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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* use new IsGod on CheckAndAdjustLandingPoint_SL so it can be by current ↵UbitUmarov2017-01-071-1/+1
| | | | viewer god, acording to config
* Correct casing on isGod and isViewerUIGodMelanie Thielker2017-01-071-32/+32
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* Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker2017-01-071-11/+11
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* rename same more variables to make their meaning more clearUbitUmarov2017-01-071-3/+3
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* rename same variables to make their meaning more clearUbitUmarov2017-01-071-31/+31
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* more changes to god level control. Not that this is work in progress, for ↵UbitUmarov2017-01-071-151/+107
| | | | now it still works mainly as with option implicit_gods = true. speed up some regions child updates, some cleanup
* Fix grid godsMelanie Thielker2017-01-071-0/+1
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* add a missing god_date transmitionUbitUmarov2017-01-061-2/+6
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* restore parcels avatars visibility god level change correct handling; try ↵UbitUmarov2017-01-061-3/+5
| | | | to reduced the increased change of user error on config options setting
* take sync viewer out on make rootUbitUmarov2017-01-061-1/+2
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* Sync viewer on make rootMelanie Thielker2017-01-061-0/+1
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* Send GodLevel to viewers on loginMelanie Thielker2017-01-061-0/+2
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* Restructure god level and permissionsMelanie Thielker2017-01-061-108/+39
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* inform viewers of current godlevel; put back a small delay on teleport ↵UbitUmarov2017-01-051-11/+34
| | | | arrivel to give time to viewers to sync
* allow initial automatic level to be changed by request. Since viewers still ↵UbitUmarov2017-01-051-6/+6
| | | | dont get real level, one will need to ask for god level then disable it to syncronize the viewer with real level.
* add config option automatic_gods. With this option true, users that can be ↵UbitUmarov2017-01-051-9/+33
| | | | Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-139/+139
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* a few changes to Gods ( ie administrators) controlUbitUmarov2017-01-051-23/+13
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* mantis 8106: improve avatar walk in mouselookUbitUmarov2016-12-301-4/+10
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* adjust camera collision detection checks for new FSUbitUmarov2016-12-281-1/+1
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* Make it more unlikely that a script teleport will be caught by default ↵AliciaRaven2016-12-101-1/+1
| | | | region landing point.
* do not try xbakes on HGUbitUmarov2016-12-101-5/+6
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* Include new Region.ini option for DefaultLandingPoint for teleports with no ↵AliciaRaven2016-11-221-0/+4
| | | | | | coords specified. This is useful when using a Telehub would be to restrictive as it would block landmarks and map teleports. This location is only ever used when no coordinates are provided. If config value not set, the previous default of 128,128 is used.
* HG add a small delay before start sending region dataUbitUmarov2016-11-201-2/+17
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-171-2/+22
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-11/+27
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* change camera collision check rulesUbitUmarov2016-11-141-23/+34
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-49/+48
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* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov2016-11-071-1/+29
| | | | talk with Robert before last changes bc of bullet
* dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-051-16/+33
| | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* avoid siting a avatar at 0,0,0UbitUmarov2016-09-121-7/+33
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* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-281-2/+28
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* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-281-1/+1
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-281-0/+8
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-281-0/+1
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* reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov2016-08-271-8/+14
| | | | on sits AToffset for some reason ATaxis got in there (needs testing)
* remove excess dataUbitUmarov2016-08-271-4/+1
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* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-6/+46
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
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* fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2016-08-051-20/+32
| | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters
* fix parcel Avatar Sounds using group membership not active groupUbitUmarov2016-08-051-1/+1
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* revert a variable renameUbitUmarov2016-08-041-6/+6
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* cancel sending group powers on crossings, they are no longer needed.UbitUmarov2016-08-041-55/+21
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* make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov2016-08-041-0/+2
| | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
* add a weak safeguardUbitUmarov2016-08-041-1/+9
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* fix a typoUbitUmarov2016-08-041-1/+1
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* fix NULL references added in recente changes in standalone modeUbitUmarov2016-07-301-2/+3
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* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
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* remove references to RegionCombinerModuleUbitUmarov2016-07-281-20/+2
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