| Commit message (Collapse) | Author | Age | Files | Lines |
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Make inventory items reflect coorect permissions immediately unstead of after relog
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used a while ago for testing but the execution code was removed.
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and it wasn't zero last tick. This will prevent some avatar creeping.
Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
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landing height. (could not test)
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viewer to connect to Neighbour regions, since that is diferent from view range
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Thanks tqlion!
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movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
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action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
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complex again
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moment
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This may need to be reviewed in future.. it should be camera
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updates timing and with a workjob not a timer issued thread.
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time control, since they are heavy http connections
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it not every time they are needed
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not being deleted
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prior functionality.
Avination code wasn't designed for deep building.
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issues
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