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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...
Justin Clark-Casey (justincc)
2012-02-03
1
-74
/
+29
*
Improve reliability of script state saving by covering various saving
Melanie
2012-02-02
1
-4
/
+1
*
Add experimental --publish option to "save oar" so that OARs reloaded to the ...
Justin Clark-Casey (justincc)
2012-01-28
1
-5
/
+15
*
HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
2012-01-12
1
-4
/
+4
*
If deserializing a scene object fails during IAR load then ignore the object ...
Justin Clark-Casey (justincc)
2012-01-11
1
-1
/
+1
*
Access to these static methods to serialize objects are useful outside of ser...
Dan Lake
2012-01-03
1
-4
/
+4
*
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-7
/
+0
*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
1
-13
/
+3
*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
1
-9
/
+22
*
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
1
-3
/
+1
*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
1
-0
/
+2
*
When serializing objects, stop accidentally using the green text colour value...
Justin Clark-Casey (justincc)
2011-06-10
1
-1
/
+1
*
Make sure culture is en-US when saving archive related xml.
Justin Clark-Casey (justincc)
2011-05-27
1
-1
/
+0
*
If parsing fails in the primitive base shape (which prints out a debug log me...
Justin Clark-Casey (justincc)
2011-05-27
1
-4
/
+25
*
Add PayPrice to serialization format Xml2
Melanie
2011-05-25
1
-1
/
+36
*
Alter uuid gather so that it properly analyzes coalesced objects.
Justin Clark-Casey (justincc)
2011-04-21
1
-18
/
+29
*
Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
2011-04-15
1
-6
/
+41
*
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2011-04-13
1
-15
/
+12
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
2
-3
/
+137
*
Bug fix in object serialization -- sculpt data was wrong.
Diva Canto
2011-04-12
1
-1
/
+1
*
Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
Diva Canto
2011-01-08
1
-0
/
+12
*
remove mono compiler warning: if (sop.Color != null) always returns true as s...
Justin Clark-Casey (justincc)
2010-12-17
1
-9
/
+7
*
Preservation of creator information now also working in IARs. Cleaned up usag...
Diva Canto
2010-11-29
1
-31
/
+11
*
Changed the parser for InventoryItem deserialization. Moved some utility func...
Diva Canto
2010-11-27
1
-91
/
+31
*
Added creator info across the board -- TaskInventoryItems and InventoryItems ...
Diva Canto
2010-11-21
1
-2
/
+21
*
Global creator information working on MySQL DB and on load/save OARs. Creator...
Diva Canto
2010-11-21
1
-0
/
+21
*
Diva needs a spanking! Serializing OldItemID breaks script state persistence ...
Melanie
2010-11-16
1
-1
/
+4
*
Old deserialization can't deal with commas in flag fields. Making use of -ver...
Diva Canto
2010-11-02
1
-3
/
+17
*
Formatting cleanup.
Jeff Ames
2010-10-27
1
-1
/
+1
*
Added inner exception handling in Shape deserialization processing, so that t...
Diva Canto
2010-10-23
1
-3
/
+16
*
It looks like Vector3s also got written down in lower case at some point in t...
Diva Canto
2010-10-19
1
-3
/
+3
*
Another take related to the previous commit.
Diva Canto
2010-10-19
1
-13
/
+17
*
Added code to quaternion deserialization to try to cope with an exception see...
Diva Canto
2010-10-19
1
-4
/
+15
*
Added TextureAnimation and ParticleSystem to serialization.
Diva Canto
2010-10-19
1
-0
/
+27
*
COmmented the wrong line instead, now I commented them all to be on the safe ...
Melanie
2010-10-19
1
-2
/
+2
*
Comment a spammy debug message in the serializer
Melanie
2010-10-19
1
-1
/
+1
*
Deleted all [XmlIgnore] from SOP, since those are meaningless now.
Diva Canto
2010-10-17
1
-3
/
+3
*
.NET automagical serialization of SOPs replaced by manual serialization acros...
Diva Canto
2010-10-17
1
-50
/
+15
*
Made OARs use the new serialization procedure. (TPs/crossings still on the ol...
Diva Canto
2010-10-15
2
-120
/
+153
*
Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems ...
Diva Canto
2010-10-14
2
-105
/
+164
*
Added SOP.MediaUrl and Shape.Media to the deserialization
Diva Canto
2010-10-13
1
-204
/
+14
*
Comment a debug message so that it doesn't spew the console upon encountering...
Diva Canto
2010-10-13
1
-1
/
+1
*
New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for loa...
Diva Canto
2010-10-13
2
-7
/
+1381
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-16
/
+12
*
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-13
/
+10
*
Preserving the link numbers is a serializer's highest duty.
Melanie Thielker
2010-06-12
1
-0
/
+9
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
/
+1
*
Formatting cleanup.
Jeff Ames
2009-10-01
2
-9
/
+9
*
SceneObjectGroup cleanup. Removes the default constructor and unnecessary nul...
John Hurliman
2009-09-16
1
-31
/
+22
*
* refactor: split out part xml writing in SceneObjectSerializer
Justin Clarke Casey
2009-06-05
1
-2
/
+7
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