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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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ScenePresence.cs
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Author
Age
Files
Lines
...
*
clamp all draw distance changes within region limits
UbitUmarov
2015-09-30
1
-8
/
+14
*
let us see our online friends
UbitUmarov
2015-09-28
1
-6
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+6
*
fix unscripted sits without physics help
UbitUmarov
2015-09-26
1
-9
/
+4
*
try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...
UbitUmarov
2015-09-21
1
-13
/
+4
*
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
Kevin Cozens
2015-09-21
1
-3
/
+3
*
fix missing check for viaHGLogin
UbitUmarov
2015-09-15
1
-2
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+2
*
try to improve vehicles crossing with Xengine. Lag seems main issue now, but...
UbitUmarov
2015-09-14
1
-1
/
+1
*
missing file...
UbitUmarov
2015-09-12
1
-29
/
+34
*
fix lost sending of initial terrain to child agents
UbitUmarov
2015-09-10
1
-0
/
+2
*
Merge of ubitworkvarnew with opensim/master as of 20150905.
Robert Adams
2015-09-08
1
-1
/
+1
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*
More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
/
+1
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*
Renamed the namespaces too
Diva Canto
2015-08-30
1
-1
/
+1
*
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at last we can login and see objects ( friends is dead and disable in
UbitUmarov
2015-09-03
1
-52
/
+6
*
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seems to compile ( tests comented out)
UbitUmarov
2015-09-02
1
-870
/
+149
*
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bad merge?
UbitUmarov
2015-09-01
1
-264
/
+2061
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*
dont change camera on crossings
UbitUmarov
2015-08-31
1
-4
/
+4
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*
start sending terrain patchs in completmovement where we know its
UbitUmarov
2015-08-31
1
-0
/
+6
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*
more on tps and crossings
UbitUmarov
2015-08-30
1
-29
/
+76
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*
Merge branch 'mbworkvar2' into ubitvar
UbitUmarov
2015-08-19
1
-50
/
+29
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*
varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
2015-03-29
1
-15
/
+10
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*
Varregion: first cut at removing Border class checks for region crossings.
Robert Adams
2015-03-22
1
-38
/
+22
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*
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Make attachment rezzing async again for NPC. Doing that sync causes a deadlock
Melanie Thielker
2015-03-24
1
-1
/
+6
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/
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*
Remove the Invisible stuff and add more baked caching. Refactor selection of ...
Melanie Thielker
2014-11-11
1
-8
/
+2
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*
Second part of invisible base avatar option
Melanie Thielker
2014-11-10
1
-4
/
+9
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*
Call the bake module each time we see a new attachment to see if the attachment
Melanie Thielker
2014-11-10
1
-0
/
+4
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*
scale ChildAgentThrottles with distance (internal to child server and not
UbitUmarov
2014-11-06
1
-1
/
+18
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*
allow drawdistance to change between 32 and MaxDrawDistance, configurable
UbitUmarov
2014-11-06
1
-8
/
+10
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*
try to make a avatar usesable if its siting part didn't cross, or crossed
UbitUmarov
2014-10-28
1
-86
/
+12
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*
try to make SOG crossings full async. Simplify some borders checking....
UbitUmarov
2014-10-24
1
-76
/
+70
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*
make sure we return false if catch() is triggered on crossing
UbitUmarov
2014-10-21
1
-0
/
+1
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*
do agent crossing async, including QUERYACCESS ( need to check vehicles for
UbitUmarov
2014-10-21
1
-1
/
+25
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*
Assume childreen don't need to know caps seeds
UbitUmarov
2014-10-20
1
-0
/
+9
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*
try to fix propagation of seeds to all relevante regions
UbitUmarov
2014-10-19
1
-14
/
+12
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*
debug makeroot timing
UbitUmarov
2014-10-17
1
-0
/
+10
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*
send motion control state in update to childs. Reset CollisionPlane on
UbitUmarov
2014-10-17
1
-2
/
+9
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*
added a missing angularVelocity.Zero on sitting, removed odd camera based
UbitUmarov
2014-10-03
1
-61
/
+68
|
*
fix a incomplet landing handling case
UbitUmarov
2014-09-30
1
-14
/
+11
|
*
change avatar physics and motion control. Still not that good :(
UbitUmarov
2014-09-29
1
-95
/
+74
|
*
bug fix: add missing attach to region heartbeat event to update animations
UbitUmarov
2014-09-26
1
-0
/
+2
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*
populate collision lists with LinkNumber, and detected structure in
UbitUmarov
2014-09-23
1
-1
/
+3
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*
exclude npcs from baked cache
UbitUmarov
2014-09-19
1
-7
/
+14
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*
Dont add to physics in a child update. It is missing several checks like
UbitUmarov
2014-09-17
1
-2
/
+4
|
*
try to send fly state on tps
UbitUmarov
2014-09-16
1
-1
/
+2
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*
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
UbitUmarov
2014-09-10
1
-6
/
+22
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*
force update of movement animation
UbitUmarov
2014-09-09
1
-1
/
+1
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*
on SetAnimationOverride do a UpdateMovementAnimations();
UbitUmarov
2014-09-09
1
-1
/
+2
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*
*test*
UbitUmarov
2014-09-09
1
-1
/
+5
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*
Plumb the rest of the serverside AO
Melanie Thielker
2014-09-09
1
-0
/
+5
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*
Add some case magic and send an anim pack when an override is set
Melanie Thielker
2014-09-09
1
-0
/
+1
|
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-09-09
1
-0
/
+7
|
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