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authorJeff Ames2009-11-23 11:26:06 +0900
committerJeff Ames2009-11-23 11:26:06 +0900
commit9f5c2acd128828d220bf7e47bd4fe13d7a2a910b (patch)
treebb1a273746c4b2a466dd705537a2457f0474faa2 /OpenSim/Region/Framework/Scenes/Tests
parent* Added missing lock to m_forcelist when AddForce is called. When a user dr... (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index b68a044..a36c4db 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
65 m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); 65 m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
66 66
67 // We count the uuid as gathered even if the asset itself is corrupt. 67 // We count the uuid as gathered even if the asset itself is corrupt.
68 Assert.That(foundAssetUuids.Count, Is.EqualTo(1)); 68 Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
69 } 69 }
70 70
71 /// <summary> 71 /// <summary>
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
76 { 76 {
77 TestHelper.InMethod(); 77 TestHelper.InMethod();
78 78
79 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); 79 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
80 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); 80 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>();
81 81
82 m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); 82 m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);