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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2015-11-251-4/+4
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* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
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* start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵UbitUmarov2015-11-171-18/+62
| | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
* send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov2015-10-011-0/+9
| | | | on at best timming, or on the right source files
* let hoverheight rest position be a falling stateUbitUmarov2015-09-301-1/+2
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* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
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* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
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* let us see our online friendsUbitUmarov2015-09-281-6/+6
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* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
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* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2015-09-211-13/+4
| | | | still work
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-3/+3
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* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
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* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-141-1/+1
| | | | but needs testing, specially the fail cases, that most likelly need more work
* missing file...UbitUmarov2015-09-121-29/+34
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* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-52/+6
| | | | | | | | scenepresence)
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-870/+149
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* | bad merge?UbitUmarov2015-09-011-264/+2061
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| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
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| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-311-0/+6
| | | | | | | | position. Also reset camera to position on makeroot
| * more on tps and crossingsUbitUmarov2015-08-301-29/+76
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| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-50/+29
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-15/+10
| | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| | * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-38/+22
| | | | | | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
| * | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
| |/ | | | | | | with the script thread.
| * Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-8/+2
| | | | | | | | textures to save to Bakes module.
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9
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| * Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
| | | | | | | | needs textures
| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+18
| | | | | | | | root as was done before )
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-8/+10
| | | | | | | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
| * try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
| | | | | | | | | | back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-76/+70
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| * make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
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| * do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-1/+25
| | | | | | | | this also ), so it doesn't stop heartbeat
| * Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+9
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| * try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-14/+12
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| * debug makeroot timingUbitUmarov2014-10-171-0/+10
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| * send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
| | | | | | | | makechild
| * added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
| | | | | | | | movement vectors, plus little other things
| * fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
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| * change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-291-95/+74
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| * bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
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| * populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-231-1/+3
| | | | | | | | Xengine
| * exclude npcs from baked cacheUbitUmarov2014-09-191-7/+14
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| * Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
| | | | | | | | sit. makeroot should to it
| * try to send fly state on tpsUbitUmarov2014-09-161-1/+2
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| * *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-6/+22
| | | | | | | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits