Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Addressing #7903. Fix legacy sit offsets to use legacy computation. | Melanie Thielker | 2016-05-23 | 1 | -3/+5 |
| | | | | New offsets of course still use the correct math. | ||||
* | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 2016-03-06 | 1 | -0/+3 |
| | | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner. | ||||
* | accept mantis 7785 requests, at least until bullet can be also be used fix ↵ | UbitUmarov | 2016-01-26 | 1 | -4/+5 |
| | | | | landing height. (could not test) | ||||
* | add option MaxRegionsViewDistance to control the maximum range to tell ↵ | UbitUmarov | 2016-01-26 | 1 | -3/+37 |
| | | | | viewer to connect to Neighbour regions, since that is diferent from view range | ||||
* | Code cleanup to terse update sending as given in a patch in Mantis 7813. | Robert Adams | 2016-01-18 | 1 | -25/+10 |
| | | | | Thanks tqlion! | ||||
* | fix avatar movetotarget that got broken with changes on significant ↵ | UbitUmarov | 2015-12-23 | 1 | -23/+51 |
| | | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing | ||||
* | physics landing: don't land on top of volume detectors | UbitUmarov | 2015-12-22 | 1 | -3/+1 |
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* | a few changes to physics new root avatar position height estimation | UbitUmarov | 2015-12-22 | 1 | -18/+61 |
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* | clean a bit | UbitUmarov | 2015-12-21 | 1 | -8/+2 |
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* | add physics help on root agent arrival via some login types and if not under ↵ | UbitUmarov | 2015-12-21 | 1 | -4/+46 |
| | | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly. | ||||
* | simplify avatar updates throotle control, this possible needs to get more ↵ | UbitUmarov | 2015-12-21 | 1 | -79/+41 |
| | | | | complex again | ||||
* | BUG FIX on avatar position updates send control | UbitUmarov | 2015-12-20 | 1 | -2/+2 |
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* | current priority code uses avatar position not camera, so fix reprioritizer. ↵ | UbitUmarov | 2015-12-17 | 1 | -7/+9 |
| | | | | This may need to be reviewed in future.. it should be camera | ||||
* | save a expensive call to CameraPosition | UbitUmarov | 2015-12-17 | 1 | -2/+3 |
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* | change updates reprioritization control code. Do it under normal avatar ↵ | UbitUmarov | 2015-12-17 | 1 | -61/+56 |
| | | | | updates timing and with a workjob not a timer issued thread. | ||||
* | dont bother another thread to try to send if there is no one to listen | UbitUmarov | 2015-12-16 | 1 | -2/+10 |
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* | revert last change and add delays on testing, since child updates now have ↵ | UbitUmarov | 2015-12-16 | 1 | -3/+1 |
| | | | | time control, since they are heavy http connections | ||||
* | temporary remove the delay on first child updates | UbitUmarov | 2015-12-16 | 1 | -7/+9 |
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* | several changes to parcels access control and scenepresence updates rates | UbitUmarov | 2015-12-16 | 1 | -56/+63 |
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* | several changes to telehubs, LandPoint and land access | UbitUmarov | 2015-12-13 | 1 | -218/+254 |
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* | suspend the use of DisableSimulator, that is causing teleport and crossing ↵ | UbitUmarov | 2015-11-25 | 1 | -4/+4 |
| | | | | issues | ||||
* | remove warning on siting in phantom prims without sittarget | UbitUmarov | 2015-11-23 | 1 | -1/+1 |
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* | start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵ | UbitUmarov | 2015-11-17 | 1 | -18/+62 |
| | | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change) | ||||
* | send DisableSimulator messages on closing childagents. Possible still not ↵ | UbitUmarov | 2015-10-01 | 1 | -0/+9 |
| | | | | on at best timming, or on the right source files | ||||
* | let hoverheight rest position be a falling state | UbitUmarov | 2015-09-30 | 1 | -1/+2 |
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* | let sp know about scene before anything else on creation | UbitUmarov | 2015-09-30 | 1 | -1/+1 |
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* | clamp all draw distance changes within region limits | UbitUmarov | 2015-09-30 | 1 | -8/+14 |
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* | let us see our online friends | UbitUmarov | 2015-09-28 | 1 | -6/+6 |
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* | fix unscripted sits without physics help | UbitUmarov | 2015-09-26 | 1 | -9/+4 |
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* | try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵ | UbitUmarov | 2015-09-21 | 1 | -13/+4 |
| | | | | still work | ||||
* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. | Kevin Cozens | 2015-09-21 | 1 | -3/+3 |
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* | fix missing check for viaHGLogin | UbitUmarov | 2015-09-15 | 1 | -2/+2 |
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* | try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵ | UbitUmarov | 2015-09-14 | 1 | -1/+1 |
| | | | | but needs testing, specially the fail cases, that most likelly need more work | ||||
* | missing file... | UbitUmarov | 2015-09-12 | 1 | -29/+34 |
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* | fix lost sending of initial terrain to child agents | UbitUmarov | 2015-09-10 | 1 | -0/+2 |
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* | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 1 | -1/+1 |
|\ | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
| * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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| * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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* | | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 2015-09-03 | 1 | -52/+6 |
| | | | | | | | | scenepresence) | ||||
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 1 | -870/+149 |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 1 | -264/+2061 |
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| * | dont change camera on crossings | UbitUmarov | 2015-08-31 | 1 | -4/+4 |
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| * | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2015-08-31 | 1 | -0/+6 |
| | | | | | | | | position. Also reset camera to position on makeroot | ||||
| * | more on tps and crossings | UbitUmarov | 2015-08-30 | 1 | -29/+76 |
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| * | Merge branch 'mbworkvar2' into ubitvar | UbitUmarov | 2015-08-19 | 1 | -50/+29 |
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| | * | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 2015-03-29 | 1 | -15/+10 |
| | | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles. | ||||
| | * | Varregion: first cut at removing Border class checks for region crossings. | Robert Adams | 2015-03-22 | 1 | -38/+22 |
| | | | | | | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic. | ||||
| * | | Make attachment rezzing async again for NPC. Doing that sync causes a deadlock | Melanie Thielker | 2015-03-24 | 1 | -1/+6 |
| |/ | | | | | | | with the script thread. | ||||
| * | Remove the Invisible stuff and add more baked caching. Refactor selection of ↵ | Melanie Thielker | 2014-11-11 | 1 | -8/+2 |
| | | | | | | | | textures to save to Bakes module. | ||||
| * | Second part of invisible base avatar option | Melanie Thielker | 2014-11-10 | 1 | -4/+9 |
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