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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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ScenePresence.cs
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Merge branch 'master' into careminster
Melanie
2013-02-04
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+3
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Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
teravus
2013-02-01
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+3
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Merge branch 'master' into careminster
Melanie
2013-01-31
1
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+121
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* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
2013-01-30
1
-10
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+50
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* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
teravus
2013-01-30
1
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+81
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Merge branch 'master' into careminster
Melanie
2013-01-23
1
-2
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+1
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Check the existing ScenePresence.ParentPart to make sure we're not trying to ...
Justin Clark-Casey (justincc)
2013-01-19
1
-2
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+1
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Merge branch 'master' into careminster
Melanie
2013-01-19
1
-1
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+1
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Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
1
-1
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+1
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Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster
Melanie
2013-01-16
1
-0
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+4
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move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
2013-01-14
1
-0
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+4
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Merge branch 'avination' into careminster
Melanie
2013-01-10
1
-58
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+70
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Remove now superfluous update of m_lastSize
Melanie
2013-01-08
1
-3
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+0
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Melanie
2013-01-08
1
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+2
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also update m_lastSize in SendAvatarDataToAllAgents so more paths update
UbitUmarov
2013-01-08
1
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+2
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Revert "Remove sending AvatarData because this also happens on login, where i...
Melanie
2013-01-08
1
-1
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+9
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Merge branch 'ubitwork' into avination
Melanie
2013-01-08
1
-45
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+61
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Remove sending AvatarData because this also happens on login, where it chokes
Melanie
2013-01-08
1
-9
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+1
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Prevent avatar data from being sent during login when it's not valid and
Melanie
2013-01-08
1
-2
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+5
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put back position and rot change check before sending releasing plane constrain
UbitUmarov
2013-01-08
1
-4
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+7
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reduce sampling of camera raycasts to previus value
UbitUmarov
2013-01-08
1
-23
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+26
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* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2013-01-08
1
-49
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+59
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in raycast for camera exclude self detection
UbitUmarov
2013-01-07
1
-3
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+2
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Merge branch 'avination' into careminster
Melanie
2013-01-06
1
-51
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+111
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check land permitions on sit target for unscripted sits
UbitUmarov
2013-01-03
1
-0
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+17
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make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
2013-01-03
1
-7
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+2
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cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
2013-01-03
1
-2
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+22
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*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
1
-2
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-12-22
1
-47
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+46
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some clean up/fix
UbitUmarov
2012-12-17
1
-47
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+46
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* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
2012-12-21
1
-10
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+17
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* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...
teravus
2012-12-19
1
-0
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+20
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Merge branch 'master' into careminster
Melanie
2012-12-30
1
-2
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+2
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ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
2012-12-28
1
-0
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+4
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Merge branch 'master' into careminster
Melanie
2012-12-28
1
-3
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+8
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Add check to always push terse updates for presences that have new velocities...
Robert Adams
2012-12-27
1
-3
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+8
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Merge branch 'avination' into careminster
Melanie
2012-12-18
1
-183
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+120
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* TEST * unscripted sit
UbitUmarov
2012-12-17
1
-174
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+48
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right fix this time ??
UbitUmarov
2012-12-13
1
-1
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+1
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fix the 'fix'
UbitUmarov
2012-12-13
1
-2
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+2
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fix coment out code not in use
UbitUmarov
2012-12-13
1
-2
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+2
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FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
2012-12-13
1
-4
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+36
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add some default size setting and checks
UbitUmarov
2012-12-07
1
-1
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+2
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revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
2012-12-07
1
-2
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+2
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create a new ode character also with the new information
UbitUmarov
2012-12-07
1
-0
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+6
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*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
1
-0
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+6
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avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
1
-4
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+11
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
1
-2
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+13
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Merge branch 'master' into careminster
Melanie
2012-12-16
1
-30
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+6
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Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
2012-12-13
1
-30
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+6
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