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* Fix sp.AbsolutePosition when agent is sitting on a child prim, which in ↵Justin Clark-Casey (justincc)2014-04-031-3/+63
| | | | | | | turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions. Add regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7043
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars ↵Justin Clark-Casey (justincc)2014-04-032-6/+4
| | | | | | instead of two independent structures that do exactly the same thing m_sittingAvatars code also already properly handles locking to avoid races.
* Fix bug where crossing to a neighbouring region and back again would trigger ↵Justin Clark-Casey (justincc)2014-04-031-1/+106
| | | | | | | | | an exception, and a second recross would stop the user moving until relog Also fixes an issue where sitting avatar counts became inaccurate after any cross. Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures. Adds regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7050
* Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() ↵Justin Clark-Casey (justincc)2014-04-021-0/+1
| | | | by actually checking whether delinked grp3 is not null
* minor: disable logging in recently added scene object crossing tests and ↵Justin Clark-Casey (justincc)2014-04-021-6/+2
| | | | remove some unnecessary test config
* Fix problem where moving an object to another region on the same simulator ↵Justin Clark-Casey (justincc)2014-04-021-0/+161
| | | | | | | | was failing, with the object returning to its original position. Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds. If this is the case, we can abort the check since the receiving region will perform it. Added a regression test for this case.
* Fixed unit tests for delinking objectsOren Hurvitz2014-03-241-13/+21
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* When linking two groups, and then deleting the combined group: delete *all* ↵Oren Hurvitz2014-03-241-4/+4
| | | | | | of the combined group's prims, including those that came from the second subgroup This fixes http://opensimulator.org/mantis/view.php?id=6175
* If an object has it's temporary flag unset after being set, put it back in ↵Justin Clark-Casey (justincc)2014-03-221-0/+19
| | | | | | | the persistence list. Effectively uses the patch in http://opensimulator.org/mantis/view.php?id=7060 But also adds a regression test and exposes the necessary property to allow this to work.
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-201-0/+119
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| * Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)2014-01-201-0/+119
| | | | | | | | been deleted or has no spawn points.
* | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2014-01-201-6/+6
| | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
* | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-53/+39
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| * Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-161-53/+39
| | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
* | Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and ↵Justin Clark-Casey (justincc)2013-12-141-8/+6
| | | | | | | | | | | | NPC tests until positions are known to be stable. Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor
* | Fix build break in test from previous commit 54cc229 - hadn't realized ↵Justin Clark-Casey (justincc)2013-12-141-1/+1
| | | | | | | | ScenePresence inst var name was slightly different
* | Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)2013-12-141-1/+1
|/ | | | | These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
* Fix bug where removing a physical linkset would only decrement the Active ↵Justin Clark-Casey (justincc)2013-11-131-0/+71
| | | | | | | Objects statistic by 1 instead of by the number of prims removed. Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest. Added regression test for this case.
* minor: Disable logging left active on regression test ↵Justin Clark-Casey (justincc)2013-09-271-1/+1
| | | | TestSameSimulatorIsolatedRegionsV2()
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)2013-09-271-2/+2
| | | | the code that this is symmetric with CloseAgent()
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)2013-09-272-3/+3
| | | | | | it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 ↵Justin Clark-Casey (justincc)2013-09-191-1/+1
| | | | | | | | teleport protocol even if SIMULATION/0.2 is available. This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details. Default remains "SIMULATION/0.2" Primarily for http://opensimulator.org/mantis/view.php?id=6755
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that ↵Justin Clark-Casey (justincc)2013-09-191-0/+86
| | | | avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.
* Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() ↵Justin Clark-Casey (justincc)2013-08-173-5/+67
| | | | | | regression test for v2 transfers. Also adjusts names of teleport setup helpers in EntityTransferHelpers
* Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity ↵Justin Clark-Casey (justincc)2013-08-161-2/+87
| | | | transfer protocl
* Fix failure in TestCreateDuplicateRootScenePresence().Justin Clark-Casey (justincc)2013-07-261-0/+13
| | | | | This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present. Test fixed by adding this module to test setup
* Fix regression tests relating to agent transfer by making simulator use last ↵Justin Clark-Casey (justincc)2013-07-261-0/+6
| | | | week's SIMULATOR/0.1 protocol for now.
