Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵ | teravus | 2012-11-04 | 2 | -0/+18 |
| | | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. | ||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-11-01 | 2 | -1/+11 |
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| * | more debug | UbitUmarov | 2012-10-28 | 1 | -0/+2 |
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| * | remove pre physics build testing | UbitUmarov | 2012-10-28 | 1 | -1/+1 |
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| * | Add some extra debug on scene close | UbitUmarov | 2012-10-28 | 1 | -1/+9 |
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* | | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 2012-10-30 | 1 | -1/+1 |
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* | | Set the script state to new rez when a scriptis saved, rather than region start. | Melanie | 2012-10-28 | 1 | -1/+1 |
| | | | | | | | | Prevents CHANGED_REGION_RESTART being sent to scripts when saving. | ||||
* | | Add a property to determine if a link set is stored in the database. Also, fix | Melanie | 2012-10-28 | 1 | -0/+13 |
| | | | | | | | | | | a bug where "Force object permissive" god action would fail to reset child prim permissions. | ||||
* | | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 2012-10-28 | 1 | -1/+4 |
| | | | | | | | | it's being iterated | ||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-10-19 | 1 | -3/+4 |
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| * | extend coment to include all unused SOG CheckSculptAndLoad() | UbitUmarov | 2012-10-18 | 1 | -3/+4 |
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* | | Merge branch 'ubitwork' into avination | Melanie | 2012-10-17 | 3 | -23/+36 |
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| * | normalize quaternion.Slerp outputs | UbitUmarov | 2012-10-10 | 2 | -0/+2 |
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| * | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 1 | -4/+9 |
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| * | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 2 | -19/+23 |
| | | | | | | | | now | ||||
| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-05 | 2 | -16/+29 |
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| * | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2012-10-03 | 1 | -0/+2 |
| | | | | | | | | | | | | for all physics engines) | ||||
* | | | Fix perms when linking an object. Set root part perms to the perms | Melanie | 2012-10-14 | 4 | -14/+29 |
| | | | | | | | | | | | | | | | of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August. | ||||
* | | | Change permissions on child prim inventory items when god mode "force | Melanie | 2012-10-08 | 2 | -2/+10 |
| |/ |/| | | | | | permissive" is used. | ||||
* | | Allow default animation to be stopped to be replaced with another one. | Melanie | 2012-10-04 | 2 | -16/+29 |
|/ | | | | Fixes Mantis #6327 | ||||
* | add missing transactionID in SendInventoryItemCreateUpdate. and make use | UbitUmarov | 2012-09-24 | 1 | -4/+15 |
| | | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero | ||||
* | Comment out asset error for sculpts/meshes. If an asset is missing it's missing. | Melanie | 2012-09-23 | 1 | -4/+4 |
| | | | | We can't put it back so we don't need to know. | ||||
* | Make IncomingCloseChildAgent not send a stop packet. This may prevent | Melanie | 2012-09-16 | 1 | -1/+1 |
| | | | | a viewer from being logged out after an otherwise successful teleport. | ||||
* | Wait a bit longer for new scene presences to aid tps into laggy regions | Melanie | 2012-09-14 | 1 | -1/+1 |
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* | Add the option to have variable costing for uploads | Melanie | 2012-09-11 | 1 | -2/+2 |
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* | One more redundante ParcelProprieties on login | UbitUmarov | 2012-09-07 | 1 | -0/+2 |
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* | remove fireandforget call to EnableChildAgents at end on CompleteMovement, | UbitUmarov | 2012-09-07 | 1 | -1/+3 |
| | | | | since this is already on own thread and its at the end of it. | ||||
* | Make friend notifies and closing child agents async because both can | Melanie | 2012-09-04 | 1 | -1/+1 |
| | | | | block the heartbeat thread if the sim being contacted is unresponsive | ||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-09-04 | 1 | -1/+2 |
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| * | a forgotten file plus minor changes. Imp and SL viewer seem to preserve | UbitUmarov | 2012-09-04 | 1 | -1/+2 |
| | | | | | | | | flight. FS 4.2.2 does not. | ||||
* | | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into | Melanie | 2012-09-04 | 1 | -1/+1 |
| | | | | | | | | it's own sub-method | ||||
* | | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are | Melanie | 2012-09-03 | 1 | -14/+17 |
|/ | | | | not yet initialized | ||||
* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-08-31 | 1 | -5/+55 |
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| * | Merge branch 'ubitwork' into avination | Melanie | 2012-08-30 | 3 | -35/+38 |
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| * | | Sequence inventory descendents requests to reduce inventory server load and | Melanie | 2012-08-30 | 1 | -5/+55 |
| | | | | | | | | | | | | movement lag. | ||||
* | | | move keyframemotion.copy from sop.copy to sog.copy, where there is | UbitUmarov | 2012-08-30 | 3 | -4/+8 |
| |/ |/| | | | | | newgroup information avaiable. | ||||
* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-08-30 | 1 | -1/+2 |
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| * | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | Melanie | 2012-08-29 | 5 | -134/+424 |
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| * | | Fix a nullref while object is being created | Melanie | 2012-08-28 | 1 | -1/+2 |
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* | | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacing | UbitUmarov | 2012-08-30 | 3 | -35/+38 |
| |/ |/| | | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them. | ||||
* | | A few more changes to keyframes | UbitUmarov | 2012-08-29 | 3 | -64/+116 |
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* | | [Potentially broken] keyframes changes.. since it's there, use timer for | UbitUmarov | 2012-08-29 | 1 | -115/+165 |
| | | | | | | | | crossing retries and not still another thread, etc... | ||||
* | | [possible still very broken] mess around keyframes. timer events | UbitUmarov | 2012-08-28 | 5 | -111/+299 |
|/ | | | | threads overlaps, some null objects exceptions, region crossing... | ||||
* | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal | UbitUmarov | 2012-08-26 | 1 | -2/+2 |
| | | | | DataFormat enum, using values from the KFM constants | ||||
* | Fix bad child prim permissions that can make objects change perms after rezzing | Melanie | 2012-08-23 | 3 | -3/+39 |
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* | Make terrain save every 1000 frames instead of every 50. Database load is a ↵ | Melanie | 2012-08-22 | 1 | -1/+1 |
| | | | | sim killer. | ||||
* | Fix group return stuff | Melanie | 2012-08-21 | 1 | -1/+1 |
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* | Cause a persistence save if prim flags change | Melanie | 2012-08-21 | 1 | -0/+2 |
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* | Add Camera Offsets to serialization | Melanie | 2012-08-21 | 1 | -0/+14 |
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* | Remove AreUpdatesSuspended flag because it does nothing | Melanie | 2012-08-16 | 2 | -24/+0 |
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