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authorJustin Clark-Casey (justincc)2013-09-27 22:27:39 +0100
committerJustin Clark-Casey (justincc)2013-09-27 22:27:39 +0100
commit2cd95fac736cc99b1a2ad661e4a03810225ffaca (patch)
tree537c60270f8b3ce02950ca3486c064f77e38822b /OpenSim/Region/Framework/Scenes/Tests
parentrefactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ... (diff)
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index e25bcb7..d1aeaee 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
200 // *** This is the second stage, where the client established a child agent/scene presence using the 200 // *** This is the second stage, where the client established a child agent/scene presence using the
201 // circuit code given to the scene in stage 1 *** 201 // circuit code given to the scene in stage 1 ***
202 TestClient client = new TestClient(acd, scene); 202 TestClient client = new TestClient(acd, scene);
203 scene.AddNewClient(client, PresenceType.User); 203 scene.AddNewAgent(client, PresenceType.User);
204 204
205 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); 205 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
206 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); 206 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
279// string reason; 279// string reason;
280// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); 280// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
281// testclient = new TestClient(agent, scene); 281// testclient = new TestClient(agent, scene);
282// scene.AddNewClient(testclient); 282// scene.AddNewAgent(testclient);
283// 283//
284// ScenePresence presence = scene.GetScenePresence(agent1); 284// ScenePresence presence = scene.GetScenePresence(agent1);
285// 285//