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author | Melanie | 2009-11-23 04:24:58 +0000 |
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committer | Melanie | 2009-11-23 04:24:58 +0000 |
commit | df121a7cd065cc067818f6a39a44ddaaab647fec (patch) | |
tree | 5cc0e157ff3aefad066c07a1ebea2ae4b1ebdbe4 /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | * Adds a modicum of additional checking to the Inventory Service (MySQL only) (diff) | |
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0437a6d..ce6110a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -151,6 +151,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
151 | 151 | ||
152 | private Quaternion m_bodyRot= Quaternion.Identity; | 152 | private Quaternion m_bodyRot= Quaternion.Identity; |
153 | 153 | ||
154 | private const int LAND_VELOCITYMAG_MAX = 12; | ||
155 | |||
154 | public bool IsRestrictedToRegion; | 156 | public bool IsRestrictedToRegion; |
155 | 157 | ||
156 | public string JID = String.Empty; | 158 | public string JID = String.Empty; |
@@ -247,7 +249,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | /// <value> | 249 | /// <value> |
248 | /// Script engines present in the scene | 250 | /// Script engines present in the scene |
249 | /// </value> | 251 | /// </value> |
250 | private IScriptModule[] m_scriptEngines; | 252 | private IScriptModule[] m_scriptEngines; |
251 | 253 | ||
252 | #region Properties | 254 | #region Properties |
253 | 255 | ||
@@ -674,7 +676,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
674 | AvatarWearable[] wearables) | 676 | AvatarWearable[] wearables) |
675 | : this(client, world, reginfo) | 677 | : this(client, world, reginfo) |
676 | { | 678 | { |
677 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); | 679 | m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams); |
678 | } | 680 | } |
679 | 681 | ||
680 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) | 682 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) |
@@ -1000,8 +1002,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1000 | public void StopFlying() | 1002 | public void StopFlying() |
1001 | { | 1003 | { |
1002 | // It turns out to get the agent to stop flying, you have to feed it stop flying velocities | 1004 | // It turns out to get the agent to stop flying, you have to feed it stop flying velocities |
1003 | // and send a full object update. | 1005 | // There's no explicit message to send the client to tell it to stop flying.. it relies on the |
1004 | // There's no message to send the client to tell it to stop flying | 1006 | // velocity, collision plane and avatar height |
1005 | 1007 | ||
1006 | // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air | 1008 | // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air |
1007 | // when the avatar stands up | 1009 | // when the avatar stands up |
@@ -1015,8 +1017,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1015 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); | 1017 | AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); |
1016 | } | 1018 | } |
1017 | 1019 | ||
1018 | Animator.TrySetMovementAnimation("LAND"); | ||
1019 | //SendFullUpdateToAllClients(); | ||
1020 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, | 1020 | ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, |
1021 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); | 1021 | AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); |
1022 | } | 1022 | } |
@@ -1468,6 +1468,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1468 | // Only do this if we're flying | 1468 | // Only do this if we're flying |
1469 | if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) | 1469 | if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) |
1470 | { | 1470 | { |
1471 | // Landing detection code | ||
1472 | |||
1471 | // Are the landing controls requirements filled? | 1473 | // Are the landing controls requirements filled? |
1472 | bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || | 1474 | bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || |
1473 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); | 1475 | ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); |
@@ -1477,7 +1479,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1477 | 1479 | ||
1478 | if (m_physicsActor.Flying && colliding && controlland) | 1480 | if (m_physicsActor.Flying && colliding && controlland) |
1479 | { | 1481 | { |
1480 | StopFlying(); | 1482 | // nesting this check because LengthSquared() is expensive and we don't |
1483 | // want to do it every step when flying. | ||
1484 | if ((Velocity.LengthSquared() <= LAND_VELOCITYMAG_MAX)) | ||
1485 | StopFlying(); | ||
1481 | } | 1486 | } |
1482 | } | 1487 | } |
1483 | 1488 | ||
@@ -3097,7 +3102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | 3102 | ||
3098 | public ScenePresence() | 3103 | public ScenePresence() |
3099 | { | 3104 | { |
3100 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; | 3105 | m_sendCourseLocationsMethod = SendCoarseLocationsDefault; |
3101 | CreateSceneViewer(); | 3106 | CreateSceneViewer(); |
3102 | m_animator = new ScenePresenceAnimator(this); | 3107 | m_animator = new ScenePresenceAnimator(this); |
3103 | } | 3108 | } |
@@ -3185,8 +3190,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3185 | } | 3190 | } |
3186 | } | 3191 | } |
3187 | } | 3192 | } |
3188 | } | 3193 | } |
3189 | } | 3194 | } |
3190 | 3195 | ||
3191 | public bool CrossAttachmentsIntoNewRegion(ulong regionHandle, bool silent) | 3196 | public bool CrossAttachmentsIntoNewRegion(ulong regionHandle, bool silent) |
3192 | { | 3197 | { |