+8
| |/ |/| | | | | newgroup information avaiable.
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-301-1/+2
|\ \ | |/
| * Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-295-134/+424
| |\
| * | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
| | |
* | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-303-35/+38
| |/ |/| | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
* | A few more changes to keyframesUbitUmarov2012-08-293-64/+116
| |
* | [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
| | | | | | | | crossing retries and not still another thread, etc...
* | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-285-111/+299
|/ | | | threads overlaps, some null objects exceptions, region crossing...
* fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
| | | | DataFormat enum, using values from the KFM constants
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
|
* Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie2012-08-221-1/+1
| | | | sim killer.
* Fix group return stuffMelanie2012-08-211-1/+1
|
* Cause a persistence save if prim flags changeMelanie2012-08-211-0/+2
|
* Add Camera Offsets to serializationMelanie2012-08-211-0/+14
|
* Remove AreUpdatesSuspended flag because it does nothingMelanie2012-08-162-24/+0
|