aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Addressing #7903. Fix legacy sit offsets to use legacy computation.Melanie Thielker2016-05-231-3/+5
| | | | New offsets of course still use the correct math.
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-0/+3
| | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov2016-01-261-4/+5
| | | | landing height. (could not test)
* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-261-3/+37
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
| | | | Thanks tqlion!
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-231-23/+51
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
|
* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
|
* clean a bitUbitUmarov2015-12-211-8/+2
|
* add physics help on root agent arrival via some login types and if not under ↵UbitUmarov2015-12-211-4/+46
| | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
* simplify avatar updates throotle control, this possible needs to get more ↵UbitUmarov2015-12-211-79/+41
| | | | complex again
* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
|
* current priority code uses avatar position not camera, so fix reprioritizer. ↵UbitUmarov2015-12-171-7/+9
| | | | This may need to be reviewed in future.. it should be camera
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
|
* change updates reprioritization control code. Do it under normal avatar ↵UbitUmarov2015-12-171-61/+56
| | | | updates timing and with a workjob not a timer issued thread.
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
|
* revert last change and add delays on testing, since child updates now have ↵UbitUmarov2015-12-161-3/+1
| | | | time control, since they are heavy http connections
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
|
* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-161-56/+63
|
* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-131-218/+254
|
* suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2015-11-251-4/+4
| | | | issues
* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
|
* start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵UbitUmarov2015-11-171-18/+62
| | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
* send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov2015-10-011-0/+9
| | | | on at best timming, or on the right source files
* let hoverheight rest position be a falling stateUbitUmarov2015-09-301-1/+2
|
* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
|
* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
|
* let us see our online friendsUbitUmarov2015-09-281-6/+6
|
* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
|
* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2015-09-211-13/+4
| | | | still work
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-3/+3
|
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
|
* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-141-1/+1
| | | | but needs testing, specially the fail cases, that most likelly need more work
* missing file...UbitUmarov2015-09-121-29/+34
|
* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
|
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| |
| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
| |
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-52/+6
| | | | | | | | scenepresence)
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-870/+149
| |
* | bad merge?UbitUmarov2015-09-011-264/+2061
|\ \ | |/ |/|
| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
| |
| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-311-0/+6
| | | | | | | | position. Also reset camera to position on makeroot
| * more on tps and crossingsUbitUmarov2015-08-301-29/+76
| |
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-50/+29
| |\
| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-15/+10
| | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| | * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-38/+22
| | | | | | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
| * | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
| |/ | | | | | | with the script thread.
| * Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-8/+2
| | | | | | | | textures to save to Bakes module.
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9
| |