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2014-11-25Eliminate a few unnecessary calculations in the maintenance loop.Justin Clark-Casey (justincc)1-7/+17
2014-11-25Fix recent minor regression where the default frame time wasn't being set if ...Justin Clark-Casey (justincc)1-2/+1
2014-11-25Improve frame time stability by taking a few unnecessary repeated calculation...Justin Clark-Casey (justincc)2-21/+42
2014-11-25Set ThreadPriority on main scene thread to highest.Justin Clark-Casey (justincc)1-0/+1
2014-11-25Temporarily add root agent rez attachments work to job engine if it is runnin...Justin Clark-Casey (justincc)1-4/+8
2014-11-25Add experimental job engine to see if queueing some existing async work durin...Justin Clark-Casey (justincc)1-1/+1
2014-11-19refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...Justin Clark-Casey2-4/+4
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-2/+1
2014-11-19Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s...Justin Clark-Casey1-3/+0
2014-11-19If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...Justin Clark-Casey1-5/+19
2014-11-11Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a vali...Justin Clark-Casey1-8/+12
2014-10-16Fix transferring inventory from prims to agent inventoryMelanie Thielker1-6/+11
2014-10-04Add LSL transaction_result event.Justin Clark-Casey (justincc)1-0/+1
2014-10-02Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)1-2/+2
2014-10-02Set appearance refresh to false by default.Justin Clark-Casey (justincc)1-1/+1
2014-09-27Move expired objects cleaning trigger to the maintenance thread of a region r...Justin Clark-Casey (justincc)1-20/+23
2014-09-24Remove an unnecessary check at the bottom of Scene.CloseAgent()Justin Clark-Casey (justincc)1-7/+2
2014-09-17This fixes the Scene thread renaming issueBlueWall1-1/+0
2014-09-17Undo "Revert "Small changes to threading to send thread names to unmanaged th...BlueWall1-1/+3
2014-09-17Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack...Edward1-0/+15
2014-09-17Revert "Small changes to threading to send thread names to unmanaged threads....BlueWall1-3/+1
2014-09-17Small changes to threading to send thread names to unmanaged threads. Needs M...BlueWall1-1/+3
2014-09-12Fix issues where setting llSetTextureAnim(FALSE... did not work properly).Justin Clark-Casey (justincc)1-11/+20
2014-09-11Fix regression from recent a02dae5 where stand positions are no longer correc...Justin Clark-Casey (justincc)1-3/+2
2014-09-05For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2-13/+10
2014-09-03Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)2-1/+19
2014-09-02Fix recent regression from 473c5594 where camera started to judder on moving ...Justin Clark-Casey (justincc)1-15/+25
2014-08-30As per the LL grid, if an avatar is sitting then return it's velocity relativ...Justin Clark-Casey (justincc)1-0/+5
2014-08-30Fix issue where moving a seated avatar would not adjust their subsequent stan...Justin Clark-Casey (justincc)1-1/+1
2014-08-29Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)3-20/+17
2014-08-29Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)4-188/+192
2014-08-28minor: Eliminate more unnecessary code copying individual parameters for Vect...Justin Clark-Casey (justincc)1-17/+19
2014-08-28On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)3-69/+123
2014-08-26Don't allow update timer to invoke another scene update if the previous is st...Justin Clark-Casey (justincc)1-1/+10
2014-08-26Fix frame times when updating scene on timer.Justin Clark-Casey (justincc)1-15/+17
2014-08-26Implement experimental non-default mechanism to update scene via a timer rath...Justin Clark-Casey (justincc)2-35/+62
2014-08-15If a user moves back in sight of a child region before the agent has been clo...Justin Clark-Casey (justincc)1-6/+3
2014-08-15On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)1-32/+43
2014-08-14Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [Intere...Justin Clark-Casey (justincc)1-0/+3
2014-08-14Make some existing reprioritization values changeable outside the scene for t...Justin Clark-Casey (justincc)1-15/+18
2014-08-13On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda...Justin Clark-Casey (justincc)1-14/+13
2014-08-13Remove redundant origin region lock in SP.CompleteMovement()Justin Clark-Casey (justincc)1-6/+1
2014-08-08Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.Justin Clark-Casey (justincc)1-1/+1
2014-08-06Fixed crash when using Allowed/Denied Viewers, and the viewer's name is short...Oren Hurvitz1-2/+2
2014-08-06Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocit...Justin Clark-Casey (justincc)1-0/+7
2014-08-06refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance fo...Justin Clark-Casey (justincc)2-13/+13
2014-07-29Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat...Justin Clark-Casey (justincc)2-2/+24
2014-07-29Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2-1/+18
2014-07-29Make it possible to change avatar position update, rotation and velocity tole...Justin Clark-Casey (justincc)2-8/+22
2014-07-29Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)1-20/+43