| Commit message (Collapse) | Author | Age | Files | Lines |
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own) do not suporte the proper .net4.0 one
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User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
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the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
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Seems there are multiple interpretations of the format of the content of the
<Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time)
escapes the XML in the element and then reparses it was a separate XmlReader.
Other simulators fill the <Media> element with regular XML.
This patch parses the <Media> escaped XML content as it always has and, if
the parsing fails, falls back to trying to parse the pure XML.
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OAR file.
The code used to call Serializer.ReadElementContentAsString() and then expected to
pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as
ReadElementContentAsString does not allow any children of the element.
Reading with Serializer.ReadInnerXml() was the fix.
This was only not a problem because most often shapes don't have media and
most simulators don't output anything if the media array is empty.
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changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
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prebuild is required
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missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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rely on
State being != 0.
Revert "Mantis #7932: Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen."
This reverts commit f19199cf4a6ef9cdcfbdbff3a1f604f595216f65.
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(meaning attachments). That should never happen.
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can't be guessed in some cases
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Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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threads overlaps, some null objects exceptions, region crossing...
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justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
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not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
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other way because SOG doesn't technically exist in the DB
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code.
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Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
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