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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Fix LSL animation state reporting and animation state transitions on crossing
Melanie
2012-06-01
1
-1
/
+1
*
Add advanced collision processing into ScenePresence
Melanie
2012-05-29
1
-162
/
+162
*
Fix collision filtering
Melanie
2012-05-29
1
-10
/
+10
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-28
1
-176
/
+90
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*
Place the return back into collision sounds.
Melanie
2012-05-28
1
-0
/
+4
|
*
Modify SceneManeger to use a DoubleDictionary and work without locks.
Melanie
2012-05-28
1
-176
/
+90
*
|
disable collision sounds for now
UbitUmarov
2012-05-28
1
-2
/
+8
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/
*
Merge branch 'ubitwork' into avination
Melanie
2012-05-21
3
-174
/
+384
|
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*
missing update script events call
UbitUmarov
2012-05-20
1
-1
/
+12
|
*
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
2012-05-19
1
-1
/
+1
|
*
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
1
-1
/
+3
|
*
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2012-05-19
2
-53
/
+100
|
*
temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
2012-05-19
1
-30
/
+98
|
*
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2012-05-19
2
-46
/
+89
|
*
modulate collision sounds intensity with relative collision speed
UbitUmarov
2012-05-19
2
-81
/
+120
*
|
Fix setting positions of attachments. The recent security fix regarding
Melanie
2012-05-19
1
-1
/
+1
*
|
Merge branch 'ubitwork' into avination
Melanie
2012-05-17
1
-28
/
+9
|
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*
removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
2012-05-17
1
-28
/
+13
*
|
Temprorarily disable collision sounds until we have some sound bites
Melanie
2012-05-17
1
-1
/
+5
|
/
*
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
2012-05-17
2
-23
/
+22
*
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
2012-05-17
2
-2
/
+2
*
add avatar colision sounds. Changed test sound UUID
UbitUmarov
2012-05-17
2
-62
/
+120
*
default colisionVolume is 0, use it only for user specified sound
UbitUmarov
2012-05-17
1
-3
/
+6
*
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
2012-05-17
2
-1
/
+205
*
collision sounds: simplify send code a bit and limit sending rate to 5 per s...
UbitUmarov
2012-05-16
1
-1
/
+36
*
Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...
UbitUmarov
2012-05-16
1
-4
/
+13
*
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...
UbitUmarov
2012-05-15
1
-2
/
+5
*
sop colisions don't play sounds on volume detectors
UbitUmarov
2012-05-15
1
-1
/
+1
*
sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...
UbitUmarov
2012-05-15
1
-48
/
+118
*
Port the mel/dahlia fix
Melanie
2012-05-15
1
-0
/
+3
*
don't send colision events to volume detectors
UbitUmarov
2012-05-15
1
-1
/
+2
*
Fix an omission
Melanie
2012-05-15
1
-1
/
+1
*
Completely revamp collision handling. Now works as it is supposed to.
Melanie
2012-05-14
3
-512
/
+178
*
Check parcel entry permissions when moving objects
Melanie
2012-05-14
1
-1
/
+2
*
Allow non-gods to deed no-mod objects
Melanie
2012-05-14
1
-1
/
+4
*
display a sleep time of zero if forced spare time to zero, when sim fps is l...
UbitUmarov
2012-05-12
1
-2
/
+7
*
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
2012-05-12
2
-2
/
+26
*
Fix moving no-mod objects. Fixes a regression introduced with the undo fix
Melanie
2012-05-07
1
-0
/
+27
*
SOG: tell physics about when we want a force or a impulse. (sorry add to cha...
UbitUmarov
2012-05-05
1
-2
/
+4
*
Add the default animation to the child agent data update
Melanie
2012-05-04
1
-0
/
+3
*
Reverse the order of physics event unsubscription to allow GC. Adapted from U...
Melanie
2012-05-04
1
-2
/
+2
*
Retain velocity on walking crossing - adapted from Ubit's reverted patch
Melanie
2012-05-04
1
-1
/
+13
*
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
2012-05-04
2
-28
/
+8
*
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...
UbitUmarov
2012-05-04
2
-8
/
+28
*
SOG copy bug fix, now new group has own empty list of sitted avatars. Also ch...
UbitUmarov
2012-05-04
1
-12
/
+54
*
Stabilize sit position on region crossing
Melanie
2012-05-03
1
-1
/
+7
*
Clear permissions given to the object we stand up from
Melanie
2012-05-03
1
-1
/
+25
*
Improved sitted avatars crossings ( plus tests on vehicles)
UbitUmarov
2012-05-02
1
-4
/
+12
*
Merge branch 'ubitwork' into avination
Melanie
2012-05-02
1
-2
/
+14
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*
llGetGeometricCenter...
UbitUmarov
2012-04-29
1
-2
/
+14
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