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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Merge branch 'master' into careminsterMelanie2010-01-031-1/+1
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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| * * Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)2009-12-301-2/+9
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| * * Makes forward and backward key reactions faster by responding to the NUDGE ↵Teravus Ovares (Dan Olivares)2009-12-301-8/+33
| | | | | | | | type movements.
* | Fix for landing points. Only one scenario is not fully covered by this ↵CasperW2009-12-261-4/+21
| | | | | | | | change, and that is people who teleport from neighbouring regions, who won't get affected by the landing point.
* | Merge branch 'master' into casperCasperW2009-12-211-3/+3
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| * \ Merge branch 'master' into careminsterMelanie2009-12-201-3/+3
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| | * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-12-151-3/+3
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* | | Fixed a nasty crash in StandUp() that occurred when the part got killed with ↵CasperW2009-12-211-13/+41
|/ / | | | | | | an avatar sitting on it.
* | Fix GetWorldRotation(), and a host of related Sit fixes.Kitto Flora2009-12-171-36/+37
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* | Removed excessive call to UpdateMovementAnimations which prevented ↵Kitto Flora2009-12-151-25/+23
| | | | | | | | GroundSit; Corrected cause of 'sit on roof'.
* | Commit partial work because of repo changeKitto Flora2009-12-121-11/+72
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* | Merge branch 'master' into careminsterMelanie2009-12-121-16/+230
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| * * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."Teravus Ovares (Dan Olivares)2009-12-121-4/+14
| | | | | | | | * Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
| * * Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)2009-12-081-13/+215
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* | Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into ↵Melanie2009-12-101-116/+138
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| * | Fix linked physical daughter prim position update.KittoFlora2009-12-061-2/+0
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| * | Secnond revision of Sit and Stand for unscripted prims; Comment outKittoFlora2009-12-051-113/+140
| | | | | | | | | | | | spammy debug messages in Interregion....
* | | Fix build break from conflicted mergeMelanie2009-12-061-1/+1
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* | | Merge branch 'master' into careminsterMelanie2009-12-061-7/+21
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| * | * Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2009-12-051-4/+20
| | | | | | | | | | | | | | | | | | | | | | | | * Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
* | | Merge branch 'master' into careminsterMelanie2009-12-051-2/+4
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| * | * Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2009-12-051-2/+3
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* | | Merge branch 'master' into careminsterMelanie2009-12-021-44/+22
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| * | * Fix Inconsistent line ending style in ScenePresenceTeravus Ovares (Dan Olivares)2009-12-011-28/+28
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| * | * Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)2009-11-301-1/+3
| | | | | | | | | | | | class variables and make the ScenePresence Close method call it.
| * | * Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵Teravus Ovares (Dan Olivares)2009-11-301-67/+43
| | | | | | | | | | | | method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
* | | Merge branch 'master' into careminsterMelanie2009-11-301-18/+43
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| * * Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)2009-11-291-18/+42
| | | | | | | | | | | | purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
| * * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-251-3/+0
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| * * Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2009-11-251-0/+3
| | | | | | | | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
* | Merge branch 'careminster' into testsroot2009-11-261-15/+21
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| * | Added animation support for my last commitCasperW2009-11-261-1/+1
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| * | Add nudge right and left to avatar movement (faster reaction times when ↵CasperW2009-11-261-6/+14
| | | | | | | | | | | | stepping left or right.)
| * | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW2009-11-241-9/+7
| | | | | | | | | | | | | | | | | | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
* | | First attempt at mult-sit on large single prims.KittoFlora2009-11-261-33/+58
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* | | Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login InitKittoFlora2009-11-251-11/+23
|/ / | | | | | | Av Animation at Stand.
* | Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into ↵Melanie2009-11-231-30/+69
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| * | Add non-scripted sit, fix scripted sit.KittoFlora2009-11-221-30/+69
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* | | Merge branch 'master' into careminsterMelanie2009-11-231-10/+15
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| * | Formatting cleanup.Jeff Ames2009-11-231-5/+5
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| * | * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | | | | | | | | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* | | Merge branch 'master' into careminsterMelanie2009-11-221-2/+2
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| * | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-211-2/+2
| | | | | | | | | | | | on prim should work fine again.
* | | Improved avatar responsiveness.CasperW2009-11-211-15/+65
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* | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
|/ | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
* refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | constructors since this is also done on other called constructors
* Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | constructor
* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-171-59/+0
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-171-380/+80
| | | | ScenePresenceAnimator class