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* avoid a null ref ( this should not be needed)UbitUmarov2019-09-181-1/+5
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* extent supported number of avatar textures/bakes/wearables, tell viewers ↵UbitUmarov2019-09-111-10/+1
| | | | about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
* update libomv with simpler Texture.GetBakesBytesUbitUmarov2019-08-291-1/+1
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* change appearance data sent to othersUbitUmarov2019-08-281-2/+10
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* mantis 8583: update region information on Grid on map regenerationUbitUmarov2019-08-271-2/+4
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* mantis 8573 and 8569: be more aggressive on drag block with touch on non ↵UbitUmarov2019-08-101-4/+2
| | | | physical prims
* remove redundant codeUbitUmarov2019-08-011-5/+0
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* make sure XEngine does release script events when a script is destroyedUbitUmarov2019-08-011-4/+1
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* mantis8569: do aggregate script events when a script is deleted; block ↵UbitUmarov2019-08-013-22/+40
| | | | nonphysical drag if a touch event is triggered, add a time guard on that
* Put back the code to create the ready marker file.Melanie2019-07-291-0/+23
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* osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵UbitUmarov2019-05-031-28/+33
| | | | telling viewer about any teleport
* soem cleanupUbitUmarov2019-05-021-10/+3
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* osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov2019-05-011-9/+68
| | | | position; flag 8 == force fly; 16 force nofly (both == fly)
* add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov2019-05-012-26/+37
| | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
* sop: rename a few fieldsUbitUmarov2019-04-302-32/+32
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* change interpretation of a viewer flagUbitUmarov2019-04-061-11/+3
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* try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵UbitUmarov2019-04-051-3/+2
| | | | around region, even if there are regions around
* kill avatar on agents that do not see its new regionUbitUmarov2019-04-051-0/+8
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* make sure viewer knows where to place a sitting avatar, this will need deep ↵UbitUmarov2019-04-051-0/+13
| | | | revision with culling
* fix MinRegionViewDistance option (added in last commit); change regions ↵UbitUmarov2019-04-052-3/+7
| | | | view control
* add option RegionViewDistanceUbitUmarov2019-04-052-1/+13
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* duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-052-6/+13
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* change visible regions also by view range change; fix check on crossingsUbitUmarov2019-04-041-3/+4
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* control visible regions by avatar position and view range, first dirty codeUbitUmarov2019-04-042-62/+94
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* send agent view range to new child agentsUbitUmarov2019-04-041-1/+8
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* change avatars sending pointUbitUmarov2019-04-021-8/+10
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* another test....UbitUmarov2019-04-021-7/+34
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* another test....UbitUmarov2019-04-021-0/+9
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* make tests happy again; try to speedup crossingsUbitUmarov2019-04-021-6/+25
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* change the point where child regions are closed/openedUbitUmarov2019-04-021-77/+83
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* add extra delay before sending initial dataUbitUmarov2019-04-021-6/+12
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* rez npcs attachments async againUbitUmarov2019-03-311-1/+11
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* oops RegionHandShakeReply is not reentrantUbitUmarov2019-03-311-0/+1
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* remove a potencially dang. lockUbitUmarov2019-03-311-1/+1
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* a few more changes on initial data sendingUbitUmarov2019-03-311-98/+40
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* a few more changes on initial objects sendUbitUmarov2019-03-301-58/+68
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* changes on teleports v7UbitUmarov2019-03-281-27/+42
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* try another wayUbitUmarov2019-03-271-0/+1
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* timming issues on fast tp back to same region on new codeUbitUmarov2019-03-271-1/+6
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* some more changes on objects sendingUbitUmarov2019-03-241-71/+8
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* compact the trivial te case, a more complete one may be needed even beening ↵UbitUmarov2019-03-241-6/+12
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* a bit more suicidal...UbitUmarov2019-03-231-14/+18
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* pesty warningUbitUmarov2019-03-231-1/+0
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* add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov2019-03-235-227/+308
| | | | disable, but well many things can go wrong.
* oops send flag PrimFlags.InventoryEmpty but do not override othersUbitUmarov2019-03-211-1/+1
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* do send flag PrimFlags.InventoryEmptyUbitUmarov2019-03-211-1/+4
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* LSL update texture entry is heavy, set all parameters on same updateUbitUmarov2019-03-191-6/+2
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* prevent spurius acceleration valuesUbitUmarov2019-03-191-1/+1
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* try to avoid some useless full object updatesUbitUmarov2019-03-191-5/+13
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* take the deafult on the parameter overlayUbitUmarov2019-03-191-1/+1
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