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* Allow default permissions from the viewer to be applied to uploaded objects.Melanie Thielker2016-04-292-5/+5
| | | | Make inventory items reflect coorect permissions immediately unstead of after relog
* Prevent "Object->Take" from working on attachments.Melanie Thielker2016-04-291-2/+2
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* Remove unused parameter ShouldUseFireAndForgetForCollisions. It wasRobert Adams2016-03-061-15/+0
| | | | used a while ago for testing but the execution code was removed.
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-0/+3
| | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov2016-01-261-4/+5
| | | | landing height. (could not test)
* make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov2016-01-261-0/+3
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* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-262-3/+44
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
| | | | Thanks tqlion!
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-232-25/+54
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
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* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
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* clean a bitUbitUmarov2015-12-211-8/+2
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* add physics help on root agent arrival via some login types and if not under ↵UbitUmarov2015-12-211-4/+46
| | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
* simplify avatar updates throotle control, this possible needs to get more ↵UbitUmarov2015-12-211-79/+41
| | | | complex again
* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
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* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
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* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-191-8/+14
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* a more clean enforcement of BestAvatarResponsiveness (others aren't good at ↵UbitUmarov2015-12-191-7/+3
| | | | moment
* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
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* current priority code uses avatar position not camera, so fix reprioritizer. ↵UbitUmarov2015-12-171-7/+9
| | | | This may need to be reviewed in future.. it should be camera
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
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* change updates reprioritization control code. Do it under normal avatar ↵UbitUmarov2015-12-171-61/+56
| | | | updates timing and with a workjob not a timer issued thread.
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
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* revert last change and add delays on testing, since child updates now have ↵UbitUmarov2015-12-161-3/+1
| | | | time control, since they are heavy http connections
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
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* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-161-56/+63
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* a few more changes on parcels location findingUbitUmarov2015-12-151-45/+44
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* remove replaced codeUbitUmarov2015-12-151-36/+0
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* replace GetNearestPoint... funtionsUbitUmarov2015-12-151-18/+46
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* rename a parameterUbitUmarov2015-12-141-2/+2
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* bug fixUbitUmarov2015-12-141-2/+2
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* calculate land startpoint, endpoint and center estimate when it is updated, ↵UbitUmarov2015-12-141-44/+3
| | | | it not every time they are needed
* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-132-219/+255
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* fix: do tell and log denied access to estateUbitUmarov2015-12-131-19/+19
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* fix: if no groups module, deny accessUbitUmarov2015-12-132-2/+3
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* several changes to region and land access control - this may be a bit broken nowUbitUmarov2015-12-131-198/+192
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* add IsEstateManager check to PermissionsUbitUmarov2015-12-121-0/+17
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* fix backup control flag, still a bad merge effectUbitUmarov2015-12-111-12/+4
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* keep SOG reference to root part since two many things depend on deleted SOGs ↵UbitUmarov2015-12-102-5/+8
| | | | not being deleted
* remove some SOG references on delete to help GCUbitUmarov2015-12-102-3/+22
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* send a full update on GroupResize, not a terseUbitUmarov2015-12-051-1/+1
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* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-012-30/+81
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* some changes due to lookAt and RotLookAtUbitUmarov2015-12-012-63/+46
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* remove terrain height clamping left over the ushort format testingUbitUmarov2015-11-271-5/+1
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* DeregisterRegion from grid earlier on closeUbitUmarov2015-11-271-4/+4
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* change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov2015-11-271-1/+1
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* remove thread Heartbeat from watchdogUbitUmarov2015-11-271-5/+7
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* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-262-2/+13
| | | | | | prior functionality. Avination code wasn't designed for deep building.
* suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2015-11-251-4/+4
| | | | issues
* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
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