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author | UbitUmarov | 2016-08-19 23:38:56 +0100 |
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committer | UbitUmarov | 2016-08-19 23:38:56 +0100 |
commit | 4ab9cfe71143a014a297b46da93ec7db7781c387 (patch) | |
tree | d229dba6f41765aa4550e9be5f14f5c30ab94dd1 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor... (diff) | |
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fix physics sits on child prims
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 732d5ef..c0a8a21 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3304,7 +3304,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3304 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); | 3304 | Vector3 cameraEyeOffset = part.GetCameraEyeOffset(); |
3305 | bool forceMouselook = part.GetForceMouselook(); | 3305 | bool forceMouselook = part.GetForceMouselook(); |
3306 | 3306 | ||
3307 | m_bodyRot = Orientation; | ||
3308 | 3307 | ||
3309 | if (!part.IsRoot) | 3308 | if (!part.IsRoot) |
3310 | { | 3309 | { |
@@ -3326,6 +3325,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3326 | } | 3325 | } |
3327 | } | 3326 | } |
3328 | 3327 | ||
3328 | m_bodyRot = Orientation; | ||
3329 | m_pos = offset; | 3329 | m_pos = offset; |
3330 | 3330 | ||
3331 | ControllingClient.SendSitResponse( | 3331 | ControllingClient.SendSitResponse( |