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author | Melanie | 2012-10-28 18:34:57 +0100 |
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committer | Melanie | 2012-10-28 18:34:57 +0100 |
commit | 1a34f42426b5819f97079c138c596182bf683416 (patch) | |
tree | 4dacec83608b52399ad47484c721d93062a77960 /OpenSim/Region/Framework/Scenes | |
parent | Deep copy the collection of at_target objects so it can't be modified while (diff) | |
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Add a property to determine if a link set is stored in the database. Also, fix
a bug where "Force object permissive" god action would fail to reset child prim
permissions.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index b12d0e0..ee61de6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -307,6 +307,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
307 | 307 | ||
308 | private bool m_isBackedUp; | 308 | private bool m_isBackedUp; |
309 | 309 | ||
310 | public bool IsBackedUp | ||
311 | { | ||
312 | get { return m_isBackedUp; } | ||
313 | } | ||
314 | |||
310 | protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); | 315 | protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); |
311 | 316 | ||
312 | protected ulong m_regionHandle; | 317 | protected ulong m_regionHandle; |
@@ -3431,6 +3436,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3431 | 3436 | ||
3432 | bool god = Scene.Permissions.IsGod(AgentID); | 3437 | bool god = Scene.Permissions.IsGod(AgentID); |
3433 | 3438 | ||
3439 | if (field == 1 && god) | ||
3440 | { | ||
3441 | ForEachPart(part => | ||
3442 | { | ||
3443 | part.BaseMask = RootPart.BaseMask; | ||
3444 | }); | ||
3445 | } | ||
3446 | |||
3434 | AdjustChildPrimPermissions(); | 3447 | AdjustChildPrimPermissions(); |
3435 | 3448 | ||
3436 | if (field == 1 && god) // Base mask was set. Update all child part inventories | 3449 | if (field == 1 && god) // Base mask was set. Update all child part inventories |