| Commit message (Expand) | Author | Age | Files | Lines |
* | Fixed a movement regression - Kitto's jump code is no longer needed (plus it'... | Tom | 2011-09-14 | 1 | -37/+9 |
* | Bring us up to date. | Tom | 2011-09-14 | 1 | -82/+51 |
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| * | Don't try and delete attachments for child agent close | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -1/+2 |
| * | eliminate redundant SP.m_regionInfo since it always has the scene. | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -8/+6 |
| * | remove the unused SP.initializeScenePresence() | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -23/+2 |
| * | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -4/+4 |
| * | Start locking entire add/remove operations on an IScenePresence.AttachmentsSy... | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -0/+4 |
| * | lock attachments when enumerating through them in ScenePresence.CopyTo(). | Justin Clark-Casey (justincc) | 2011-09-10 | 1 | -20/+24 |
| * | Add extra log information when attachments fail validation | Justin Clark-Casey (justincc) | 2011-09-10 | 1 | -1/+9 |
| * | Try disabling the inconsistent attachment state check to see if this actually... | Justin Clark-Casey (justincc) | 2011-09-05 | 1 | -9/+7 |
* | | Merge fixes, and fix the build | Tom | 2011-09-14 | 1 | -97/+1 |
* | | First set of merge fixes | Tom | 2011-09-07 | 1 | -231/+78 |
* | | Resolve merge commits, stage 1 | Tom | 2011-09-04 | 1 | -241/+336 |
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| * | Stop NPCs losing attachments when the source avatar takes them off. | Justin Clark-Casey (justincc) | 2011-09-03 | 1 | -3/+0 |
| * | move common code into AttachmentsModule.DeleteAttachmentsFromScene() | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -13/+1 |
| * | refactor: move multiple class to set avatar height into associated SP.AddToPh... | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -16/+2 |
| * | get rid of appearance null checks - this is never null | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -35/+15 |
| * | remove pointless m_attachments == null check since this field is never null | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -1/+1 |
| * | minor: seal up another instance of using the appearance list without locking | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -1/+2 |
| * | Make SP.Attachments available as sp.GetAttachments() instead. | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -13/+38 |
| * | minor: remove already processed avatar null check in Scene.RemoveClient() | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -4/+0 |
| * | refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -24/+1 |
| * | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -45/+1 |
| * | Fix bug in persisting saved appearances for npcs | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -3/+3 |
| * | Stop avatars returning from neighbouring regions from stalling on the border ... | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -3/+22 |
| * | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin... | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -4/+4 |
| * | remove pointless IsDeleted check on SP.RezAttachments() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -3/+0 |
| * | refactor: simplify EntityBase.IsDeleted property | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -1/+1 |
| * | Remove pointless contains check in ScenePresence.RemoveAttachment() | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -6/+1 |
| * | If an attachment fails, then start logging the exception for now, in order to... | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -1/+1 |
| * | Add warning log message to say which attachment fails validation in order to ... | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -0/+10 |
| * | refactor: fold CreateSceneViewer() back into ScenePresence constructor | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -6/+1 |
| * | refactor: Fold 3 ScenePresence() constructors into one since only one is called. | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -9/+2 |
| * | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -3/+9 |
| * | get rid of logged warnings about lack of some modules - afaik these never occ... | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -10/+0 |
| * | eliminate redundant ground sitting checks since these are already done in enc... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -4/+1 |
| * | eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -5/+4 |
| * | instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -16/+14 |
| * | get rid of intermediate local store of body rotation in ScenePresence, this i... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -5/+4 |
| * | Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -0/+6 |
| * | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 2011-08-11 | 1 | -1/+3 |
| * | early code to allow scripts to force npcs not to fly when moving to target | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -2/+7 |
| * | Stop trying to deregister caps or close child agents when an NPC is removed | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -3/+3 |
| * | When an NPC is created, stop telling neighbouring regions to expect a child a... | Justin Clark-Casey (justincc) | 2011-08-09 | 1 | -4/+8 |
| * | get rid of bogus log message | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -7/+0 |
| * | remove the largely unused copy/pasted HandleAgentRequestSit() method | Justin Clark-Casey (justincc) | 2011-08-05 | 1 | -40/+11 |
| * | if an NPC target is set to a ground location, then automatically land them wh... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -5/+4 |
| * | if an NPC move to target is above the terrain then make it fly to destination | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -7/+19 |
| * | if a move to target is set underground, constrain it to the terrain height | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+3 |
| * | move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -8/+5 |