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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Update teleport routing to match AvinationMelanie2012-01-081-1/+2
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* Merge branch 'master' into careminsterMelanie2012-01-071-2/+4
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| * Fix bug where tapping home to stop falling would stop any avatar movement ↵Justin Clark-Casey (justincc)2012-01-071-2/+4
| | | | | | | | | | | | other than falling again. Addresses http://opensimulator.org/mantis/view.php?id=5839
* | Merge branch 'master' into careminsterMelanie2012-01-051-1/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * commented out "Prevented flyoff" log message for now as this becomes ↵Justin Clark-Casey (justincc)2012-01-031-1/+1
| | | | | | | | | | | | problematic with bot testing. Please uncomment if still needed.
* | Fix camera orientation for sit targets to use the prim actually sat on.Melanie2011-12-241-1/+1
| | | | | | | | Now SL compatible.
* | Merge branch 'master' into careminsterMelanie2011-12-221-1/+1
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| * And a typo fixMelanie2011-12-221-1/+1
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* | Merge branch 'master' into careminsterMelanie2011-12-221-1/+6
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| * Add a few comments, correct a merge artefactMelanie2011-12-221-1/+6
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| * Harmonizing SP with AvinationMelanie2011-12-221-41/+55
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* | Merge branch 'master' into careminsterMelanie2011-12-221-117/+112
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Fixing a bug introduced yesterday. This put the precondition test inside ↵Diva Canto2011-12-221-105/+109
| | | | | | | | CheckForBorderCrossing the right way.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-211-4/+1
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| * | Moved an external test into the method that uses those preconditions.Diva Canto2011-12-211-19/+11
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* | | Merge branch 'master' into careminsterMelanie2011-12-201-5/+5
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
| * | Though the viewer warns about receiving this, not sending appears to break ↵Justin Clark-Casey (justincc)2011-12-201-4/+1
| |/ | | | | | | | | | | | | | | | | | | baked texture caching when crossing region boundaries. Needs further investigation. Revert "Stop sending the viewer its own AvatarAppearance packet." This reverts commit 92039f295d7fe66bf1a09b29483f9057e395839e.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-201-8/+5
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| * | Changed the async approach on close child agents. This may improve crossings ↵Diva Canto2011-12-161-1/+4
| | | | | | | | | | | | a little bit.
* | | Merge branch 'master' into careminsterMelanie2011-12-191-2/+5
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| * | Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
| | | | | | | | | | | | | | | The viewer warns in the log if it receives this. Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
| * | Migrate detailed "appearance show" report generation up to ↵Justin Clark-Casey (justincc)2011-12-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
* | | Merge branch 'master' into careminsterMelanie2011-12-181-48/+43
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| * | Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-161-6/+0
| |/ | | | | | | These were entirely unused.
| * No functional changes. Changed the prefix of that log message [CONNECTION ↵Diva Canto2011-12-161-9/+9
| | | | | | | | | | | | BEGIN] to [SCENE] because that's where the message happens. Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
| * Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵Justin Clark-Casey (justincc)2011-12-151-6/+2
| | | | | | | | | | | | when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter
| * Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-151-27/+32
| | | | | | | | | | | | Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly. Add commented out log lines for future use. Use automatic property for PhysicsActor for better code readability and simplicity
* | Prevent a nasty deadlock on teleportMelanie2011-12-121-24/+22
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* | Make m_attachments privateMelanie2011-12-121-1/+1
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2011-12-121-41/+49
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| * \ Merge branch 'master' into careminsterMelanie2011-12-121-41/+49
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionInfo.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵Dan Lake2011-12-121-40/+49
| | | | | | | | | | | | IsColliding
* | | Send changed animation event asynchronouslyMelanie2011-12-121-14/+17
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* | Fix a regression that causes data from the attachments module to fail loadingMelanie2011-12-101-0/+1
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* | Prevent spurious error message when client tries to move a null itemMelanie2011-12-101-119/+139
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* | Merge branch 'master' into careminsterMelanie2011-12-101-13/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
| * Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵Justin Clark-Casey (justincc)2011-12-091-13/+2
| | | | | | | | in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
* | Merge branch 'master' into careminsterMelanie2011-12-091-4/+0
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| * remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0
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* | Merge branch 'master' into bigmergeMelanie2011-12-091-3/+1
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| * Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-081-1/+1
| | | | | | | | | | The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists. This allows us to eliminate another null check elsewhere and simplifies the method contract
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-081-2/+0
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* | Merge branch 'master' into bigmergeMelanie2011-12-081-14/+25
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * When a client connects to a scene, send other avatar appearance data ↵Justin Clark-Casey (justincc)2011-12-081-6/+6
| | | | | | | | | | | | asynchronously to reduce hold up in the IN UDP packet processing loop. This is already being done for the initial object data send.
| * On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-081-14/+25
| | | | | | | | | | | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
* | Merge branch 'master' into bigmergeMelanie2011-12-051-47/+56
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
| | | | | | | | It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
| * Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's ↵Justin Clark-Casey (justincc)2011-12-031-0/+4
| | | | | | | | called continuously even where there are no collisions
| * Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-031-2/+5
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| * Stop calling Animator.UpdateMovementAnimations() at the end of ↵Justin Clark-Casey (justincc)2011-12-031-2/+2
| | | | | | | | | | | | HandleAgentUpdate(). There's no point doing this if it's being called via PhysicsCollisionUpdate