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* Fixes a long-standing bug related to god-mode change ownership of objects per...Diva Canto2014-04-242-4/+6
* Fix regression test break on previous commit 328bc3bJustin Clark-Casey (justincc)2014-04-231-15/+16
* Adjust avatar sit positioning on a target to pretty much exactly match that o...Justin Clark-Casey (justincc)2014-04-231-14/+26
* Eliminated many warningsOren Hurvitz2014-04-235-2/+12
* Fixed KeyframeMotion to work with very slow movement.Oren Hurvitz2014-04-221-25/+33
* Possible solution for #7120 and #7051lillith_xue2014-04-211-23/+32
* Fixed: the parcel flag "Allow Scripts from Group" should only check if the pa...Oren Hurvitz2014-04-201-19/+8
* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-121-3/+3
* Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz2014-04-091-6/+67
* In teleports, pass the source region to the destination (similar to an HTTP r...Oren Hurvitz2014-04-092-6/+9
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-071-2/+3
* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-071-0/+12
* Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (th...Justin Clark-Casey (justincc)2014-04-051-2/+1
* fixed object-collision issue after uncheck phantom-flagtglion2014-04-041-0/+2
* Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns...Justin Clark-Casey (justincc)2014-04-032-4/+64
* Fix problem with floating avatar by passing avatar size informationRobert Adams2014-04-021-3/+7
* Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.A...Justin Clark-Casey (justincc)2014-04-031-2/+0
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)2014-04-035-76/+28
* Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...Justin Clark-Casey (justincc)2014-04-031-6/+1
* Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)2014-04-034-8/+138
* Made GetScenePresence() case-insensitive when searching by user name. This ma...Oren Hurvitz2014-04-021-1/+2
* Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() b...Justin Clark-Casey (justincc)2014-04-021-0/+1
* minor: disable logging in recently added scene object crossing tests and remo...Justin Clark-Casey (justincc)2014-04-021-6/+2
* Fix problem where moving an object to another region on the same simulator wa...Justin Clark-Casey (justincc)2014-04-022-4/+176
* Better skipping of "SculptData" when parsing XMLOren Hurvitz2014-03-281-7/+1
* Removed "SculptData" from the serialized XML format of primsOren Hurvitz2014-03-281-11/+3
* minor: Add some doc to Scene.Backup() detailing its direct invocation if the ...Justin Clark-Casey (justincc)2014-03-261-1/+5
* Run slow operations in a separate thread, instead of using FireAndForget (whi...Oren Hurvitz2014-03-252-5/+5
* Fixed parsing of coalesced objects if the XML starts with an XML Declaration ...Oren Hurvitz2014-03-241-44/+45
* Refactored Load IAR: created a generic mechanism to modify the SOG's as they ...Oren Hurvitz2014-03-241-0/+67
* Refactored: ExternalRepresentationUtils should be the only place where the "C...Oren Hurvitz2014-03-241-2/+2
* Fixed unit tests for delinking objectsOren Hurvitz2014-03-241-13/+21
* Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz2014-03-242-5/+6
* Removed "hacktastic" code that is no longer needed.Oren Hurvitz2014-03-241-21/+0
* When linking two groups, and then deleting the combined group: delete *all* o...Oren Hurvitz2014-03-243-17/+41
* Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.Justin Clark-Casey (justincc)2014-03-221-2/+6
* If an object has it's temporary flag unset after being set, put it back in th...Justin Clark-Casey (justincc)2014-03-222-12/+44
* Allow Region specific static maptiles to be loaded from file.Jak Daniels2014-03-181-1/+2
* Change terrain update sending to be triggered by frame tick ratherRobert Adams2014-03-101-11/+1
* Don't start KeyframeMotion timers until all the regions are ready. This preve...Oren Hurvitz2014-03-111-2/+28
* Don't request a terse update after local teleport - this will be done by the ...Justin Clark-Casey (justincc)2014-03-051-6/+0
* If an avatar is sitting, send out position updates to clients for any change,...Justin Clark-Casey (justincc)2014-03-052-4/+14
* Make Scene.DefaultDrawDistance to be the max of the region size and theRobert Adams2014-02-231-1/+3
* Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams2014-02-221-1/+1
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ...dahlia2014-02-202-4/+3
* add EventManager event OnCrossAgentToNewRegiondahlia2014-02-192-0/+25
* varregion: make scene default draw distance to be the maximum size of theRobert Adams2014-02-191-1/+8
* Repair check for if in region position (I mean || is kinda like &&).Robert Adams2014-02-151-1/+1
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-152-15/+34
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-153-295/+26