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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Addressing #7903. Fix legacy sit offsets to use legacy computation.Melanie Thielker2016-05-231-3/+5
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-0/+3
* accept mantis 7785 requests, at least until bullet can be also be used fix l...UbitUmarov2016-01-261-4/+5
* add option MaxRegionsViewDistance to control the maximum range to tell viewe...UbitUmarov2016-01-261-3/+37
* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
* fix avatar movetotarget that got broken with changes on significant movement....UbitUmarov2015-12-231-23/+51
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
* clean a bitUbitUmarov2015-12-211-8/+2
* add physics help on root agent arrival via some login types and if not under ...UbitUmarov2015-12-211-4/+46
* simplify avatar updates throotle control, this possible needs to get more com...UbitUmarov2015-12-211-79/+41
* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
* current priority code uses avatar position not camera, so fix reprioritizer. ...UbitUmarov2015-12-171-7/+9
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
* change updates reprioritization control code. Do it under normal avatar updat...UbitUmarov2015-12-171-61/+56
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
* revert last change and add delays on testing, since child updates now have ti...UbitUmarov2015-12-161-3/+1
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-161-56/+63
* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-131-218/+254
* suspend the use of DisableSimulator, that is causing teleport and crossing i...UbitUmarov2015-11-251-4/+4
* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
* start adding LegacySitOffsets option. TRUE will prevent the use of new math f...UbitUmarov2015-11-171-18/+62
* send DisableSimulator messages on closing childagents. Possible still not on...UbitUmarov2015-10-011-0/+9
* let hoverheight rest position be a falling stateUbitUmarov2015-09-301-1/+2
* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
* let us see our online friendsUbitUmarov2015-09-281-6/+6
* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2015-09-211-13/+4
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-3/+3
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
* try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-141-1/+1
* missing file...UbitUmarov2015-09-121-29/+34
* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
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| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-52/+6
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-870/+149
* | bad merge?UbitUmarov2015-09-011-264/+2061
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| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-311-0/+6
| * more on tps and crossingsUbitUmarov2015-08-301-29/+76
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-50/+29
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-15/+10
| | * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-38/+22
| * | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
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| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-111-8/+2
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9