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* Unit test breakage fix.Diva Canto2010-08-202-6/+11
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* On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-101-0/+7
| | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
* Extend DuplicateObject() test to check flags on the duplicated objectJustin Clark-Casey (justincc)2010-08-101-7/+9
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* extend TestDuplicateObject() to a two prim objectJustin Clark-Casey (justincc)2010-08-101-10/+19
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* Add new SceneGraphTests class. Add simple TestDuplicateObject()Justin Clark-Casey (justincc)2010-08-072-1/+71
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* Remove old test classes that don't actually test anything not done elsewhereJustin Clark-Casey (justincc)2010-08-072-233/+0
| | | | Also comment out log4net line in InventoryArchiverTests
* minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)2010-05-211-1/+1
| | | | isn't, really
* add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)2010-05-211-0/+34
| | | | scene with that uuid fails
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-3/+13
| | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-211-1/+2
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* Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-151-0/+5
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* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-1/+10
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-151-2/+2
| | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2010-03-121-9/+4
| | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
* Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto2010-03-061-0/+5
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* Fixes Region.Framework tests. Although these tests don't fail, they need to ↵Diva Canto2010-03-021-5/+13
| | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-112-2/+2
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* CommunicationsManager deleted.Diva Canto2010-01-113-9/+6
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* NetworkServersInfo removed from CommsManager.Diva Canto2010-01-102-2/+0
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* All Framework.Communications.Clients and Framework.Communications.Services ↵Diva Canto2010-01-102-4/+4
| | | | deleted, including old LoginService.
* * Finished SimulationServiceConnectorDiva Canto2010-01-071-1/+1
| | | | | * Started rerouting calls to UserService. * Compiles. May run.
* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-3/+3
| | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* Formatting cleanup.Jeff Ames2009-11-231-2/+2
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* refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-4/+3
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* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-1/+1
| | | | remove duplicate mock inventory service
* Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2009-11-121-4/+27
| | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
* minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)2009-11-121-3/+10
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-121-0/+1
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* Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵Justin Clark-Casey (justincc)2009-11-111-0/+58
| | | | a missing asset
* * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-301-2/+2
| | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
* Merge branch 'master' into vehiclesMelanie2009-10-151-5/+0
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| * * Unregister event handlers in LLUDPServer when a client logs out and ↵John Hurliman2009-10-131-5/+0
| | | | | | | | | | | | | | | | disconnects * Move ViewerEffect handling to Scene.PacketHandlers * Removing the unused CloseAllAgents function * Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
* | Merge branch 'master' into vehiclesMelanie2009-10-021-12/+19
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| * Added messages to assertions in the failing tests, so that we know which ↵Diva Canto2009-10-011-12/+19
| | | | | | | | ones are failing.
* | Merge branch 'master' into vehiclesMelanie2009-10-016-31/+34
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| * Formatting cleanup.Jeff Ames2009-10-011-1/+1
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| * Formatting cleanup.Jeff Ames2009-10-015-25/+25
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| * I think I have fixed something that was broken in the scene setup (tests) ↵Diva Canto2009-09-281-3/+4
| | | | | | | | and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.
| * Improved the Local grid connector to fetch data from the DB when it doesn't ↵Diva Canto2009-09-281-3/+4
| | | | | | | | | | | | find it in the cache. Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
| * Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵Diva Canto2009-09-271-1/+2
| | | | | | | | neighbours in the grid service modules.
* | Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-3/+3
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* SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-162-5/+2
| | | | null checks on m_rootPart
* Add copyright headers. Formatting cleanup.Jeff Ames2009-09-031-1/+28
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* switching SerialiserModule to "new" region module schemedr scofield (aka dirk husemann)2009-09-011-1/+1
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* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-272-0/+17
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| * * Another attempt at fixing the random spurious test error.Teravus Ovares (Dan Olivares)2009-08-262-0/+17
| | | | | | | | * This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception. Hopefully calling Stop() on MainServer.Instance will solve that.
* | Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-201-1/+8
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| * Commented T021_TestCrossToNewRegion because (1) it can fail on panda, and ↵Diva Canto2009-08-191-1/+8
| | | | | | | | (2) it is not a meaningful representation of region crossing.