Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵ | UbitUmarov | 2016-08-24 | 1 | -0/+1 |
| | | | | option (default one) | ||||
* | fix physics sits on child prims | UbitUmarov | 2016-08-19 | 1 | -1/+1 |
| | |||||
* | fill data for llDetected funtions of collisions closer to the event. ↵ | UbitUmarov | 2016-08-05 | 1 | -20/+32 |
| | | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters | ||||
* | fix parcel Avatar Sounds using group membership not active group | UbitUmarov | 2016-08-05 | 1 | -1/+1 |
| | |||||
* | revert a variable rename | UbitUmarov | 2016-08-04 | 1 | -6/+6 |
| | |||||
* | cancel sending group powers on crossings, they are no longer needed. | UbitUmarov | 2016-08-04 | 1 | -55/+21 |
| | |||||
* | make sure all new scenepresences have fresh groups information at creation ↵ | UbitUmarov | 2016-08-04 | 1 | -0/+2 |
| | | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later | ||||
* | add a weak safeguard | UbitUmarov | 2016-08-04 | 1 | -1/+9 |
| | |||||
* | fix a typo | UbitUmarov | 2016-08-04 | 1 | -1/+1 |
| | |||||
* | fix NULL references added in recente changes in standalone mode | UbitUmarov | 2016-07-30 | 1 | -2/+3 |
| | |||||
* | fix cAgent.CrossingFlags | UbitUmarov | 2016-07-30 | 1 | -1/+7 |
| | |||||
* | remove references to RegionCombinerModule | UbitUmarov | 2016-07-28 | 1 | -20/+2 |
| | |||||
* | a few more changes relative to sits crossing | UbitUmarov | 2016-07-27 | 1 | -6/+10 |
| | |||||
* | a few more changes on avatar crossing | UbitUmarov | 2016-07-27 | 1 | -9/+11 |
| | |||||
* | missing changes about friends on crossings, and missing angular velocity ↵ | UbitUmarov | 2016-07-27 | 1 | -4/+14 |
| | | | | clear on sits | ||||
* | reduce some grid services calls on region crossings, sending more ↵ | UbitUmarov | 2016-07-26 | 1 | -24/+91 |
| | | | | information on the agent update ( groups v2 needs change ) | ||||
* | remove extra char | UbitUmarov | 2016-07-25 | 1 | -2/+6 |
| | |||||
* | missing file | UbitUmarov | 2016-07-25 | 1 | -2/+26 |
| | |||||
* | change avatar Health, from bad penetration depth to relative velocity | UbitUmarov | 2016-07-25 | 1 | -91/+89 |
| | |||||
* | let RePrioritization also work on child agents | UbitUmarov | 2016-07-06 | 1 | -4/+12 |
| | |||||
* | bug fix, etc | UbitUmarov | 2016-07-06 | 1 | -3/+10 |
| | |||||
* | add test option ObjectsCullingByDistance. In future, if true, it may | UbitUmarov | 2016-07-06 | 1 | -8/+12 |
| | | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!! | ||||
* | Mantis #7934 and related: landing points and telehubs for gods. Added a new ↵ | Diva Canto | 2016-06-23 | 1 | -6/+82 |
| | | | | configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL. | ||||
* | Fix a line deletion that should not have been deleted | Melanie Thielker | 2016-05-23 | 1 | -0/+1 |
| | |||||
* | Addressing #7903. Fix legacy sit offsets to use legacy computation. | Melanie Thielker | 2016-05-23 | 1 | -3/+5 |
| | | | | New offsets of course still use the correct math. | ||||
* | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 2016-03-06 | 1 | -0/+3 |
| | | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner. | ||||
* | accept mantis 7785 requests, at least until bullet can be also be used fix ↵ | UbitUmarov | 2016-01-26 | 1 | -4/+5 |
| | | | | landing height. (could not test) | ||||
* | add option MaxRegionsViewDistance to control the maximum range to tell ↵ | UbitUmarov | 2016-01-26 | 1 | -3/+37 |
| | | | | viewer to connect to Neighbour regions, since that is diferent from view range | ||||
* | Code cleanup to terse update sending as given in a patch in Mantis 7813. | Robert Adams | 2016-01-18 | 1 | -25/+10 |
| | | | | Thanks tqlion! | ||||
* | fix avatar movetotarget that got broken with changes on significant ↵ | UbitUmarov | 2015-12-23 | 1 | -23/+51 |
| | | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing | ||||
* | physics landing: don't land on top of volume detectors | UbitUmarov | 2015-12-22 | 1 | -3/+1 |
| | |||||
* | a few changes to physics new root avatar position height estimation | UbitUmarov | 2015-12-22 | 1 | -18/+61 |
| | |||||
* | clean a bit | UbitUmarov | 2015-12-21 | 1 | -8/+2 |
| | |||||
* | add physics help on root agent arrival via some login types and if not under ↵ | UbitUmarov | 2015-12-21 | 1 | -4/+46 |
| | | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly. | ||||
* | simplify avatar updates throotle control, this possible needs to get more ↵ | UbitUmarov | 2015-12-21 | 1 | -79/+41 |
| | | | | complex again | ||||
* | BUG FIX on avatar position updates send control | UbitUmarov | 2015-12-20 | 1 | -2/+2 |
| | |||||
* | current priority code uses avatar position not camera, so fix reprioritizer. ↵ | UbitUmarov | 2015-12-17 | 1 | -7/+9 |
| | | | | This may need to be reviewed in future.. it should be camera | ||||
* | save a expensive call to CameraPosition | UbitUmarov | 2015-12-17 | 1 | -2/+3 |
| | |||||
* | change updates reprioritization control code. Do it under normal avatar ↵ | UbitUmarov | 2015-12-17 | 1 | -61/+56 |
| | | | | updates timing and with a workjob not a timer issued thread. | ||||
* | dont bother another thread to try to send if there is no one to listen | UbitUmarov | 2015-12-16 | 1 | -2/+10 |
| | |||||
* | revert last change and add delays on testing, since child updates now have ↵ | UbitUmarov | 2015-12-16 | 1 | -3/+1 |
| | | | | time control, since they are heavy http connections | ||||
* | temporary remove the delay on first child updates | UbitUmarov | 2015-12-16 | 1 | -7/+9 |
| | |||||
* | several changes to parcels access control and scenepresence updates rates | UbitUmarov | 2015-12-16 | 1 | -56/+63 |
| | |||||
* | several changes to telehubs, LandPoint and land access | UbitUmarov | 2015-12-13 | 1 | -218/+254 |
| | |||||
* | suspend the use of DisableSimulator, that is causing teleport and crossing ↵ | UbitUmarov | 2015-11-25 | 1 | -4/+4 |
| | | | | issues | ||||
* | remove warning on siting in phantom prims without sittarget | UbitUmarov | 2015-11-23 | 1 | -1/+1 |
| | |||||
* | start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵ | UbitUmarov | 2015-11-17 | 1 | -18/+62 |
| | | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change) | ||||
* | send DisableSimulator messages on closing childagents. Possible still not ↵ | UbitUmarov | 2015-10-01 | 1 | -0/+9 |
| | | | | on at best timming, or on the right source files | ||||
* | let hoverheight rest position be a falling state | UbitUmarov | 2015-09-30 | 1 | -1/+2 |
| | |||||
* | let sp know about scene before anything else on creation | UbitUmarov | 2015-09-30 | 1 | -1/+1 |
| |