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authorRobert Adams2016-01-18 06:58:41 -0800
committerRobert Adams2016-01-18 06:58:41 -0800
commitb02f29300d4b060d5d98b6a753e33f556941359e (patch)
tree43773baa970125f3d5eb4074512ff6b8c18e0081 /OpenSim/Region/Framework/Scenes
parentBulletSim: fix Mantis 7798: land collisions not working. (diff)
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Code cleanup to terse update sending as given in a patch in Mantis 7813.
Thanks tqlion!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs35
1 files changed, 10 insertions, 25 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 142d643..fa35691 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3557,31 +3557,16 @@ namespace OpenSim.Region.Framework.Scenes
3557 if (Appearance.AvatarSize != m_lastSize) 3557 if (Appearance.AvatarSize != m_lastSize)
3558 SendAvatarDataToAllAgents(); 3558 SendAvatarDataToAllAgents();
3559 3559
3560 if (!IsSatOnObject) 3560 // Send terse position update if not sitting and position, velocity, or rotation
3561 { 3561 // has changed significantly from last sent update
3562 // this does need to be more complex later 3562 if (!IsSatOnObject && (
3563 Vector3 vel = Velocity; 3563 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
3564 Vector3 dpos = m_pos - m_lastPosition; 3564 || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
3565 if( Math.Abs(vel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE || 3565 || !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE)
3566 Math.Abs(vel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE || 3566 || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ )
3567 Math.Abs(vel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE || 3567 ) )
3568 3568 {
3569 Math.Abs(m_bodyRot.X - m_lastRotation.X) > ROTATION_TOLERANCE || 3569 SendTerseUpdateToAllClients();
3570 Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE ||
3571 Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE ||
3572
3573 Math.Abs(dpos.X) > POSITION_LARGETOLERANCE ||
3574 Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE ||
3575 Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE ||
3576
3577 ( (Math.Abs(dpos.X) > POSITION_SMALLTOLERANCE ||
3578 Math.Abs(dpos.Y) > POSITION_SMALLTOLERANCE ||
3579 Math.Abs(dpos.Z) > POSITION_SMALLTOLERANCE)
3580 && vel.LengthSquared() < LOWVELOCITYSQ
3581 ))
3582 {
3583 SendTerseUpdateToAllClients();
3584 }
3585 } 3570 }
3586 CheckForSignificantMovement(); 3571 CheckForSignificantMovement();
3587 } 3572 }