* Fix broken tests -- the test setup was wrong... sigh.Diva Canto2013-07-141-0/+1
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* minor: remove some regression test logging switches accidentally left ↵Justin Clark-Casey (justincc)2013-07-111-1/+1
| | | | uncommented.
* Add very basic regression test TestChildAgentSingleRegionCapabilities() ↵Justin Clark-Casey (justincc)2013-07-051-0/+88
| | | | which checks for addition and removal of capabilities on add/remove of child agent
* Only send one kill object to the deleter when they derez an object rather ↵Justin Clark-Casey (justincc)2013-05-091-9/+10
| | | | | | than two. Extend regression test to check this.
* Fix issue where objects removed via llDie() would not disappear for users ↵Justin Clark-Casey (justincc)2013-05-093-12/+84
| | | | | | | | looking in from neighbouring sims. This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason. Added regression test for this case. This fixes http://opensimulator.org/mantis/view.php?id=6627
* minor: Simplify test setup in SceneObjectDeRezTests since permissions module ↵Justin Clark-Casey (justincc)2013-05-091-10/+4
| | | | doesn't need different configuration anymore
* On a teleport, lock m_agentsInTransit whilst we grab the value to check for ↵Justin Clark-Casey (justincc)2013-03-211-4/+4
| | | | completion just to be sure we're not using a thread cached version.
* minor: disable logging on regression TestCrossOnSameSimulator() that I ↵Justin Clark-Casey (justincc)2013-03-201-1/+1
| | | | accidentally left on a few commits ago.
* On the later forms of teleport failure, tell the user if this was because ↵Justin Clark-Casey (justincc)2013-03-202-23/+121
| | | | | | | viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
* minor: remove mono compiler warning in SceneObjectUndoRedoTestsJustin Clark-Casey (justincc)2013-03-111-2/+2
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* Add code for testing event queue messages recevied on region cross.Justin Clark-Casey (justincc)2013-03-061-5/+22
| | | | This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
* Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)2013-03-062-103/+140
| | | | Unlike a much earlier commented out version of this test, this is done in synchronous mode.
* Add regression tests for llGetNotecardLine()Justin Clark-Casey (justincc)2013-02-281-2/+2
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* Add regression test TestSaveNonRootFolderToIarJustin Clark-Casey (justincc)2013-02-163-5/+5
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* Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ↵Justin Clark-Casey (justincc)2012-12-141-1/+40
| | | | | | | causing subsequent issues if physics was re-enabled. Added regression tests Addresses http://opensimulator.org/mantis/view.php?id=6365
* Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ↵Justin Clark-Casey (justincc)2012-11-243-106/+83
| | | | | | functionally identical. Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests
* Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a ↵Justin Clark-Casey (justincc)2012-11-241-7/+12
| | | | BasicInventoryAccessModule() and re-enable in test suite.
* Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-2417-17/+17
| | | | automatically turns off any logging enabled between tests
* Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
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* Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵Justin Clark-Casey (justincc)2012-11-101-33/+57
| | | | | | | and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects()
* In Scene.Close(), dispose of the physics scene after base.Close() since ↵Justin Clark-Casey (justincc)2012-10-251-0/+17
| | | | | | | | script events can still access Physics scene until the script engine shuts down (triggered off base.Close()) XEngine listeners to EventManager.OnShutdown which is triggered from base.Close(). Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene. This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
* Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)2012-10-121-1/+0
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* Fix problems with regression tests by allowing invoke of Update() with a ↵Justin Clark-Casey (justincc)2012-10-121-0/+1
| | | | finite number of frames even if the scene isn't active.