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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
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* fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2016-08-051-20/+32
| | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters
* fix parcel Avatar Sounds using group membership not active groupUbitUmarov2016-08-051-1/+1
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* revert a variable renameUbitUmarov2016-08-041-6/+6
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* cancel sending group powers on crossings, they are no longer needed.UbitUmarov2016-08-041-55/+21
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* make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov2016-08-041-0/+2
| | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
* add a weak safeguardUbitUmarov2016-08-041-1/+9
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* fix a typoUbitUmarov2016-08-041-1/+1
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* fix NULL references added in recente changes in standalone modeUbitUmarov2016-07-301-2/+3
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* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
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* remove references to RegionCombinerModuleUbitUmarov2016-07-281-20/+2
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* a few more changes relative to sits crossingUbitUmarov2016-07-271-6/+10
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* a few more changes on avatar crossingUbitUmarov2016-07-271-9/+11
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* missing changes about friends on crossings, and missing angular velocity ↵UbitUmarov2016-07-271-4/+14
| | | | clear on sits
* reduce some grid services calls on region crossings, sending more ↵UbitUmarov2016-07-261-24/+91
| | | | information on the agent update ( groups v2 needs change )
* remove extra charUbitUmarov2016-07-251-2/+6
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* missing fileUbitUmarov2016-07-251-2/+26
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* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
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* let RePrioritization also work on child agentsUbitUmarov2016-07-061-4/+12
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* bug fix, etcUbitUmarov2016-07-061-3/+10
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-8/+12
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* Mantis #7934 and related: landing points and telehubs for gods. Added a new ↵Diva Canto2016-06-231-6/+82
| | | | configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
* Fix a line deletion that should not have been deletedMelanie Thielker2016-05-231-0/+1
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* Addressing #7903. Fix legacy sit offsets to use legacy computation.Melanie Thielker2016-05-231-3/+5
| | | | New offsets of course still use the correct math.
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-0/+3
| | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov2016-01-261-4/+5
| | | | landing height. (could not test)
* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-261-3/+37
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
| | | | Thanks tqlion!
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-231-23/+51
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
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* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
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* clean a bitUbitUmarov2015-12-211-8/+2
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* add physics help on root agent arrival via some login types and if not under ↵UbitUmarov2015-12-211-4/+46
| | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
* simplify avatar updates throotle control, this possible needs to get more ↵UbitUmarov2015-12-211-79/+41
| | | | complex again
* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
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* current priority code uses avatar position not camera, so fix reprioritizer. ↵UbitUmarov2015-12-171-7/+9
| | | | This may need to be reviewed in future.. it should be camera
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
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* change updates reprioritization control code. Do it under normal avatar ↵UbitUmarov2015-12-171-61/+56
| | | | updates timing and with a workjob not a timer issued thread.
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
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* revert last change and add delays on testing, since child updates now have ↵UbitUmarov2015-12-161-3/+1
| | | | time control, since they are heavy http connections
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
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* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-161-56/+63
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* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-131-218/+254
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* suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2015-11-251-4/+4
| | | | issues
* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
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* start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵UbitUmarov2015-11-171-18/+62
| | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
* send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov2015-10-011-0/+9
| | | | on at best timming, or on the right source files
* let hoverheight rest position be a falling stateUbitUmarov2015-09-301-1/+2
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* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
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